But when I fly around the sun it does not turn into a 2D disk!Cody wrote: ↑Fri May 10, 2024 6:49 pmAren't Oolite suns two-dimensional?Cholmondely wrote: ↑Fri May 10, 2024 5:58 pm... and even more peculiar two-dimensional phantoms which look like distorted space.
Search found 4998 matches
- Fri May 10, 2024 7:14 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 134
- Views: 68067
Re: [Beta] Release of Telescope 2.0
- Fri May 10, 2024 5:58 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 134
- Views: 68067
Re: [Beta] Release of Telescope 2.0
phantom It might well be nothing to do with it, but just to mention that I've also had phantoms in Strangers World - I understand that they were probably phantom suns, with the sun being moved twice by different SW oxp's - the first time to a more reasonable distance, and the second to place the ma...
- Fri May 10, 2024 6:33 am
- Forum: Discussion
- Topic: Hull damage
- Replies: 9
- Views: 131
Re: Hull damage
I got hit by Lasers. My hull bar in the HUD shows 50% left. AS far as i understand it my ship will exploded if this reaches 0%. So I want to repair it. The only way I found up to now was selling my Cobra Mk III and buying a smaller ship. You have Smivs' Battle Damage OXP loaded, and so should be be...
- Thu May 09, 2024 10:29 pm
- Forum: Discussion
- Topic: Hull damage
- Replies: 9
- Views: 131
Re: Hull damage
I have taken a lot of hull damage, but I am unable to find any way to repair it. Can anyone give me hint what I am missing? "Hull damage" can refer to several different things. If you are referring to damage to your hull due to witchspace jumping and planetary landings then Mr Flibble's &...
- Wed May 08, 2024 10:16 am
- Forum: Expansion Pack
- Topic: RELEASED TODAY: Famous Planets OXP
- Replies: 68
- Views: 38213
Re: RELEASED TODAY: Famous Planets OXP
Current working notes (in case I get marmalized by an omnibus!) This is the first half of G1 Named sites based on FP, Rough Guide & wiki Sector1 pages. PlanetLand 2 landing sites Eventual need for some geographic placements - Zaonce’s Hurricane Kev in North Hemisphere, etc. 0,4 Xequerin Goobix (...
- Wed May 08, 2024 9:59 am
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 15940
Re: Sizes and scale in Oolite (again)
Just to think through the above. Hiran's comparison ( very helpful - a useful starting point) 1) The aircraft carrier is much smaller than a Coriolis. (The greatest dimension, length is 1/3 that of the diameter of a Coriolis). 2) The aircraft carrier does not carry the families of the servicemen (I ...
- Tue May 07, 2024 11:58 pm
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 15940
Re: Sizes and scale in Oolite (again)
Does anybody have any idea as to how many people one would expect to find on a Coriolis station? 1km x 1km x 1km...
- Tue May 07, 2024 9:21 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3547
Re: Planetfall 2.0 (probably)
I was thinking more in terms of what one is actually flying through on the way down to the beacon. Would it be that difficult to create clouds/sandstorms/rainstorms/lightening storms to fly one's ship through? I'd would need to create a visual effect (which is the easy bit) that is then thrown up i...
- Tue May 07, 2024 7:30 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3547
Re: Planetfall 2.0 (probably)
Can one increase the turbulence on Zaatxe below (say) 5km - and possibly even add "sand" to the effects? As for the sand effects - yeah, not as sure. Not sure I could come up with something that wouldn't be immersion breaking. Signs are definitely pointing to "maybe", with regul...
- Mon May 06, 2024 10:54 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3547
Re: Planetfall 2.0 (probably)
Can one increase the turbulence on Zaatxe below (say) 4km - and possibly even add "sand" to the effects? I know you meant to write 4km, because that's where the red zone on the altimeter starts. And, my guess is the substantive answer is: yes, but it would be javascripted, not just tweaki...
- Mon May 06, 2024 10:30 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3547
Re: Planetfall 2.0 (probably)
From Famous Planets: "0 8" ={description = "Zaatxe is a rich corporate state in the Pulsar Worlds with an abundance of red sand. Zaatxerian sand is a so-called ultraconductor and is used in computers. There are countless plants that convert the Zaatxerian sand into computer related pr...
- Sun May 05, 2024 2:00 pm
- Forum: Expansion Pack
- Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
- Replies: 143
- Views: 73257
Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24)
Update to Version 0.93: Full Version 0.93 - 04.05.24. New Features: Further improves the naming pools for HoOpy Casinos, Penal Colonies, Pirate Coves, Extra Stations for Extra Planets, Stranger’s World Orbitals and the automatic naming pool. Adds a naming pool for the Isis Interstellar Station. If ...
- Sun May 05, 2024 2:00 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4958
Re: OoliteStarter
Wondering if (if it's not too complex) there might be point in having two sets of Flavours: Flavours (for different games) Issue-solvers (for nobbling specific problems) - for dumb pilots like myself who need aid in combat, for Redspear's mass-lock sufferers, for crash-dockers and lastly for those w...
- Sun May 05, 2024 7:58 am
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 72
- Views: 50650
Re: Metafiction: Dialogues on the Lore of Xlite
Greetings of hale be unto thee, Commander Cholmondely! Thy eschatological excellence! With Phkb's new version of PlanetFall, would you be interested in helping out with naming planetary sites (for a new version of Famous Planets)? This is not really my field of study at the moment, but I'll give it...
- Fri May 03, 2024 3:45 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4958
Re: OoliteStarter
Thank you phkb for describing the issue. Looking at an older post I'd say Oolite behaves as expected yet the in game manager does not. ... Apparently it is not sufficient to keep the manifest as is. The problem may only show up when upgrading OXPs via in game after they were installed by OoliteStar...