Search found 6184 matches
- Tue Jul 15, 2025 6:00 pm
- Forum: Oolite-Mac
- Topic: The future for the Mac build
- Replies: 18
- Views: 1852
Re: The future for the Mac build
I've now been using this version solidly for a month. 1) No more infuriating problems with the sound 2) No crashes 3) The only minus is the frame rate diving - which happens when there are 600+ entities in the system and I'm in combat. But I'm also running a whole host of horrendously complex OXPs l...
- Tue Jul 15, 2025 3:52 pm
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
Re: "This is Oolite" Youtube video
Another update! Current state of play: Original YouTube post: 134 views in 5 days, no comments r/Oolite thread post: 1,700 views in 2 days, 5 comments (including Astrobe, Rxke & Zirael) r/OpenSourceGames thread post: 2,100 views in 2 days, 5 comments r/FreeGames thread post: 3,100 views in 1 day...
- Tue Jul 15, 2025 2:14 pm
- Forum: Expansion Pack
- Topic: Marett Vol2 - new ships
- Replies: 6
- Views: 2283
Re: Marett Vol2 - new ships
Would anyone, perchance, have copy of this one?
Or is it all included in
The Assassins Guild OXP?
And note the reference to shadering the Anaconda!
Reference:
Marett Space Corporation OXP
Or is it all included in
![[EliteWiki]](/images/elitewikismall.png)
And note the reference to shadering the Anaconda!
Reference:
![[EliteWiki]](/images/elitewikismall.png)
- Tue Jul 15, 2025 12:56 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 448
- Views: 502584
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Finally, found some time to refresh my Gui coding and found a simple solution: this.guiScreenChanged = function(to, from) { if(to == "GUI_SCREEN_EQUIP_SHIP" && player.ship.dockedStation.primaryRole === "baakili_trader") { var options = { "01_DONE": "Sorry ...
- Tue Jul 15, 2025 12:55 pm
- Forum: Expansion Pack
- Topic: Dictators 2.0
- Replies: 60
- Views: 58223
Re: Dictators 2.0
Thy excellency! Church of the Holy Witchspace Guard Anything publishable yet? I could upload the (unfinished) code for this, it also includes updates of the existing Dictators ships with new textures and 1 additional ship. Please! If it has an appropriate license then somebody else might be able to...
- Tue Jul 15, 2025 11:49 am
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 9
- Views: 143
Re: "NPC detection" range
If you get time could perhaps list the AI code needed to have a ship follow through a wormhole? Presumably lots of stuff in the old OXPs ( Resistance Commander et al - but in the old AI format). But Norby's Fighters has this fightersAI.plist (dated June 2016, just before the first version of the OX...
- Tue Jul 15, 2025 11:21 am
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 9
- Views: 143
Re: "NPC detection" range
The code does a lot of things past scanner range. From Fighters : The King has a strong scanner with double range (50km) which keep up target lock far from the mother and at hyperjump can follow you into the wormhole from this far. The slowest fighter but a King rarely retreat and Injectors can hel...
- Tue Jul 15, 2025 9:28 am
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 835
- Views: 362174
Re:
Hunters do have a state were they are looking for cargo, ...though they're extremely unlikely to be in such a state in Oolite v1.74.2 :lol: A ship entering this state will be slightly more likely in 1.75. But this state was missing a "ACCEPT_DISTRESS_CALL" message, with the potency that i...
- Mon Jul 14, 2025 7:21 pm
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
Re: "This is Oolite" Youtube video
Current state of play: Original YouTube post: 117 views in 4 days, no comments r/Oolite thread post: 883 views in 1 day, 4 comments (including Astrobe, Rxke & Zirael) r/OpenSourceGames thread post: 1,300 views in 11 hours, 1 comment r/FreeGames thread post: 1,600 views in 11 hours, no comments -...
- Mon Jul 14, 2025 7:02 pm
- Forum: Discussion
- Topic: AgX - New alternative SDR tone mapper
- Replies: 4
- Views: 107
Re: AgX - New alternative SDR tone mapper
Just to say, a_c, I'm utterly convinced that your incessant plugging away, improving the graphics over the past few years, is the main reason why there are now some several thousand people who have watched Phkb's new film on Reddit. It will be interesting to see how many downloads are generated! The...
- Mon Jul 14, 2025 3:54 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 702
- Views: 333755
Re: The Feudal States
Strange, I'm running 1.80 and the Prinz are a pushover. I guess it's about tactics... The duel starts at some ~5 km distance, so if you hit injectors the moment he goes hostile, the Prinz won't have time to land significant damage before you get to close range. And AI isn't smart enough to cut thro...
- Mon Jul 14, 2025 3:31 pm
- Forum: Expansion Pack
- Topic: Dictators 2.0
- Replies: 60
- Views: 58223
Re: Dictators 2.0
Thy excellency!
Anything publishable yet?
- Mon Jul 14, 2025 12:40 pm
- Forum: Expansion Pack
- Topic: An Ethics OXP?
- Replies: 9
- Views: 1171
Re: An Ethics OXP?
Sometimes when I see someone get shot down by the cops in a Dictatorship system and bail out in an escape pod, after scooping the pod I jump systems before handing them over at a station. I figure that if they're a genuine criminal GalCop'll deal with them, while if they were unjustly persecuted by...
- Mon Jul 14, 2025 12:23 pm
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
- Mon Jul 14, 2025 12:22 pm
- Forum: Oolite-Linux
- Topic: Tutorial
- Replies: 8
- Views: 10350
Re: Tutorial
There's a new Oolite video up on YouTube where the Tutorial is worked through. https://www.youtube.com/watch?v=GEfvKmFHyM4 There seem to be one or two confusions - and it also seems to have been developed further since I did it. Might it be an idea to add in one or two of the better OXPs for beginne...