Search found 57 matches

by gilhad
Sat Nov 16, 2024 1:31 am
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 326

Re: Any way to slow down gameplay/speed

I think, I had read somewhere, that some OXP manipulates the ticks too, to make long ways faster. And restores it, when there is a fight or something.

Anyway the binary division method will find some culprit fast
by gilhad
Thu Nov 14, 2024 3:32 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 539

Re: So I got thinking about Freelancer, Freespace 2 etc...

Yes, they are separate there, but it is not the main idea. The main idea is, that the OXP create its own list of (just now, just here) avaiable quests, present it to player and when player choose a quest, the OXP generate oolite mission at its will. And when the oolite mission is fulfilled, the OXP ...
by gilhad
Wed Nov 13, 2024 12:07 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 539

Re: So I got thinking about Freelancer, Freespace 2 etc...

You may be interested in this OXP, as it createst its own missions
https://wiki.alioth.net/index.php/Life_ ... evival_OXP
by gilhad
Tue Nov 12, 2024 11:39 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 539

Re: So I got thinking about Freelancer, Freespace 2 etc...

oolite does not allow loading/unloading OXPs from OXP. At start of the game all installed OXPs ale compiled together, the scripts inside are compiled to internal form of Javascript, variables are created and so on and so on. Change this would need complete rewrite of the core mechanics for OXPs. As...
by gilhad
Thu Nov 07, 2024 2:16 pm
Forum: Discussion
Topic: Missing OXPs
Replies: 19
Views: 449

Re: Missing OXPs

Good to hear :)
by gilhad
Thu Nov 07, 2024 12:25 am
Forum: Discussion
Topic: Missing OXPs
Replies: 19
Views: 449

Re: Missing OXPs

Hey man, thanks a lot, but for some reason I can't seem to open that link. I use Linux, but I'm not sure that should make any difference. I tried download it before I posted the link (on Linux, Firefox) and it worked. I can see 7 attempts from same IP there later (17:09), first was 200 OK (asked wh...
by gilhad
Wed Nov 06, 2024 3:55 am
Forum: Discussion
Topic: Missing OXPs
Replies: 19
Views: 449

Re: Missing OXPs

Hello,
I managed to download Feramborini and put it here (It will be deleted after few weeks and it is HTTP, not httpS) http://download.gilhad.cz/oolite/Feramborini1.1.oxp.zip
I had no luck with any other on the box
by gilhad
Tue Nov 05, 2024 1:04 am
Forum: Expansion Pack
Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
Replies: 30
Views: 58438

Re: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)

I installed only LitF REVIVAL (not original LitF) and get problem with specialCargo , ( " (BBS) A shipment of ... " in F5F5 and full cargo ). To repeat: - Take allowed count of missions (maxActiveMissions = parseInt(Math.abs(pFeedback) / 25) + 1;) - Agree on cargo mission with empty cargo ...
by gilhad
Mon Nov 04, 2024 9:16 pm
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 79
Views: 91844

Re: Cargo Contracts are buggy in Oolite v1.77!

I did not do that and do not want that. Thy eminence! Just flagging this for thy perusal! Cargo contracts .... Gilhad found that the Cargo Contracts MOD was preventing the contracts from showing on his F4 screen. It might be due to a conflict with other OXPs. Or due to an aged version currently on ...
by gilhad
Mon Nov 04, 2024 9:09 pm
Forum: Discussion
Topic: Cargo contracts
Replies: 8
Views: 268

Re: Cargo contracts

by gilhad
Mon Nov 04, 2024 5:52 pm
Forum: Discussion
Topic: Cargo contracts
Replies: 8
Views: 268

Re: Cargo contracts

https://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_Station#market There was change in oolite 1.81, so now the system.mainStation.market[commodity] returns something totally different. The https://wiki.alioth.net/index.php/Cargo_Contract_Mod_OXP ver. 1.79 MOD 1.5 still expect the old one ...
by gilhad
Sun Nov 03, 2024 11:16 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 222
Views: 236762

Re: [RELEASE] Towbar OXP v1.0

Hello all :) I downloaded official Oolite (1.90) and installed Towbar(1.1) via Packege Manager (and lot of other OXP too). I found out, that Laser Reductor does not work well with my own uber lasers, because it uses weaponInfo, which wiki say is (planned) from 1.91. towbar.js: lines 348 and 354 this...
by gilhad
Sat Nov 02, 2024 11:47 pm
Forum: Discussion
Topic: Cargo contracts
Replies: 8
Views: 268

Re: Cargo contracts

I tried to find which modules may done it - after removing this one (and no other *) and jumping to another system, I got offer for 5 cargo contracts (all unusable to me, but looking normal) https://wiki.alioth.net/index.php/Cargo_Contract_Mod_OXP I will look into that little, but not today, more la...
by gilhad
Sat Nov 02, 2024 8:29 pm
Forum: Discussion
Topic: Cargo contracts
Replies: 8
Views: 268

Re: Cargo contracts

I have NOT installed Bulletin Board Contracts, I have NOT installed Bulletin Board System, I have installed Library.

(Few years ago I tryied the BBS and then realy hated it, so I uninstall that and I actively avoided it on my current computer.)
by gilhad
Sat Nov 02, 2024 3:01 am
Forum: Discussion
Topic: Cargo contracts
Replies: 8
Views: 268

Re: Cargo contracts

Normally they would be also in F4 as the two others.
I also had not seen any for some time, but it may be in coincidence when I installed Life in Frontier, which offers something similar in its local BBC, but it not increase cargo reputation.