Search found 27 matches

by popsch
Sun Sep 13, 2015 10:11 pm
Forum: Testing and Bug reports
Topic: Timer continues firing
Replies: 8
Views: 6948

Re: Timer continues firing

spara wrote:
popsch wrote:
Wildeblood wrote:
Is it apparently working, and just causing these exceptions afterwards? Or are you not saying that it's not actually working at all? :mrgreen:
They continue working and calling the function.
They?
"It". Grammar mistake, sorry. :)
by popsch
Sun Sep 13, 2015 6:09 pm
Forum: Testing and Bug reports
Topic: Timer continues firing
Replies: 8
Views: 6948

Re: Timer continues firing

Wildeblood wrote:
Is it apparently working, and just causing these exceptions afterwards? Or are you not saying that it's not actually working at all? :mrgreen:
They continue working and calling the function.
by popsch
Sun Sep 13, 2015 4:33 pm
Forum: Testing and Bug reports
Topic: Timer continues firing
Replies: 8
Views: 6948

Re: Timer continues firing

Deleting doesn't help. It still fires multiple times afterwards. However, I get this error then.

Code: Select all

[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (AsteroidTrap 0.3.1): TypeError: this.distanceChecker is undefined
by popsch
Sun Sep 13, 2015 12:04 pm
Forum: Testing and Bug reports
Topic: Timer continues firing
Replies: 8
Views: 6948

Timer continues firing

Can anyone tell me, why the timer continues firing, although it is already stopped? this.name = 'AsteroidTrap'; this.copyright = '(C) 2015 Popsch.'; this.licence = 'CC-NC-by-SA 2.0'; this.debug = 1; 'use strict'; /** Distance at which the pirates take off */ this.proximityWarning = 15000; /** Likely...
by popsch
Sun Sep 13, 2015 8:06 am
Forum: Expansion Pack
Topic: [WIP]A beginners guide to modding Oolite game mechanics
Replies: 10
Views: 11375

Re: [WIP]A beginners guide to modding Oolite game mechanics

For example, when testing, is it possible to enter a command that will 'magically' teleport your ship from witchspace beacon to an arbitrary location in system (say just outside main station aegis)? This is what I use in my OXP to test: this.debug = 0; /** launch from station for testing */ this.sh...
by popsch
Fri Sep 11, 2015 10:22 pm
Forum: Expansion Pack
Topic: laser art [TESTING] (need ideas)
Replies: 4
Views: 5926

laser art [TESTING] (need ideas)

Hi, I tinkered a bit to create laser art installations. This OXP is only intended for testing, because it transports you directly to one example installation. I have ideas for a couple more such installations, the question is though what is the best use of them? Just random things you encounter on h...
by popsch
Wed Sep 09, 2015 4:29 pm
Forum: Expansion Pack
Topic: Death Comms OXP
Replies: 30
Views: 26297

Re: Death Comms OXP

As I mentioned before, it would be good for Oolite to have a solid solution for the problem, otherwise compatibility between OXPs will become even more an issue than it is now. The monkey patch is a possible approach, but why not internalize this in Oolite by registering and de-registering listeners...
by popsch
Tue Sep 08, 2015 10:40 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 332090

Re: Scripting requests

Is it possible to force a ship start firing a weapon (e.g., the forward laser)? It seems that ship only as performAttach() which requires a set target. I just want to turn on and off lasers though without a given target.
by popsch
Tue Sep 08, 2015 8:56 pm
Forum: Expansion Pack
Topic: Death Comms OXP
Replies: 30
Views: 26297

Re: Death Comms OXP

It's a very nice idea. Now still, doesn't that break all OXPs that also use this.shipKilledOther? Maybe I misunderstand something about how the callback system is working in Oolite: does it permit only one callback, or is it a list of callbacks? If it's only one callback, then other OXPs such as exh...
by popsch
Tue Sep 08, 2015 10:57 am
Forum: Expansion Pack
Topic: Death Comms OXP
Replies: 30
Views: 26297

Re: Death Comms OXP

I'm really new to javascript, but doesn't this override existing shipDied functions?

Code: Select all

 ship.script.shipDied = this.$shipDied;
by popsch
Tue Sep 08, 2015 7:29 am
Forum: Testing and Bug reports
Topic: domain http://aegidian.org/ not reachable from France?
Replies: 10
Views: 10432

Re: domain http://aegidian.org/ not reachable from France?

Found 9 domains hosted on the same web server as aegidian.org (185.11.240.13). aarksncrafts.co.uk, aegidian.org, dunstabledentists.co.uk, harveyglobal.com, radiatorcurving.com, theknollguesthouse.co.uk, wallaceresourcelibrary.com, ozrevenues.com, welshmuseumsfederation.org It must have something to...
by popsch
Mon Sep 07, 2015 10:58 pm
Forum: Expansion Pack
Topic: Retrofitting existing ships in OXPs with more escape pods
Replies: 1
Views: 2358

Retrofitting existing ships in OXPs with more escape pods

Hi, Is there a straightforward way to retrofit existing ships with the following functionality: Per 50TC of cargo space, the ship should launch additional escape-capsules. I specifically thought of the workcom (Worker's Commuter in Commies), where it is odd that it launches only one escape-capsule. ...
by popsch
Mon Sep 07, 2015 9:54 pm
Forum: Expansion Pack
Topic: Stashes expansion
Replies: 15
Views: 15389

Re: Stashes expansion

At the risk of sounding dim,(easily done for me) what is it and what does it do ? :) It's all in the manifest :D It adds stashes of cargo pods with a proximity warning. Just ignore the warning and see what treat you get. :twisted: So far there are six different types of stashes, but it's all in arr...
by popsch
Mon Sep 07, 2015 9:37 pm
Forum: Expansion Pack
Topic: Stashes expansion
Replies: 15
Views: 15389

Stashes expansion

Hi,

Wrote my first OXP. While I'm waiting for access to release it, does anyone want to try it before I can release it? Any feedback is appreciated.

Stashes OXP: https://mega.nz/#!PchnBZ6R!NcONrhSpO-K- ... GbAW7PfsTI

Cheers.

EDIT: updated URL
by popsch
Mon Sep 07, 2015 6:54 pm
Forum: Testing and Bug reports
Topic: domain http://aegidian.org/ not reachable from France?
Replies: 10
Views: 10432

Re: domain http://aegidian.org/ not reachable from France?

Thanks for pointing out that a VPN on a public wifi is a good idea to prevent leaking personal info. I just find it a pity that the Oolite forum is inaccessible in France due to some random entry in a firewall config that's replicated across the country. During my stay in France, I have now tried to...