"It". Grammar mistake, sorry.spara wrote:They?popsch wrote:They continue working and calling the function.Wildeblood wrote:Is it apparently working, and just causing these exceptions afterwards? Or are you not saying that it's not actually working at all?
Search found 27 matches
- Sun Sep 13, 2015 10:11 pm
- Forum: Testing and Bug reports
- Topic: Timer continues firing
- Replies: 8
- Views: 7020
Re: Timer continues firing
- Sun Sep 13, 2015 6:09 pm
- Forum: Testing and Bug reports
- Topic: Timer continues firing
- Replies: 8
- Views: 7020
Re: Timer continues firing
They continue working and calling the function.Wildeblood wrote:Is it apparently working, and just causing these exceptions afterwards? Or are you not saying that it's not actually working at all?
- Sun Sep 13, 2015 4:33 pm
- Forum: Testing and Bug reports
- Topic: Timer continues firing
- Replies: 8
- Views: 7020
Re: Timer continues firing
Deleting doesn't help. It still fires multiple times afterwards. However, I get this error then.
Code: Select all
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (AsteroidTrap 0.3.1): TypeError: this.distanceChecker is undefined
- Sun Sep 13, 2015 12:04 pm
- Forum: Testing and Bug reports
- Topic: Timer continues firing
- Replies: 8
- Views: 7020
Timer continues firing
Can anyone tell me, why the timer continues firing, although it is already stopped? this.name = 'AsteroidTrap'; this.copyright = '(C) 2015 Popsch.'; this.licence = 'CC-NC-by-SA 2.0'; this.debug = 1; 'use strict'; /** Distance at which the pirates take off */ this.proximityWarning = 15000; /** Likely...
- Sun Sep 13, 2015 8:06 am
- Forum: Expansion Pack
- Topic: [WIP]A beginners guide to modding Oolite game mechanics
- Replies: 10
- Views: 11768
Re: [WIP]A beginners guide to modding Oolite game mechanics
For example, when testing, is it possible to enter a command that will 'magically' teleport your ship from witchspace beacon to an arbitrary location in system (say just outside main station aegis)? This is what I use in my OXP to test: this.debug = 0; /** launch from station for testing */ this.sh...
- Fri Sep 11, 2015 10:22 pm
- Forum: Expansion Pack
- Topic: laser art [TESTING] (need ideas)
- Replies: 4
- Views: 6011
laser art [TESTING] (need ideas)
Hi, I tinkered a bit to create laser art installations. This OXP is only intended for testing, because it transports you directly to one example installation. I have ideas for a couple more such installations, the question is though what is the best use of them? Just random things you encounter on h...
- Wed Sep 09, 2015 4:29 pm
- Forum: Expansion Pack
- Topic: Death Comms OXP
- Replies: 30
- Views: 26975
Re: Death Comms OXP
As I mentioned before, it would be good for Oolite to have a solid solution for the problem, otherwise compatibility between OXPs will become even more an issue than it is now. The monkey patch is a possible approach, but why not internalize this in Oolite by registering and de-registering listeners...
- Tue Sep 08, 2015 10:40 pm
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 833
- Views: 339742
Re: Scripting requests
Is it possible to force a ship start firing a weapon (e.g., the forward laser)? It seems that ship only as performAttach() which requires a set target. I just want to turn on and off lasers though without a given target.
- Tue Sep 08, 2015 8:56 pm
- Forum: Expansion Pack
- Topic: Death Comms OXP
- Replies: 30
- Views: 26975
Re: Death Comms OXP
It's a very nice idea. Now still, doesn't that break all OXPs that also use this.shipKilledOther? Maybe I misunderstand something about how the callback system is working in Oolite: does it permit only one callback, or is it a list of callbacks? If it's only one callback, then other OXPs such as exh...
- Tue Sep 08, 2015 10:57 am
- Forum: Expansion Pack
- Topic: Death Comms OXP
- Replies: 30
- Views: 26975
Re: Death Comms OXP
I'm really new to javascript, but doesn't this override existing shipDied functions?
Code: Select all
ship.script.shipDied = this.$shipDied;
- Tue Sep 08, 2015 7:29 am
- Forum: Testing and Bug reports
- Topic: domain http://aegidian.org/ not reachable from France?
- Replies: 10
- Views: 10495
Re: domain http://aegidian.org/ not reachable from France?
Found 9 domains hosted on the same web server as aegidian.org (185.11.240.13). aarksncrafts.co.uk, aegidian.org, dunstabledentists.co.uk, harveyglobal.com, radiatorcurving.com, theknollguesthouse.co.uk, wallaceresourcelibrary.com, ozrevenues.com, welshmuseumsfederation.org It must have something to...
- Mon Sep 07, 2015 10:58 pm
- Forum: Expansion Pack
- Topic: Retrofitting existing ships in OXPs with more escape pods
- Replies: 1
- Views: 2415
Retrofitting existing ships in OXPs with more escape pods
Hi, Is there a straightforward way to retrofit existing ships with the following functionality: Per 50TC of cargo space, the ship should launch additional escape-capsules. I specifically thought of the workcom (Worker's Commuter in Commies), where it is odd that it launches only one escape-capsule. ...
- Mon Sep 07, 2015 9:54 pm
- Forum: Expansion Pack
- Topic: Stashes expansion
- Replies: 15
- Views: 15533
Re: Stashes expansion
At the risk of sounding dim,(easily done for me) what is it and what does it do ? :) It's all in the manifest :D It adds stashes of cargo pods with a proximity warning. Just ignore the warning and see what treat you get. :twisted: So far there are six different types of stashes, but it's all in arr...
- Mon Sep 07, 2015 9:37 pm
- Forum: Expansion Pack
- Topic: Stashes expansion
- Replies: 15
- Views: 15533
Stashes expansion
Hi,
Wrote my first OXP. While I'm waiting for access to release it, does anyone want to try it before I can release it? Any feedback is appreciated.
Stashes OXP: https://mega.nz/#!PchnBZ6R!NcONrhSpO-K- ... GbAW7PfsTI
Cheers.
EDIT: updated URL
Wrote my first OXP. While I'm waiting for access to release it, does anyone want to try it before I can release it? Any feedback is appreciated.
Stashes OXP: https://mega.nz/#!PchnBZ6R!NcONrhSpO-K- ... GbAW7PfsTI
Cheers.
EDIT: updated URL
- Mon Sep 07, 2015 6:54 pm
- Forum: Testing and Bug reports
- Topic: domain http://aegidian.org/ not reachable from France?
- Replies: 10
- Views: 10495
Re: domain http://aegidian.org/ not reachable from France?
Thanks for pointing out that a VPN on a public wifi is a good idea to prevent leaking personal info. I just find it a pity that the Oolite forum is inaccessible in France due to some random entry in a firewall config that's replicated across the country. During my stay in France, I have now tried to...