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by popsch
Sat Sep 05, 2015 9:09 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 332810

Re: Scripting requests

The event handler would be called whenever a ship gets closer than a certain distance. For this to be an event handler it would need to every frame check the distance to every other ship: that's quite expensive especially if there's a lot of objects in system and many of them are carrying out these...
by popsch
Sat Sep 05, 2015 8:17 pm
Forum: Testing and Bug reports
Topic: domain http://aegidian.org/ not reachable from France?
Replies: 10
Views: 10435

Re: domain http://aegidian.org/ not reachable from France?

It's still not working right now. The DNS resolution is working, but then a simple

Code: Select all

telnet 185.11.240.13 80
is timing out.

It's working normally through the SOCKS proxy though.
by popsch
Sat Sep 05, 2015 7:52 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 332810

Re: Scripting requests

Hi, I was looking into OXP programming again and am still missing this functionality: setShipProximityAlertForPlayer( distance ) setShipProximityAlertForRole(distance, primaryRole) event handler: shipProximityAlert = function(who) The first two functions would setup when the event handler would be c...
by popsch
Sat Sep 05, 2015 7:40 pm
Forum: Testing and Bug reports
Topic: domain http://aegidian.org/ not reachable from France?
Replies: 10
Views: 10435

domain http://aegidian.org/ not reachable from France?

Hi, I'm currently traveling in France and have this weird problem: The oolite website is working, but the bulletin boards are not working (ERR_CONNECTION_TIMED_OUT). I'm now posting this through a SOCKS proxy in the US and the website is working normally. Since I only use hotel wifis, maybe they are...
by popsch
Fri Aug 28, 2015 9:37 pm
Forum: Discussion
Topic: Microupdates
Replies: 2
Views: 1982

Microupdates

Hi, Motivated by all the talk about Elite Dangerous, I revisited oolite after (*gasp*) 10 years. It's great to still see the game around and I was able to get my 1980s space-game fix. Thanks for all the work and for keeping it alive! To make the game progress in smaller steps, would it be possible t...
by popsch
Tue Oct 22, 2013 12:51 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 232166

Re: [RELEASE] Towbar OXP v0.92

To possibly add one more thing: The Galcops should be able to read the id of a towed ship. So they should be able to detect who attacked the ship and consequently attack you if you were pirating and attacked a 'clean' ship. You can add the same to the tow missile, but instead just show a message and...
by popsch
Tue Oct 22, 2013 5:33 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 232166

Re: [RELEASE] Towbar OXP v0.92

Great. In Towbar_ShipExplode2, you might want to first enable the injectors and then deal the damage, so that the injectors can be damaged through the blast. Maybe the ships are not invincible, but it's weird that the NPCs continue attacking a derelict ship. With NPCs fighting over derelict ships, I...
by popsch
Mon Oct 21, 2013 3:53 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 232166

Re: [RELEASE] Towbar OXP v0.91

Btw salvaging fuel at the risk of starting a fire and having an explosion would be great too. You could use the salvage level to reduce the risk as one gets more experienced.
by popsch
Mon Oct 21, 2013 1:54 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 232166

Re: [RELEASE] Towbar OXP v0.91

That's a great OXP. I noticed a couple of bugs and problems. Maybe they improve the oxp: The injectors will remain broken if the towbar breaks and you don't have the special towing injector modification. When you join a fight and then disable a ship, the NPCs still continue shooting at it. The ship ...
by popsch
Tue Feb 07, 2006 3:10 am
Forum: Suggestion Box
Topic: scripting support
Replies: 4
Views: 4820

scripting support

Hi. As we now have a new release and it seems to be quite stable, I would like to discuss the idea of adding scripting support to oolite, again. An excellent candidate is: Lua at http://www.lua.org/ It is lightweight, mature, portable (in C) and has an objc-c bridge. These are the points in favor of...
by popsch
Thu Jan 05, 2006 11:21 am
Forum: Suggestion Box
Topic: Various suggestions
Replies: 11
Views: 11141

I’ve considered suggesting integrating Lua scripting. The language integration looks easy (there’s an Objective-C bridge) but I’m not sure how easy setting up the necessary hooks for scripting would be. I would rather suggest Python. It's quite popular now and there seems to be a bridge, too: http:...
by popsch
Thu Jan 05, 2006 8:33 am
Forum: Suggestion Box
Topic: Various suggestions
Replies: 11
Views: 11141

Various suggestions

- Asteroid spliters should sometimes contain radioactives, <5kb platin, <10kg gold, or <20g gems. (minor change to scoopUp). Maybe there should a some special equipment, which turns spliters into gravel and get these more valuable things. - addShips should also add the escorts automatically. - Killi...