Search found 76 matches

by GearsNSuch
Wed Jan 12, 2022 11:38 am
Forum: Outworld
Topic: Quote of the week!
Replies: 820
Views: 459681

Re: Quote of the week!

Musa, however, does not simply want to give the [Buran] vehicle back to Russia. In September, reports emerged that he would only return Burya to Russia in exchange for the skull of the last Kazakh Khan, a man named Kenesary Kasymov. https://arstechnica.com/science/2021/10/kazakh-entrepreneur-seeks-...
by GearsNSuch
Tue Jan 04, 2022 2:41 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 172
Views: 175951

Re: Commies.oxp (v2.07)

Any chance of telling us a bit about your HUD? Or even publishing it at some stage? And... Happy New Year for 2022! How was the Xmas break? Awakening from my slumber to say- The HUD was part of an old project to give each ship a unique cockpit, similar to the style of the x-wing / TIE fighter games...
by GearsNSuch
Tue Jun 15, 2021 1:33 pm
Forum: Outworld
Topic: A Serious Scientific Report
Replies: 15
Views: 7626

Re: A Serious Scientific Report

I was not aware that we had much left, colony-wise. Ever since John Lackland lost Normandy, it's been a downwards trend... Which begs the question- if there was a multi-planet empire, would one say that “the suns never set on x empire”? Don’t know if that really works. I'm not sure that "not-w...
by GearsNSuch
Tue Jun 15, 2021 1:14 pm
Forum: Outworld
Topic: A Serious Scientific Report
Replies: 15
Views: 7626

Re: A Serious Scientific Report

Cholmondely wrote: Tue Jun 15, 2021 12:55 pm
I was not aware that we had much left, colony-wise. Ever since John Lackland lost Normandy, it's been a downwards trend...
Which begs the question- if there was a multi-planet empire, would one say that “the suns never set on x empire”? Don’t know if that really works.
by GearsNSuch
Tue Jun 15, 2021 1:08 pm
Forum: Outworld
Topic: A Serious Scientific Report
Replies: 15
Views: 7626

Re: A Serious Scientific Report

EDIT: Ah, I was referring to the American Revolutionary War. There’s a large contingent of Brits on this board, and I have a habit of poking fun at them for losing their colony. But yes, 100% what Disembodied said below. My apology, I should have thought about that. The original post just reminded ...
by GearsNSuch
Tue Jun 15, 2021 12:18 pm
Forum: Outworld
Topic: A Serious Scientific Report
Replies: 15
Views: 7626

Re: A Serious Scientific Report

"The planet America is frequently plagued by lethal stupidity." Apparently not so frequent that we couldn't whip someone soundly in a revolutionary war, hm! [/patriotism] Yeah, you really whipped them hard. Just remember me how many followers of your insane cult leader and members of the ...
by GearsNSuch
Mon Jun 14, 2021 11:37 am
Forum: Outworld
Topic: A Serious Scientific Report
Replies: 15
Views: 7626

Re: A Serious Scientific Report

CaptSolo wrote: Sun Jun 13, 2021 1:41 pm
"The planet America is frequently plagued by lethal stupidity."
Apparently not so frequent that we couldn't whip someone soundly in a revolutionary war, hm!

[/patriotism]
by GearsNSuch
Thu Mar 04, 2021 4:05 pm
Forum: Outworld
Topic: Perseverance has landed!
Replies: 5
Views: 6201

Re: Perseverance has landed!

https://www.youtube.com/watch?v=4czjS9h ... e=emb_logo

Probably already been seen by most of you, but just in case. A full video of the landing. Quite impressive.
by GearsNSuch
Sun Jan 24, 2021 1:43 pm
Forum: Discussion
Topic: Lighting Model
Replies: 36
Views: 27732

Re: Screenshots

Looks the same using core buoys and OXP buoys. Something about the lighting just doesn't 'feel' right. Is it only me? I've put this in the wrong thread for some reason. Could be the lighter and more saturated colors present in both buoy styles. The buoys, new and old, both seem to clash a little wi...
by GearsNSuch
Wed Dec 23, 2020 3:19 am
Forum: Discussion
Topic: A question of lore
Replies: 182
Views: 101836

Re: A question of lore

Another question: witchpoint beacons are in the core game, so they're a thing. What exactly is their purpose? Are they simply markers, or are they perhaps needed for incoming ships to lock onto - no witchpoint beacon, no inbound traffic? The witchdrive seems to be able to access any area within 7ly...
by GearsNSuch
Fri Nov 06, 2020 2:23 pm
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 43
Views: 119186

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

Something I’ve found helpful is to import the model in to a program such as Blender, position the cameras in there, and copy the coordinates. It gives a somewhat accurate preview without the hassle of reloading. Do be warned that Blender swaps the Y and Z axes, and they may be inverted.
by GearsNSuch
Sat Oct 10, 2020 12:47 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 323
Views: 271350

Re: Recovering "Lost" OXPs

2 questions for the community: Since I am already in the middle of it, should I create shiplibrary entrances for the fixes as well ? If so, what would be a matching synonym for ships from outside of GalCop space, except the obvious "Alien" ? I mainly got Cylons and Starfleet in mind, but ...
by GearsNSuch
Fri Oct 09, 2020 5:57 pm
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 34302

Re: Combat is too hard with a keyboard

That's amazing. I always thought Adder sounded to close to suicide. A single energy bank with poor recharge rate and only 2-ton cargo capacity. I find it quite hard to survive having beam lasers (and nothing else) on my Cobra Mk3. I think I wouldn't last 20 seconds with Adder. Ah, it is so very clo...
by GearsNSuch
Thu Oct 08, 2020 2:41 am
Forum: Expansion Pack
Topic: An Overview of some of the realistic ambience .oxp's
Replies: 10
Views: 10452

Re: An Overview of some of the realistic ambience .oxp's

Cholmondely wrote: Wed Oct 07, 2020 11:00 pm
what is the collective noun for a bevy of pirates?
Murder, maybe? Or a gaggle, perhaps.
by GearsNSuch
Mon Oct 05, 2020 3:10 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 172
Views: 175951

Re: Commies.oxp (v2.07)

Well that’s bizarre. It appears those numbers are the same in 2.17. Will fix in the next version, whenever that comes out.