Search found 76 matches
- Wed Jan 12, 2022 11:38 am
- Forum: Outworld
- Topic: Quote of the week!
- Replies: 820
- Views: 471460
Re: Quote of the week!
Musa, however, does not simply want to give the [Buran] vehicle back to Russia. In September, reports emerged that he would only return Burya to Russia in exchange for the skull of the last Kazakh Khan, a man named Kenesary Kasymov. https://arstechnica.com/science/2021/10/kazakh-entrepreneur-seeks-...
- Tue Jan 04, 2022 2:41 am
- Forum: Expansion Pack
- Topic: Commies.oxp (v2.07)
- Replies: 172
- Views: 178243
Re: Commies.oxp (v2.07)
Any chance of telling us a bit about your HUD? Or even publishing it at some stage? And... Happy New Year for 2022! How was the Xmas break? Awakening from my slumber to say- The HUD was part of an old project to give each ship a unique cockpit, similar to the style of the x-wing / TIE fighter games...
- Tue Jun 15, 2021 1:33 pm
- Forum: Outworld
- Topic: A Serious Scientific Report
- Replies: 15
- Views: 8225
Re: A Serious Scientific Report
I was not aware that we had much left, colony-wise. Ever since John Lackland lost Normandy, it's been a downwards trend... Which begs the question- if there was a multi-planet empire, would one say that “the suns never set on x empire”? Don’t know if that really works. I'm not sure that "not-w...
- Tue Jun 15, 2021 1:14 pm
- Forum: Outworld
- Topic: A Serious Scientific Report
- Replies: 15
- Views: 8225
Re: A Serious Scientific Report
Which begs the question- if there was a multi-planet empire, would one say that “the suns never set on x empire”? Don’t know if that really works.Cholmondely wrote: ↑Tue Jun 15, 2021 12:55 pmI was not aware that we had much left, colony-wise. Ever since John Lackland lost Normandy, it's been a downwards trend...
- Tue Jun 15, 2021 1:08 pm
- Forum: Outworld
- Topic: A Serious Scientific Report
- Replies: 15
- Views: 8225
Re: A Serious Scientific Report
EDIT: Ah, I was referring to the American Revolutionary War. There’s a large contingent of Brits on this board, and I have a habit of poking fun at them for losing their colony. But yes, 100% what Disembodied said below. My apology, I should have thought about that. The original post just reminded ...
- Tue Jun 15, 2021 12:18 pm
- Forum: Outworld
- Topic: A Serious Scientific Report
- Replies: 15
- Views: 8225
Re: A Serious Scientific Report
"The planet America is frequently plagued by lethal stupidity." Apparently not so frequent that we couldn't whip someone soundly in a revolutionary war, hm! [/patriotism] Yeah, you really whipped them hard. Just remember me how many followers of your insane cult leader and members of the ...
- Mon Jun 14, 2021 11:37 am
- Forum: Outworld
- Topic: A Serious Scientific Report
- Replies: 15
- Views: 8225
- Thu Mar 04, 2021 4:05 pm
- Forum: Outworld
- Topic: Perseverance has landed!
- Replies: 5
- Views: 6336
Re: Perseverance has landed!
https://www.youtube.com/watch?v=4czjS9h ... e=emb_logo
Probably already been seen by most of you, but just in case. A full video of the landing. Quite impressive.
Probably already been seen by most of you, but just in case. A full video of the landing. Quite impressive.
- Sun Jan 24, 2021 1:43 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 36
- Views: 29040
Re: Screenshots
Looks the same using core buoys and OXP buoys. Something about the lighting just doesn't 'feel' right. Is it only me? I've put this in the wrong thread for some reason. Could be the lighter and more saturated colors present in both buoy styles. The buoys, new and old, both seem to clash a little wi...
- Wed Dec 23, 2020 3:19 am
- Forum: Discussion
- Topic: A question of lore
- Replies: 191
- Views: 110168
Re: A question of lore
Another question: witchpoint beacons are in the core game, so they're a thing. What exactly is their purpose? Are they simply markers, or are they perhaps needed for incoming ships to lock onto - no witchpoint beacon, no inbound traffic? The witchdrive seems to be able to access any area within 7ly...
- Fri Nov 06, 2020 2:23 pm
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 43
- Views: 125452
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Something I’ve found helpful is to import the model in to a program such as Blender, position the cameras in there, and copy the coordinates. It gives a somewhat accurate preview without the hassle of reloading. Do be warned that Blender swaps the Y and Z axes, and they may be inverted.
- Sat Oct 10, 2020 12:47 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 277612
Re: Recovering "Lost" OXPs
2 questions for the community: Since I am already in the middle of it, should I create shiplibrary entrances for the fixes as well ? If so, what would be a matching synonym for ships from outside of GalCop space, except the obvious "Alien" ? I mainly got Cylons and Starfleet in mind, but ...
- Fri Oct 09, 2020 5:57 pm
- Forum: Discussion
- Topic: Combat is too hard with a keyboard
- Replies: 66
- Views: 35141
Re: Combat is too hard with a keyboard
That's amazing. I always thought Adder sounded to close to suicide. A single energy bank with poor recharge rate and only 2-ton cargo capacity. I find it quite hard to survive having beam lasers (and nothing else) on my Cobra Mk3. I think I wouldn't last 20 seconds with Adder. Ah, it is so very clo...
- Thu Oct 08, 2020 2:41 am
- Forum: Expansion Pack
- Topic: An Overview of some of the realistic ambience .oxp's
- Replies: 10
- Views: 10696
Re: An Overview of some of the realistic ambience .oxp's
Murder, maybe? Or a gaggle, perhaps.
- Mon Oct 05, 2020 3:10 pm
- Forum: Expansion Pack
- Topic: Commies.oxp (v2.07)
- Replies: 172
- Views: 178243
Re: Commies.oxp (v2.07)
Well that’s bizarre. It appears those numbers are the same in 2.17. Will fix in the next version, whenever that comes out.