Search found 16 matches

by thecoredump
Mon Jul 10, 2023 8:08 pm
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21077

Re: griff SpecGloss ships

Freaking awesome !
by thecoredump
Thu Jun 01, 2023 8:34 am
Forum: Discussion
Topic: Unable to update OXP list
Replies: 10
Views: 1401

Re: Unable to update OXP list

Cholmondely wrote: Thu Jun 01, 2023 12:04 am
I wonder if this might be a syntax error in your .plist (which you presumably edited to point to the new site).
Maybe if you posted the .plist contents for us?
My problem is solved. As Alnivel pointed out, I added the new oxz-index-url in the .GNUstepDefaults file.
by thecoredump
Wed May 31, 2023 8:41 pm
Forum: Discussion
Topic: Unable to update OXP list
Replies: 10
Views: 1401

Re: Unable to update OXP list

Alnivel wrote: Wed May 31, 2023 6:30 pm
Have you pointed the game to use the new domain?
Thank you, I had seen that there was a domain issue but it seemed to me that if it had had an impact on the game itself it would have been put a little more forward.
I agree with arquebus, this should be pinned somewhere.
by thecoredump
Wed May 31, 2023 5:31 pm
Forum: Discussion
Topic: Unable to update OXP list
Replies: 10
Views: 1401

Unable to update OXP list

I haven't check Oolite in a while and now I get an error while trying to update the OXP list : 19:27:08.037 [plist.parse.failed]: Failed to parse C:\Users/jerry/Jeux/Oolite/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list. Parse failed at line 1 (char 9)...
by thecoredump
Sat May 27, 2023 4:16 pm
Forum: Discussion
Topic: How to get rid of gianormous bands of random pirates?
Replies: 8
Views: 2135

Re: How to get rid of gianormous bands of random pirates?

Yes, I admit that I would like to know too :D
by thecoredump
Thu May 11, 2023 7:59 pm
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21077

Re: griff SpecGloss ships

Very very nice 8)
by thecoredump
Wed Mar 22, 2023 8:53 pm
Forum: Expansion Pack
Topic: Empty system
Replies: 6
Views: 4154

Re: Empty system

I managed to build myself something but it's quite special: - I researched all systems of galaxy 1 in Elite Dangerous, - I "deleted" stations from all uninhabited systems in ED - I renamed all unknown systems in ED to make them uninhabited systems - I added a script that returns the name o...
by thecoredump
Sat Aug 07, 2021 3:19 pm
Forum: Discussion
Topic: Screenshots
Replies: 6851
Views: 2046925

Re: Screenshots

Awesome paint jobs !
by thecoredump
Tue Jun 22, 2021 11:40 am
Forum: Discussion
Topic: Brainstorming for a MultiUser OXP
Replies: 110
Views: 51805

Re: Brainstorming for a MultiUser OXP

That's why I thought more about a 2 oxps plugin : - the first on containing only the "galaxy update", a config file describing events - and the second, requiring the first, containing the scripts to giving life to those events And then the player only have to frequently update the first OX...
by thecoredump
Wed Jun 16, 2021 9:07 pm
Forum: Discussion
Topic: Brainstorming for a MultiUser OXP
Replies: 110
Views: 51805

Re: Brainstorming for a MultiUser OXP

Do you by chance have some experience with OXP development? Only in basic HUD OXP... I have made an AWESOME (for me at least 8) ) cockpit/station OXP that mimic Elite Dangerous using screenshots and musics from ED... alas too many copyrighted materials and incompatibilities to share :? I have also ...
by thecoredump
Wed Jun 16, 2021 7:12 pm
Forum: Discussion
Topic: Brainstorming for a MultiUser OXP
Replies: 110
Views: 51805

Re: Brainstorming for a MultiUser OXP

A first step could be to create an OXP updating the galaxy (increase pirate activity, increase need of a commodity, etc) through the use of simple config file. I don't think there is a need to bring back players results to a "server". I think the main goal of such OXP is to brings the comm...
by thecoredump
Tue Jun 15, 2021 9:27 pm
Forum: Discussion
Topic: Brainstorming for a MultiUser OXP
Replies: 110
Views: 51805

Re: Brainstorming for a MultiUser OXP

Don't know about the work needed for a such OXP, but I love the idea a lot!
by thecoredump
Tue Jun 08, 2021 7:30 pm
Forum: Outworld
Topic: Notepad++ Dark Mode
Replies: 9
Views: 3614

Re: Notepad++ Dark Mode

Cody wrote: Tue Jun 08, 2021 1:43 pm
Notepad++ now has a Dark Mode - much easier on the eye. If only the Oolite forum had a Dark Mode. <sighs>
Thanks for the heads up
by thecoredump
Fri May 28, 2021 1:51 pm
Forum: Outworld
Topic: The Current state of Space games in general
Replies: 42
Views: 34052

Re: The Current state of Space games in general

Maybe an easier solution could be to have an oxz (automatically updated) containing some sort of "community events" where some "game masters" could inject events like pirates incursions, damaged stations, stations needs for commodities, etc. This way the Oolite community could be...
by thecoredump
Sat May 22, 2021 1:16 pm
Forum: Expansion Pack
Topic: Empty system
Replies: 6
Views: 4154

Re: Empty system

Code: Select all

A rock hermit somewhere inside the system assumes the role of main station in this case
Thanks, I didn't think about it. That's why I still had station in the system.
A small while and everything is fine :
while (system.mainStation) { system.mainStation.remove(); }