Search found 16 matches
- Mon Jul 10, 2023 8:08 pm
- Forum: Expansion Pack
- Topic: griff SpecGloss ships
- Replies: 59
- Views: 22332
Re: griff SpecGloss ships
Freaking awesome !
- Thu Jun 01, 2023 8:34 am
- Forum: Discussion
- Topic: Unable to update OXP list
- Replies: 10
- Views: 1594
Re: Unable to update OXP list
My problem is solved. As Alnivel pointed out, I added the new oxz-index-url in the .GNUstepDefaults file.Cholmondely wrote: ↑Thu Jun 01, 2023 12:04 amI wonder if this might be a syntax error in your .plist (which you presumably edited to point to the new site).
Maybe if you posted the .plist contents for us?
- Wed May 31, 2023 8:41 pm
- Forum: Discussion
- Topic: Unable to update OXP list
- Replies: 10
- Views: 1594
Re: Unable to update OXP list
Thank you, I had seen that there was a domain issue but it seemed to me that if it had had an impact on the game itself it would have been put a little more forward.
I agree with arquebus, this should be pinned somewhere.
- Wed May 31, 2023 5:31 pm
- Forum: Discussion
- Topic: Unable to update OXP list
- Replies: 10
- Views: 1594
Unable to update OXP list
I haven't check Oolite in a while and now I get an error while trying to update the OXP list : 19:27:08.037 [plist.parse.failed]: Failed to parse C:\Users/jerry/Jeux/Oolite/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list. Parse failed at line 1 (char 9)...
- Sat May 27, 2023 4:16 pm
- Forum: Discussion
- Topic: How to get rid of gianormous bands of random pirates?
- Replies: 8
- Views: 2304
Re: How to get rid of gianormous bands of random pirates?
Yes, I admit that I would like to know too
- Thu May 11, 2023 7:59 pm
- Forum: Expansion Pack
- Topic: griff SpecGloss ships
- Replies: 59
- Views: 22332
Re: griff SpecGloss ships
Very very nice
- Wed Mar 22, 2023 8:53 pm
- Forum: Expansion Pack
- Topic: Empty system
- Replies: 6
- Views: 4276
Re: Empty system
I managed to build myself something but it's quite special: - I researched all systems of galaxy 1 in Elite Dangerous, - I "deleted" stations from all uninhabited systems in ED - I renamed all unknown systems in ED to make them uninhabited systems - I added a script that returns the name o...
- Sat Aug 07, 2021 3:19 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6895
- Views: 2116778
Re: Screenshots
Awesome paint jobs !
- Tue Jun 22, 2021 11:40 am
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 52625
Re: Brainstorming for a MultiUser OXP
That's why I thought more about a 2 oxps plugin : - the first on containing only the "galaxy update", a config file describing events - and the second, requiring the first, containing the scripts to giving life to those events And then the player only have to frequently update the first OX...
- Wed Jun 16, 2021 9:07 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 52625
Re: Brainstorming for a MultiUser OXP
Do you by chance have some experience with OXP development? Only in basic HUD OXP... I have made an AWESOME (for me at least 8) ) cockpit/station OXP that mimic Elite Dangerous using screenshots and musics from ED... alas too many copyrighted materials and incompatibilities to share :? I have also ...
- Wed Jun 16, 2021 7:12 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 52625
Re: Brainstorming for a MultiUser OXP
A first step could be to create an OXP updating the galaxy (increase pirate activity, increase need of a commodity, etc) through the use of simple config file. I don't think there is a need to bring back players results to a "server". I think the main goal of such OXP is to brings the comm...
- Tue Jun 15, 2021 9:27 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 52625
Re: Brainstorming for a MultiUser OXP
Don't know about the work needed for a such OXP, but I love the idea a lot!
- Tue Jun 08, 2021 7:30 pm
- Forum: Outworld
- Topic: Notepad++ Dark Mode
- Replies: 9
- Views: 3682
- Fri May 28, 2021 1:51 pm
- Forum: Outworld
- Topic: The Current state of Space games in general
- Replies: 42
- Views: 34490
Re: The Current state of Space games in general
Maybe an easier solution could be to have an oxz (automatically updated) containing some sort of "community events" where some "game masters" could inject events like pirates incursions, damaged stations, stations needs for commodities, etc. This way the Oolite community could be...
- Sat May 22, 2021 1:16 pm
- Forum: Expansion Pack
- Topic: Empty system
- Replies: 6
- Views: 4276
Re: Empty system
Code: Select all
A rock hermit somewhere inside the system assumes the role of main station in this case
A small while and everything is fine :
while (system.mainStation) { system.mainStation.remove(); }