@Winston: At present, i'm at work, so can't really upload too much, so maybe (if you wanted to) you could do the honours (alioth&berlios) till i'm a bit more settled. Thanks if you can Don't worry if you can't.
-Nic
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 57 matches
- Fri Mar 10, 2006 3:19 pm
- Forum: Oolite-PC
- Topic: Windows Build 10/03/06 (trunk Rev. 305)
- Replies: 7
- Views: 7361
- Fri Mar 10, 2006 2:29 pm
- Forum: Oolite-PC
- Topic: Windows Build 10/03/06 (trunk Rev. 305)
- Replies: 7
- Views: 7361
Windows Build 10/03/06 (trunk Rev. 305)
New build:
http://nic.dnsalias.com/oolite-1.63gust ... -win32.exe
Contains Fixes
Please let me know of any problems. If this seems relatively stable i'll update the wiki, put it on alioth, etc
-Nic
http://nic.dnsalias.com/oolite-1.63gust ... -win32.exe
Contains Fixes
Please let me know of any problems. If this seems relatively stable i'll update the wiki, put it on alioth, etc
-Nic
- Fri Mar 10, 2006 2:06 pm
- Forum: Oolite-PC
- Topic: Long Term Texture / NSBitmapImageRep issue
- Replies: 33
- Views: 24193
Another minor graphical problem: Just been trying to get lave.oxp working. It doesn't work currently because lunar.png having 1 plane is causing problems. In getTextureNameFor in TextureStore.m it will crash on: if (n_planes == 4) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_w, texture_h, 0, GL_R...
- Fri Mar 10, 2006 12:21 pm
- Forum: Oolite-PC
- Topic: Bug Reports feedback for build 1.63
- Replies: 14
- Views: 10946
- Fri Mar 10, 2006 11:27 am
- Forum: Oolite-PC
- Topic: Bug Reports feedback for build 1.63
- Replies: 14
- Views: 10946
- Fri Mar 10, 2006 10:02 am
- Forum: Oolite-PC
- Topic: Bug Reports feedback for build 1.63
- Replies: 14
- Views: 10946
- Fri Mar 10, 2006 8:41 am
- Forum: Oolite-PC
- Topic: Bug Reports feedback for build 1.63
- Replies: 14
- Views: 10946
- Thu Mar 09, 2006 5:56 pm
- Forum: Oolite-PC
- Topic: Windows Build 09/03/06 (1.63/Gusto ish)
- Replies: 16
- Views: 14734
- Thu Mar 09, 2006 5:27 pm
- Forum: Oolite-PC
- Topic: Windows Build 09/03/06 (1.63/Gusto ish)
- Replies: 16
- Views: 14734
- Thu Mar 09, 2006 5:05 pm
- Forum: Oolite-PC
- Topic: Windows Build 09/03/06 (1.63/Gusto ish)
- Replies: 16
- Views: 14734
@milinks: Could you try this executable with your OXP and see if it helps?
http://nic.dnsalias.com/oolite.zip
Just overwrite the executable at c:\program files\oolite\oolite.app with the one from this zip file.
And let me know if that helps the problem
-Nic
http://nic.dnsalias.com/oolite.zip
Just overwrite the executable at c:\program files\oolite\oolite.app with the one from this zip file.
And let me know if that helps the problem
-Nic
- Thu Mar 09, 2006 3:39 pm
- Forum: Oolite-PC
- Topic: Windows Build 09/03/06 (1.63/Gusto ish)
- Replies: 16
- Views: 14734
- Thu Mar 09, 2006 2:19 pm
- Forum: Oolite-PC
- Topic: Windows Build 09/03/06 (1.63/Gusto ish)
- Replies: 16
- Views: 14734
drawInRect: is a method used by NSImage not SDLImage. Nic, you haven't just done a blind search-and-replace have you? Me? :oops: D'oh, back to drawing board. Still.....slowly getting there ;) EDIT: Weirdly the only places I can find a reference to drawInRect are in functions that shouldn't be getti...
- Thu Mar 09, 2006 11:07 am
- Forum: Oolite-PC
- Topic: Windows Build 09/03/06 (1.63/Gusto ish)
- Replies: 16
- Views: 14734
Windows Build 09/03/06 (1.63/Gusto ish)
Get at: http://nic.dnsalias.com/oolite-1.63gusto-alpha20060309-win32.exe (after installation please update the executable with the one from this zip: http://nic.dnsalias.com/oolite.zip ) Ok, here's a new build. Changes: Latest build Should now have more graphics working. :) Looks right now. Please t...
- Thu Mar 09, 2006 10:48 am
- Forum: Oolite-PC
- Topic: Long Term Texture / NSBitmapImageRep issue
- Replies: 33
- Views: 24193
- Wed Mar 08, 2006 3:03 pm
- Forum: Oolite-PC
- Topic: Long Term Texture / NSBitmapImageRep issue
- Replies: 33
- Views: 24193
@winston: Do you know why on startup the intro/demo screens that show the spinning Cobra and other models aren't looking quite right. They seem to have some sides missing. I thought to begin with it might just be a lighting issue....But it looks like something else. As soon as I know the cause of th...