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by Nic
Fri Mar 10, 2006 3:19 pm
Forum: Oolite-PC
Topic: Windows Build 10/03/06 (trunk Rev. 305)
Replies: 7
Views: 7361

@Winston: At present, i'm at work, so can't really upload too much, so maybe (if you wanted to) you could do the honours (alioth&berlios) till i'm a bit more settled. Thanks if you can :) Don't worry if you can't.

-Nic
by Nic
Fri Mar 10, 2006 2:29 pm
Forum: Oolite-PC
Topic: Windows Build 10/03/06 (trunk Rev. 305)
Replies: 7
Views: 7361

Windows Build 10/03/06 (trunk Rev. 305)

New build:

http://nic.dnsalias.com/oolite-1.63gust ... -win32.exe

Contains Fixes :)

Please let me know of any problems. If this seems relatively stable i'll update the wiki, put it on alioth, etc

-Nic
by Nic
Fri Mar 10, 2006 2:06 pm
Forum: Oolite-PC
Topic: Long Term Texture / NSBitmapImageRep issue
Replies: 33
Views: 24193

Another minor graphical problem: Just been trying to get lave.oxp working. It doesn't work currently because lunar.png having 1 plane is causing problems. In getTextureNameFor in TextureStore.m it will crash on: if (n_planes == 4) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_w, texture_h, 0, GL_R...
by Nic
Fri Mar 10, 2006 12:21 pm
Forum: Oolite-PC
Topic: Bug Reports feedback for build 1.63
Replies: 14
Views: 10946

@aegidian: Awesome. Time for a new build. :)
by Nic
Fri Mar 10, 2006 11:27 am
Forum: Oolite-PC
Topic: Bug Reports feedback for build 1.63
Replies: 14
Views: 10946

@winston: Changing: option_okay[i] = [eq_key hasPrefix:@"EQ_WEAPON"]; to option_okay[i] = [eq_key hasPrefix:@"EQ_WEAPON"] | [eq_key hasSuffix:@"MISSILE"] | [eq_key hasSuffix:@"MINE"]; Fixes it. But not sure if that's right. Might upload a new executable here t...
by Nic
Fri Mar 10, 2006 10:02 am
Forum: Oolite-PC
Topic: Bug Reports feedback for build 1.63
Replies: 14
Views: 10946

Yup, you are right missiles aren't showing up when your docked and should be able to buy them. The problem is in: PlayerEntity.m and with setGuiToEquipShipScreen. I believe the problem is in the logic of option_okay &= Using &= instead of = can cause oddities if initially the value is not se...
by Nic
Fri Mar 10, 2006 8:41 am
Forum: Oolite-PC
Topic: Bug Reports feedback for build 1.63
Replies: 14
Views: 10946

Blank Mission screen intermittently coming up when docked That will be due to a bug in the released version. If you look in the release thread you'll see a link to oolite.zip which contains a replacement executable. That will fix that problem. out some gold by mistake in my "enthusiasm", ...
by Nic
Thu Mar 09, 2006 5:56 pm
Forum: Oolite-PC
Topic: Windows Build 09/03/06 (1.63/Gusto ish)
Replies: 16
Views: 14734

@rbird: Could you try replacing the oolite.exe file with the one in the zip file I linked to milinks above....and see if that fixes things. It should do.

Thanks for your testing.

-Nic
by Nic
Thu Mar 09, 2006 5:27 pm
Forum: Oolite-PC
Topic: Windows Build 09/03/06 (1.63/Gusto ish)
Replies: 16
Views: 14734

@aegidian: Thanks again :) Sorry for the endless questions

@milinks: Glad to hear it. background images still loaded with the makeTextureFromImage functions. I'd missed them. That's fixed now.

-Nic
by Nic
Thu Mar 09, 2006 5:05 pm
Forum: Oolite-PC
Topic: Windows Build 09/03/06 (1.63/Gusto ish)
Replies: 16
Views: 14734

@milinks: Could you try this executable with your OXP and see if it helps?
http://nic.dnsalias.com/oolite.zip

Just overwrite the executable at c:\program files\oolite\oolite.app with the one from this zip file.

And let me know if that helps the problem :)

-Nic
by Nic
Thu Mar 09, 2006 3:39 pm
Forum: Oolite-PC
Topic: Windows Build 09/03/06 (1.63/Gusto ish)
Replies: 16
Views: 14734

@aegidian: Thanks :) Don't think there is a plist validator for windows I can use. I'll look for one. EDIT: Is there harm adding to the plist parser (ResourceManager.m) so it reads : if ([tag isEqual:@"true/"]) return [ResourceManager trueFromXMLContent:content]; if ([tag isEqual:@"fa...
by Nic
Thu Mar 09, 2006 2:19 pm
Forum: Oolite-PC
Topic: Windows Build 09/03/06 (1.63/Gusto ish)
Replies: 16
Views: 14734

drawInRect: is a method used by NSImage not SDLImage. Nic, you haven't just done a blind search-and-replace have you? Me? :oops: D'oh, back to drawing board. Still.....slowly getting there ;) EDIT: Weirdly the only places I can find a reference to drawInRect are in functions that shouldn't be getti...
by Nic
Thu Mar 09, 2006 11:07 am
Forum: Oolite-PC
Topic: Windows Build 09/03/06 (1.63/Gusto ish)
Replies: 16
Views: 14734

Windows Build 09/03/06 (1.63/Gusto ish)

Get at: http://nic.dnsalias.com/oolite-1.63gusto-alpha20060309-win32.exe (after installation please update the executable with the one from this zip: http://nic.dnsalias.com/oolite.zip ) Ok, here's a new build. Changes: Latest build Should now have more graphics working. :) Looks right now. Please t...
by Nic
Thu Mar 09, 2006 10:48 am
Forum: Oolite-PC
Topic: Long Term Texture / NSBitmapImageRep issue
Replies: 33
Views: 24193

@winston:
. Is this reproducable on different hardware, would be my next step. Not all OpenGL drivers or hardware is created equal!
Very true! Just tested it on another machine and everything looks great. So all is well. I'll go upload a release.

-Nic
by Nic
Wed Mar 08, 2006 3:03 pm
Forum: Oolite-PC
Topic: Long Term Texture / NSBitmapImageRep issue
Replies: 33
Views: 24193

@winston: Do you know why on startup the intro/demo screens that show the spinning Cobra and other models aren't looking quite right. They seem to have some sides missing. I thought to begin with it might just be a lighting issue....But it looks like something else. As soon as I know the cause of th...