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by DavidG
Wed Nov 21, 2018 6:09 pm
Forum: Discussion
Topic: Money!
Replies: 4
Views: 6195

Money!

Where's mine??!

Odd situation - I have 145166 credits to my name, and this is what the save file has, however when I load my commander, I have 14516.6 credits! Losing 130000 or so credits down the back of the sofa is unlikely - especially as I don't have a sofa in my cockpit...

Any ideas?!

Dave
by DavidG
Mon Nov 12, 2018 6:46 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148937

Re: [Release] EscortDeck v1.11 and EscortPack v1.2

No sell option implemented because you always able to remove the package which will remove the equipment as well. But you can fix your rear view by increasing the second number of view position (height) in your shipdata.plist, for example: <key>view_position_aft</key> <string>0.0 10.1 -3.0</string>...
by DavidG
Sun Nov 11, 2018 8:23 am
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148937

Re: [Release] EscortDeck v1.11 and EscortPack v1.2

I came across this when I accidentally bought the Escort Deck without realising, and then wondered what had happened to my rear view! So I have two questions - 1) should it be possible to sell it again, as I had to edit the save game to get rid of it as I didn't want it at the time and 2) is there a...
by DavidG
Sat Nov 10, 2018 6:11 pm
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 12875

Re: Falcon Turrets

What do I replace it with? Another way if you remove the player_ part from the turret key within Falcon-S-player: <string>bweed-falcon-turret 0.0 6.5 -9.5 0.25 0.75 0.0 0</string> <string>bweed-falcon-turret 0.0 -6 -9.5 0.25 -0.75 0.0 0</string> That sorted it thanks! I also, while testing, discove...
by DavidG
Tue Nov 06, 2018 11:35 am
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 12875

Re: Falcon Turrets

The subentities declaration needs to be changed to the new form. setup_actions is deprecated (for a loooong time already). This bit in the oxp shipdata.plist? <key>bweed-falcon-turret</key> <dict> <key>ai_type</key> <string>nullAI.plist</string> <key>energy_recharge_rate</key> <real>1.5</real> <key...
by DavidG
Tue Nov 06, 2018 8:50 am
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 12875

Re: Falcon Turrets

Log file
https://docs.google.com/document/d/16xV ... sp=sharing

Not used googledocs, but this should work!

Oh, and I know about a couple of OXPs missing dependencies - been doing that for ages and haven't got round to dealing with it!

Cheers all
by DavidG
Tue Nov 06, 2018 8:44 am
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 12875

Re: Falcon Turrets

- can I ignore any chunks or is it OK to paste the lot?! Paste the lot - if it's too long, it might need two posts. Then highlight the lot and hit the Code button. Or you could host it somewhere (box, googledocs, for example), and post a link. And welcome aboard! Ha! just tried - my log is 10x the ...
by DavidG
Tue Nov 06, 2018 7:03 am
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 12875

Re: Falcon Turrets

I wondered if they had been shot off, but expected a maintenance overhaul to fix them, but no change... where would I check for damaged subentities?
by DavidG
Mon Nov 05, 2018 10:20 pm
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 12875

Re: Falcon Turrets

Happy to - can I ignore any chunks or is it OK to paste the lot?! I'm assuming subentities and so on are all set by the OXP, and I even dl a new one in case mine had got corrupted - although I've just realised I didn't hold shift down. Would that matter if I removed the old oxp and copied the fresh ...
by DavidG
Mon Nov 05, 2018 6:48 pm
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 12875

Falcon Turrets

Hi all. First time posting but played Oolite for years before taking a break when kids got in the way of personal time! Anyway, I fly a Falcon-S which is pretty well kitted out, and my turrets have stopped working! As I have quite a few OXPs installed that put extra pirates in play, I miss them in a...