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by xaotik
Wed Feb 15, 2006 9:40 am
Forum: Suggestion Box
Topic: Audio ambience, audio OXPs.
Replies: 30
Views: 21836

Thanks for your kind words everyone. I've uploaded a revised version on Oosat that has new sounds for the laser (has more bite to it and also a 'recharge' release section which sounds neat with rapid-firing lasers) and laserhit as well as the hit sound (for shields, haven't made one of the armor sou...
by xaotik
Mon Feb 13, 2006 9:19 am
Forum: Suggestion Box
Topic: Audio ambience, audio OXPs.
Replies: 30
Views: 21836

thanks xaotik, for the latest addition to OoSat . :D a little collection of replacements sounds, MildAudio.oxp found inside the zip named oosounds3, are quite pleasant. Thanks for adding it so quick and I'm glad you like. I'll be updating it as soon as I finish designing the rest of the sounds (pro...
by xaotik
Sat Feb 11, 2006 1:04 pm
Forum: Suggestion Box
Topic: Audio ambience, audio OXPs.
Replies: 30
Views: 21836

Audio ambience, audio OXPs.

Some thoughts that came as I was playing Oolite and listening to Sleep Research Facility's excellent Nostromo album which is full of starship ambient drones and such. Is it possible to mod the game audio using the current OXP system? I haven't noticed anything such been mentioned. Could we have extr...
by xaotik
Sat Feb 11, 2006 11:24 am
Forum: Oolite-PC
Topic: Add-ons
Replies: 26
Views: 20162

... as a sidenote - addons do work in the latest win32 build, or so it seems atleast, I've been tinkering with adding some ships and it had no problem. Phoenix4 : to solve any confusion, the "Addons" directory should be in the same directory as "oolite.app" that is created using ...