The Ranking Score remains stuck on 551
After I reinstalled an older back-up the score increases normally
Search found 25 matches
- Thu Jun 20, 2024 8:56 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 63
- Views: 13382
- Thu Jun 20, 2024 7:27 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 63
- Views: 13382
Re: [Release] Imperial Astrofactory 2.0
I have now tried combinations of the 5 OXP's against the Managed AddOns I had installed during May, it seems that version 2.5.1 is conflicting with what I had installed. So the culprit might be me rather than the update the 5 OXP's I updated were oolite.oxp.Ramirez.Dictators.oxz oolite.oxp.phkb.Bull...
- Mon Jun 17, 2024 8:55 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 63
- Views: 13382
Re: [Release] Imperial Astrofactory 2.0
OK I rolled back a backup from May and loaded the Managed AddOns from then, now everything seems to be working
- Sun Jun 16, 2024 8:51 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 63
- Views: 13382
Re: [Release] Imperial Astrofactory 2.0
I updated to 2.5.1 a few days ago together with following oolite.oxp.Ramirez.Dictators.oxz oolite.oxp.phkb.BulletinBoardSystem.oxz oolite.oxp.phkb.BountySystem.oxz oolite.oxp.spara.ImperialAstrofactory.oxz oolite.oxp.EricWalch.PirateCove.oxz yes I have been away from the game for a while) as since u...
- Sun Aug 07, 2022 3:42 pm
- Forum: Expansion Pack
- Topic: Dictators 2.0
- Replies: 56
- Views: 55948
Re: Dictators 2.0
Where can I get earlier versions of the OXP, after installing the latest update every time I try to land a Cobra IV on a Astro Factory using the Docking Computer the Ship Crashes (i.e. the ship gets destroyed)
- Mon Jun 27, 2022 11:50 am
- Forum: Expansion Pack
- Topic: NewBee (but rather old problems)
- Replies: 24
- Views: 13801
Re: NewBee (but rather old problems)
Oh another thing to note, the size (tonnage) of the vessels which could mean a lot to players regarding the use of Towbar and the size of ship you are able to tow
Redux Vampire tonnage is roughly the same as a Cobra MK3
Vampire VI is roughly the same as a Cobra IV
Redux Vampire tonnage is roughly the same as a Cobra MK3
Vampire VI is roughly the same as a Cobra IV
- Mon Jun 27, 2022 11:00 am
- Forum: Expansion Pack
- Topic: NewBee (but rather old problems)
- Replies: 24
- Views: 13801
Re: NewBee (but rather old problems)
What did Svengali help you do - and what were you trying to achieve? Did you succeed? What was done was mainly streamlining of both "shipyard.plist" and "shipdata.plist" note: I changed both files to XML format) and removed the HUD. This made ship available to 1.86 ... and yes i...
- Sun Jun 26, 2022 12:18 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Goods Container
- Replies: 41
- Views: 23215
Re: [RELEASE] Goods Container
Sorry I must have missed your earlier postSlartibartfast wrote: ↑Sun Jun 26, 2022 9:08 amHi Alucard
have you read the here 5 or 6 post above?
matthias
- Sun Jun 26, 2022 12:08 pm
- Forum: Expansion Pack
- Topic: NewBee (but rather old problems)
- Replies: 24
- Views: 13801
Re: NewBee (but rather old problems)
I had help from Svengali in April 2018 for reworks of Vampire Redux and the Standard (existing) Diamondback, and some of Vampire class of ships have been removed. I think the easiest way would be for you to download the files and check them for constancy and errors and yes they run on 1.90 the lates...
- Sun Jun 26, 2022 4:42 am
- Forum: Expansion Pack
- Topic: [RELEASE] Goods Container
- Replies: 41
- Views: 23215
Re: [RELEASE] Goods Container
I have also noticed the found a bug. When remove a Container the Ships cargo capacity remains the same i.e. A Cobra IV with extra cargo is 60T by adding 2 Containers you have 80T, when the containers are removed the Ship still has 80T capacity. Note: I have tried deleting the Cache on start and capa...
- Wed Jun 22, 2022 1:07 am
- Forum: Expansion Pack
- Topic: Release: Vampire MkVI
- Replies: 36
- Views: 6376
- Mon Jun 06, 2022 10:00 am
- Forum: Expansion Pack
- Topic: Release: Vampire MkVI
- Replies: 36
- Views: 6376
Re: Release: Vampire MkVI
Actually I found a lot more missing. I hope it's acceptable but I have edited the OXP (shipyard.plist - optional) from "EQ_ECM", "EQ_FUEL_SCOOPS", "EQ_ESCAPE_POD", "EQ_ENERGY_UNIT", "EQ_DOCK_COMP", "EQ_FUEL_INJECTION", "EQ_SCANNER_SHOW...
- Sun Jun 05, 2022 12:55 pm
- Forum: Expansion Pack
- Topic: Release: Vampire MkVI
- Replies: 36
- Views: 6376
Re: Release: Vampire MkVI
A nice rework of ship I do like the energy ... but is it intended for ship not to have either of the following available
1. Cargo Bay Expansion
2. Shield Boosters
3. Military Shield Enhancement
4. Naval Energy Unit
... no shields then no "Hunt for the Constrictor"
1. Cargo Bay Expansion
2. Shield Boosters
3. Military Shield Enhancement
4. Naval Energy Unit
... no shields then no "Hunt for the Constrictor"
- Sun Jan 06, 2019 1:06 am
- Forum: Discussion
- Topic: Core game money earning
- Replies: 19
- Views: 14471
Re: Core game money earning
The quickest (and if not easiest) way of increasing your credits on your first ship is to ... 1. Top up with food 2. Fly to the next system 3. Find the nearest Deep Space Dredger and dock with it 4. Sell all the food you have (should get 20 credits for every ton you sell) 5. Buy all the Alloys you c...
- Wed Apr 04, 2018 6:16 pm
- Forum: Expansion Pack
- Topic: NewBee (but rather old problems)
- Replies: 24
- Views: 13801
Re: NewBee (but rather old problems)
Diamondback
https://app.box.com/s/9qqnaly7gmx8863w7fz3hdm1lb4oecvr
Vampire
https://app.box.com/s/1zpfuqiy9fzp40lfqb33poweccsbnd84
Note ... downloads now v2 I had adjust the settings on the shipdata.plist for both items (I made a boo-boo and assigned extra cargo as 302 units in the originals)
https://app.box.com/s/9qqnaly7gmx8863w7fz3hdm1lb4oecvr
Vampire
https://app.box.com/s/1zpfuqiy9fzp40lfqb33poweccsbnd84
Note ... downloads now v2 I had adjust the settings on the shipdata.plist for both items (I made a boo-boo and assigned extra cargo as 302 units in the originals)