Search found 25 matches

by Alucard
Thu Jun 20, 2024 8:56 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 63
Views: 13382

Re: [Release] Imperial Astrofactory 2.0

The Ranking Score remains stuck on 551
After I reinstalled an older back-up the score increases normally
by Alucard
Thu Jun 20, 2024 7:27 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 63
Views: 13382

Re: [Release] Imperial Astrofactory 2.0

I have now tried combinations of the 5 OXP's against the Managed AddOns I had installed during May, it seems that version 2.5.1 is conflicting with what I had installed. So the culprit might be me rather than the update the 5 OXP's I updated were oolite.oxp.Ramirez.Dictators.oxz oolite.oxp.phkb.Bull...
by Alucard
Mon Jun 17, 2024 8:55 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 63
Views: 13382

Re: [Release] Imperial Astrofactory 2.0

OK I rolled back a backup from May and loaded the Managed AddOns from then, now everything seems to be working
by Alucard
Sun Jun 16, 2024 8:51 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 63
Views: 13382

Re: [Release] Imperial Astrofactory 2.0

I updated to 2.5.1 a few days ago together with following oolite.oxp.Ramirez.Dictators.oxz oolite.oxp.phkb.BulletinBoardSystem.oxz oolite.oxp.phkb.BountySystem.oxz oolite.oxp.spara.ImperialAstrofactory.oxz oolite.oxp.EricWalch.PirateCove.oxz yes I have been away from the game for a while) as since u...
by Alucard
Sun Aug 07, 2022 3:42 pm
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 56
Views: 55948

Re: Dictators 2.0

Where can I get earlier versions of the OXP, after installing the latest update every time I try to land a Cobra IV on a Astro Factory using the Docking Computer the Ship Crashes (i.e. the ship gets destroyed)
by Alucard
Mon Jun 27, 2022 11:50 am
Forum: Expansion Pack
Topic: NewBee (but rather old problems)
Replies: 24
Views: 13801

Re: NewBee (but rather old problems)

Oh another thing to note, the size (tonnage) of the vessels which could mean a lot to players regarding the use of Towbar and the size of ship you are able to tow

Redux Vampire tonnage is roughly the same as a Cobra MK3

Vampire VI is roughly the same as a Cobra IV
by Alucard
Mon Jun 27, 2022 11:00 am
Forum: Expansion Pack
Topic: NewBee (but rather old problems)
Replies: 24
Views: 13801

Re: NewBee (but rather old problems)

What did Svengali help you do - and what were you trying to achieve? Did you succeed? What was done was mainly streamlining of both "shipyard.plist" and "shipdata.plist" note: I changed both files to XML format) and removed the HUD. This made ship available to 1.86 ... and yes i...
by Alucard
Sun Jun 26, 2022 12:18 pm
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 41
Views: 23215

Re: [RELEASE] Goods Container

Slartibartfast wrote: Sun Jun 26, 2022 9:08 am
Hi Alucard

have you read the here 5 or 6 post above? :wink:

matthias
Sorry I must have missed your earlier post
by Alucard
Sun Jun 26, 2022 12:08 pm
Forum: Expansion Pack
Topic: NewBee (but rather old problems)
Replies: 24
Views: 13801

Re: NewBee (but rather old problems)

I had help from Svengali in April 2018 for reworks of Vampire Redux and the Standard (existing) Diamondback, and some of Vampire class of ships have been removed. I think the easiest way would be for you to download the files and check them for constancy and errors and yes they run on 1.90 the lates...
by Alucard
Sun Jun 26, 2022 4:42 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 41
Views: 23215

Re: [RELEASE] Goods Container

I have also noticed the found a bug. When remove a Container the Ships cargo capacity remains the same i.e. A Cobra IV with extra cargo is 60T by adding 2 Containers you have 80T, when the containers are removed the Ship still has 80T capacity. Note: I have tried deleting the Cache on start and capa...
by Alucard
Wed Jun 22, 2022 1:07 am
Forum: Expansion Pack
Topic: Release: Vampire MkVI
Replies: 36
Views: 6376

Re: Release: Vampire MkVI

what are the 2 rectangles visible from aft view ?

https://prnt.sc/0A4QupQWqvDW
by Alucard
Mon Jun 06, 2022 10:00 am
Forum: Expansion Pack
Topic: Release: Vampire MkVI
Replies: 36
Views: 6376

Re: Release: Vampire MkVI

Actually I found a lot more missing. I hope it's acceptable but I have edited the OXP (shipyard.plist - optional) from "EQ_ECM", "EQ_FUEL_SCOOPS", "EQ_ESCAPE_POD", "EQ_ENERGY_UNIT", "EQ_DOCK_COMP", "EQ_FUEL_INJECTION", "EQ_SCANNER_SHOW...
by Alucard
Sun Jun 05, 2022 12:55 pm
Forum: Expansion Pack
Topic: Release: Vampire MkVI
Replies: 36
Views: 6376

Re: Release: Vampire MkVI

A nice rework of ship :) I do like the energy ... but is it intended for ship not to have either of the following available

1. Cargo Bay Expansion
2. Shield Boosters
3. Military Shield Enhancement
4. Naval Energy Unit

... no shields then no "Hunt for the Constrictor"
by Alucard
Sun Jan 06, 2019 1:06 am
Forum: Discussion
Topic: Core game money earning
Replies: 19
Views: 14471

Re: Core game money earning

The quickest (and if not easiest) way of increasing your credits on your first ship is to ... 1. Top up with food 2. Fly to the next system 3. Find the nearest Deep Space Dredger and dock with it 4. Sell all the food you have (should get 20 credits for every ton you sell) 5. Buy all the Alloys you c...
by Alucard
Wed Apr 04, 2018 6:16 pm
Forum: Expansion Pack
Topic: NewBee (but rather old problems)
Replies: 24
Views: 13801

Re: NewBee (but rather old problems)

Diamondback
https://app.box.com/s/9qqnaly7gmx8863w7fz3hdm1lb4oecvr

Vampire
https://app.box.com/s/1zpfuqiy9fzp40lfqb33poweccsbnd84

Note ... downloads now v2 I had adjust the settings on the shipdata.plist for both items (I made a boo-boo and assigned extra cargo as 302 units in the originals)