Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 73 matches
- Wed Feb 28, 2018 6:03 am
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
later today I can try getting rid of the error-spawning oolite.oxp.Griff.Santa.oxz and oolite.oxp.amah.noshaders_accessories_chunky_explosions.oxz, and so on, to see if I can narrow in more specifically on crash-inducing OXZs. To save yourself some time, try using a binary testing methodology to id...
- Tue Feb 27, 2018 8:27 pm
- Forum: Discussion
- Topic: Adding Depth to Maesin: Which OXPs should I install?
- Replies: 4
- Views: 10936
Adding Depth to Maesin: Which OXPs should I install?
Since I'm completely reshuffling my Add-ons folders from scratch anyway... which OXPs and OXZs, from the Manager or manually installed, would add the most depth, complications, immersitivity, and general busy-ness of the Maesin system? Anarchies is obvious,and the Casino, Black Monks, taxi service, ...
- Tue Feb 27, 2018 7:17 pm
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
First OXZ in the list of expansions in use appears at line 19 of the log. Last OXZ appears at line 488. Total OXZs in use: 470. That is just... wrong. No wonder your computer dies midway. Ah, I thought the suggestion had meant to get rid of non-Manager-controlled OXPs, as opposed to Manager-control...
- Tue Feb 27, 2018 10:27 am
- Forum: Suggestion Box
- Topic: Disruptive emails idea
- Replies: 9
- Views: 7817
Re: Disruptive emails idea
The main problem I see is how to convince the player that some of these emails are genuine. There needs to be more to this than just wiring money back and forth, which isn’t very interesting in itself. I currently have a hunch that a more productive approach would be to start working through a scen...
- Tue Feb 27, 2018 10:13 am
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
Okay, that was entertaining. Went to options, turned on shaders; in the main menu, the skull appeared on the spinning ship. So I launched... and after hitting F1, the Oolite window basically froze for 6 minutes; then it started showing some weird tilted text-imagery instead of a starfield, then the...
- Tue Feb 27, 2018 5:43 am
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
Okay, that was entertaining. Went to options, turned on shaders; in the main menu, the skull appeared on the spinning ship. So I launched... and after hitting F1, the Oolite window basically froze for 6 minutes; then it started showing some weird tilted text-imagery instead of a starfield, then the...
- Tue Feb 27, 2018 3:06 am
- Forum: Discussion
- Topic: Addon clutter: Which OXPs should I nuke?
- Replies: 23
- Views: 26168
Re: Addon clutter: Which OXPs should I nuke?
/that/ /sorts/ Ermm. you are aware that you can highlight words in the text editor and then click on the bold , italic or underline buttons (or even combine them) as you'd like, yes? :wink: I've been sending online messages since the days of the original Elite and dial-up BBSes; over the last three...
- Tue Feb 27, 2018 3:02 am
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
Do you mean 02:07:27.329 [rendering.opengl.shader.support]: Shaders are supported. ? ( Via. ) Yes - in case you haven't already, check F2/Game Options/Graphics Detail to ensure that shaders are enabled. Okay, that was entertaining. Went to options, turned on shaders; in the main menu, the skull app...
- Mon Feb 26, 2018 9:11 pm
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
- Mon Feb 26, 2018 8:37 pm
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
- Mon Feb 26, 2018 7:57 pm
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
I'm just starting to experiment with Griff's models (my memory is that my laptop can't handle them, but I've got Griff's Cobra3 installed, and the spinning startup model seems to be working); but I'm getting them through the Expansions Manager, which installs them into the software directory, which...
- Mon Feb 26, 2018 6:36 pm
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
And if some one is interested in exploring this further, this is the script I used: this._changeDecal = function() { var shader = player.ship.getShaders(); shader.Hull.textures[3] = "spara_decal.png"; player.ship.setShaders(shader); } I'm just starting to experiment with Griff's models (m...
- Mon Feb 26, 2018 6:08 pm
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 68255
Re: Decals and Nose art.
And if some one is interested in exploring this further, this is the script I used: this._changeDecal = function() { var shader = player.ship.getShaders(); shader.Hull.textures[3] = "spara_decal.png"; player.ship.setShaders(shader); } I'm just starting to experiment with Griff's models (m...
- Mon Feb 26, 2018 5:53 pm
- Forum: Outworld
- Topic: StarDust CYOA
- Replies: 0
- Views: 8551
StarDust CYOA
There's a reasonably popular internet pasttime called "CYOAs", most frequently seen over on Reddit . Mostly, somebody throws together an image offering various choices for the viewer to make, who then gets to come up with whatever story they want from the result. One of the archetypes is t...
- Mon Feb 26, 2018 5:40 pm
- Forum: Discussion
- Topic: Addon clutter: Which OXPs should I nuke?
- Replies: 23
- Views: 26168
Re: Addon clutter: Which OXPs should I nuke?
In addition to Smivs' remarks, note that adding OXPs in such quantities will definitely have an impact on performance (made worse by the fact that some of those old, obsolete OXPs are just consuming the processor for nothing). Deciding what you really want for your game and using only that will eve...