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by bjasspa
Wed Feb 13, 2013 6:04 pm
Forum: Expansion Pack
Topic: TAF in v1.77
Replies: 23
Views: 18325

Re: TAF in v1.77

An interesting idea, but not the same thing and could easy be used to cheat. What I like about my current implementation is the authenticity and danger of it - if I leave it on in combat the baddies are effectively going 10x faster than me (as my reaction speed is the same and the controls are so se...
by bjasspa
Wed Feb 13, 2013 4:28 pm
Forum: Expansion Pack
Topic: TAF in v1.77
Replies: 23
Views: 18325

Re: TAF in v1.77

What a rapid response... Smivs: I implemented this OXP before mid 2011 and have been so busy killing things that I missed this thread (never got to Elite first time round, have now!). I can understand that TAF could be miss-used and/or cause problems leading to confusing bug reports etc. And for tho...
by bjasspa
Wed Feb 13, 2013 2:39 pm
Forum: Expansion Pack
Topic: TAF in v1.77
Replies: 23
Views: 18325

TAF in v1.77

Firstly a big thank you to the development team for the continued improvements and additions to Oolite - the latest version looks awesome with the new textures and feels faster to boot. Alas I have a problem with the latest version... I have a couple of OXPs (which I've been meaning to release but n...
by bjasspa
Wed Mar 02, 2011 3:54 pm
Forum: Expansion Pack
Topic: Stealth OXP
Replies: 24
Views: 11054

Re: [BUGFIX] Stealth OXP - v1.01

Thargoid I believe there is a bug in the latest version of this mission (v1.02), not sure about earlier versions. There are a couple of 'break's missing in the main mission status function's case statement which means that if the status is 'BASE_DESTROYED' it goes on through 'BASE_INTACT' rather tha...
by bjasspa
Mon Feb 14, 2011 12:36 pm
Forum: Expansion Pack
Topic: Binding keys to new commands
Replies: 11
Views: 4337

Re: Binding keys to new commands

Thanks El Viejo for the steer - have found and tweaked the settings (found the documentation too! why did I fail to find them first time round? :shock:)
by bjasspa
Mon Feb 14, 2011 12:13 pm
Forum: Expansion Pack
Topic: Binding keys to new commands
Replies: 11
Views: 4337

Re: Binding keys to new commands

TGHC - thanks for the suggested OXPs but alas my machine can't handle them :-( Being a programmer I went for CPU & memory rather than graphics so it just can't handle the shader effects. While I'm on that subject is there any way to control the nebular effects? Its with some sadness that I make ...
by bjasspa
Fri Dec 31, 2010 3:53 pm
Forum: Expansion Pack
Topic: Binding keys to new commands
Replies: 11
Views: 4337

This game is fantastic and thanks for the replies & tips (fuel injectors are great!) But am I really the only impatient old timer? Sitting back and watching the world go by (quite literally) is fine for a while but there's so much more to do in the game! The tip to use the pause and then arrows ...
by bjasspa
Wed Dec 29, 2010 5:55 pm
Forum: Expansion Pack
Topic: Binding keys to new commands
Replies: 11
Views: 4337

Binding keys to new commands

Apologies in advance, I'm new to Oolite and I'm hoping the problem is my ignorance! I'm trying to create a 'fast forward' button which makes time go ten times faster; I want this because at the start fighting is not wise and trading is quite slow waiting for other ships to get out of the way so that...