Search found 1048 matches

by SandJ
Sun Jan 02, 2022 10:19 pm
Forum: Discussion
Topic: OXP Changes not respected by Oolite
Replies: 11
Views: 5810

Re: OXP Changes not respected by Oolite

<key>always-flush-cache</key> <string>YES</string> Let us know which works. Bet you're on a Mac, right? That was the one that worked for me, thank you. I am on Linux. The page http://wiki.alioth.net/index.php/Hidden_Settings_in_Oolite gave me the impression I needed to use <boolean>. I've tried it ...
by SandJ
Sun Jan 02, 2022 12:36 pm
Forum: Discussion
Topic: OXP Changes not respected by Oolite
Replies: 11
Views: 5810

Re: OXP Changes not respected by Oolite

What's the syntax for that? My .GNUstepDefaults looks like this: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//GNUstep//DTD plist 0.9//EN" "http://www.gnustep.org/plist-0_9.xml"> <plist version="0.9"> <dict> <key>NSGlobalDomain</k...
by SandJ
Sat Jan 01, 2022 4:08 pm
Forum: Outworld
Topic: On and off the topic of topics
Replies: 29
Views: 16911

Re: On and off the topic of topics

I fancied a change from what I had been playing and over Xmas looked back at Oolite to see whether I could go back and finish fixing Oktay's MinerPod oxp (I had it working rather well) and share my rather cheaty tractor beam oxp (a very long range Cargo Shepherd that gently pulls valuables toward it...
by SandJ
Mon May 27, 2019 3:25 pm
Forum: Expansion Pack
Topic: [UPDATE] keyboardCobra v1.2 to aid keyboard playing
Replies: 44
Views: 38613

Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Fleurghber wrote: Tue Feb 27, 2018 8:42 pm
The file was not found at the specified location.
I've edited the 1st post so it points to a working location: s-and-j.co.uk/oolite/keyboardCobra v1.2.zip
by SandJ
Mon Jul 16, 2012 4:30 am
Forum: Discussion
Topic: RFC: Bounties and Galcop law
Replies: 75
Views: 24730

Re: RFC: Bounties and Galcop law

I'm assuming your "special conditions" is a euphemism for scripting chains of wormholes to guide the player ship to a specific destination? In which case it's the scripter's responsibility to store and restore/adjust the bounty before and after. Yes, pretty much. :mrgreen: But if the boun...
by SandJ
Mon Jul 16, 2012 4:16 am
Forum: Expansion Pack
Topic: OXP Development Best Practices
Replies: 62
Views: 156298

Re: OXP Development Best Practices

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by SandJ
Mon Jul 16, 2012 3:48 am
Forum: Expansion Pack
Topic: OXP Development Best Practices
Replies: 62
Views: 156298

OXP Development Best Practices – meta

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by SandJ
Sun Jul 15, 2012 6:41 pm
Forum: Expansion Pack
Topic: New range of turrets
Replies: 109
Views: 33435

Re: New range of turrets

.....
by SandJ
Sun Jul 15, 2012 6:12 pm
Forum: Expansion Pack
Topic: New range of turrets
Replies: 109
Views: 33435

Re: New range of turrets

Wildeblood wrote:
"DoomDodo.png" :lol:

It could also be the Bubble Space Telescope. Or the Star Lolly.
by SandJ
Sun Jul 15, 2012 4:13 pm
Forum: Discussion
Topic: RFC: Bounties and Galcop law
Replies: 75
Views: 24730

Re: RFC: Bounties and Galcop law

As for using an escape pod or Galactic Hyperspace, both should reduce your bounty...but by how much is worthy of debate. I think it would be fair if both Escape Pod use and Gal. Hyper. removed 50 from the bounty. That I do not understand. I can see the argument for them staying the same (although I...
by SandJ
Sun Jul 15, 2012 3:51 pm
Forum: Discussion
Topic: RFC: Bounties and Galcop law
Replies: 75
Views: 24730

Re: RFC: Bounties and Galcop law

Regarding player bounties being wiped with escape capsule use and Galactic jumping, I agree this is wrong. GalCop Police should know your status whatever you do and wherever you go. :evil: In the Elite fluff, your status was attached to your ship, hence dumping the ship cleared ones rating. As for ...
by SandJ
Sun Jul 15, 2012 3:40 pm
Forum: Outworld
Topic: Guild of Assassins Social Club (by invitation only)
Replies: 123
Views: 58694

Re: Guild of Assassins Social Club (by invitation only)

El Viejo wrote:
SandJ wrote:
Lestradae wrote:
Rule Number 9:
What am I doing here in this thread without invitation and what is this rules business about anyways?
I propose Rule Number 9 be withdrawn...
No no - #9 is the exception that proves the rule!
Is that a rule too?
by SandJ
Sun Jul 15, 2012 3:32 pm
Forum: Outworld
Topic: Guild of Assassins Social Club (by invitation only)
Replies: 123
Views: 58694

Re: Guild of Assassins Social Club (by invitation only)

Lestradae wrote:
Rule Number 9:

What am I doing here in this thread without invitation and what is this rules business about anyways?
I propose Rule Number 9 be withdrawn. Anybody know the rules around rules?
by SandJ
Sun Jul 15, 2012 3:32 pm
Forum: Outworld
Topic: Guild of Assassins Social Club (by invitation only)
Replies: 123
Views: 58694

Re: Guild of Assassins Social Club (by invitation only)

Lestradae wrote:
Rule Number 9:

What am I doing here in this thread without invitation and what is this rules business about anyways?
Not that your queries count as a rule anyway.
by SandJ
Sun Jul 15, 2012 3:30 pm
Forum: Outworld
Topic: Guild of Assassins Social Club (by invitation only)
Replies: 123
Views: 58694

Re: Guild of Assassins Social Club (by invitation only)

Lestradae wrote:
Rule Number 9:

What am I doing here in this thread without invitation and what is this rules business about anyways?
Tut, tut. See the first rule:
El Viejo wrote:
The Rules of Fluff #1: never answer two queries in one post - three posts should suffice.