Search found 18 matches

by ddeo
Tue Aug 27, 2019 9:05 pm
Forum: Discussion
Topic: I'm porting Oolite to the Godot engine. What kind of Quality of life improvements do you want?
Replies: 4
Views: 5791

Re: I'm porting Oolite to the Godot engine. What kind of Quality of life improvements do you want?

Hi skyace65, This sounds like it won't be Oolite anymore, but new game based on Elite. I haven't been using Godot engine, but I've heard good things about it in the past. You haven't presented here any of your previous work made using Godot engine, I can assume it is going to be your first project a...
by ddeo
Sun Apr 15, 2018 12:32 pm
Forum: Expansion Pack
Topic: Converted dat2obj model has 0 verticies
Replies: 10
Views: 8617

Re: Converted dat2obj model has 0 verticies

However, and in case you would be interested in doing some testing (since no-one else apparently can), you can try doing the conversion with the updated Dat2Obj programs contained in Pull Request #1 from that repo (note: not official code yet). Diff to the versions currently in master is: https://p...
by ddeo
Sun Apr 15, 2018 11:05 am
Forum: Expansion Pack
Topic: Converted dat2obj model has 0 verticies
Replies: 10
Views: 8617

Re: Converted dat2obj model has 0 verticies

I've just read that .mesh is file format for Meshwork, which is MacOS 3d software. So to precise 3rd question, how can I open these files if I am not using MacOS?

Also, which of all these files are most up to date and are used in game?
by ddeo
Sun Apr 15, 2018 10:59 am
Forum: Expansion Pack
Topic: Converted dat2obj model has 0 verticies
Replies: 10
Views: 8617

Converted dat2obj model has 0 verticies

Hi, I have question regarding Dat2Obj.py and Dat2ObjTex.py: I have converted oolite_cobra3.dat and .obj model had 0 verticies. After that I've tried both cobra1_redux.dat and cobra3_redux.dat. Conversion for both worked fine. I've loaded .obj files to Blender and mesh looks like this: https://i.imgu...
by ddeo
Tue Apr 10, 2018 5:10 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 276033

Re: [WIP] GalCop Missions

Are you not seeing a "Communications Relay" appearing as one of the destinations on your space compass? This was the case, but my problem was that I did not bought ASC. Never used this item before, now I see how much I missed. :) I see now "Communications Relay" on the space com...
by ddeo
Sat Apr 07, 2018 2:02 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 276033

Re: [WIP] GalCop Missions

Hi. I have problem with using The Comms Relay Beacon Switch equipment: I got into correct system, but when I activate item I do not see anything both on my radar or compass. After activation item says "re-activated" or "already activated", so seems like everything should work fin...
by ddeo
Fri Dec 22, 2017 8:18 pm
Forum: Discussion
Topic: 3d cockpit idea
Replies: 7
Views: 11522

Re: 3d cockpit idea

Thanks, I am still considering to contribute to the project either this or different way. Had a long break recently from playing Oolite. Besides I still have unfinished ship model for Pioneer space sim. Maybe this Christmas I should finally spend some time learning Oolite oxp api and make prototype ...
by ddeo
Fri Sep 01, 2017 4:26 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1360
Views: 729265

Re: Introduce Yourself.

Hi NewtSoup,
The great thing about Oolite compared to ED is you can configure Oolite the way you want to play it. Simply by enabling expansions, making your own or joining the development of core game.

Hope to see you around even if ED will come to Linux, what I wish everyone.

Cheers!
by ddeo
Wed Aug 30, 2017 5:34 pm
Forum: Expansion Pack
Topic: [Release] System Features: Rings
Replies: 177
Views: 117832

Re: [Release] System Features: Rings

Hehe, pretty rainbow. :) Thanks for answers, was worth asking, fully understand the 2d sprites thing.
by ddeo
Wed Aug 30, 2017 6:13 am
Forum: Expansion Pack
Topic: [Release] System Features: Rings
Replies: 177
Views: 117832

Re: [Release] System Features: Rings

Hi, if you think about improving close rendering then maybe it would be possible to render lots of 2d sprites when player is nearby a ring, similar like here: https://www.youtube.com/watch?v=2PswaDopdRw https://i.pinimg.com/originals/37/a9/54/37a954ae2ff9b37f02572dae4cadadad.jpg Also I haven't notic...
by ddeo
Tue Aug 29, 2017 6:06 am
Forum: Discussion
Topic: 3d cockpit idea
Replies: 7
Views: 11522

Re: 3d cockpit idea

I would love to see a 3D cockpit as well, but I wonder how that would work with the current four laser mount positions that we have. I don't see a problem with it... yet. :) Also, if the player would not only be able to spin the view around the cockpit (3 degrees of freedom) but would also move sid...
by ddeo
Mon Aug 28, 2017 8:38 pm
Forum: Discussion
Topic: 3d cockpit idea
Replies: 7
Views: 11522

Re: 3d cockpit idea

I understand, thanks for clearing these few things. I think making cockpit within ship model will be even more problematic as to do this upgrading each ship would be necessary. Additionally this would decrease performance, does the game use LOD? I want to do instead a single cockpit which would work...
by ddeo
Mon Aug 28, 2017 5:29 pm
Forum: Discussion
Topic: 3d cockpit idea
Replies: 7
Views: 11522

3d cockpit idea

Hi, I would like to discuss idea of 3d cockpits, I had this in my head for couple last weeks since I've started playing the game. I would like to create preferably single cockpit model that would fit most of the ships and make oxp from it. Currently if I am correct game allows only to switch between...
by ddeo
Thu Aug 24, 2017 4:18 pm
Forum: Expansion Pack
Topic: [WIP] New Dockable Models
Replies: 31
Views: 24835

Re: [WIP] New Dockable Models

Looks good. Although this is my favourite (2nd one): https://s29.postimg.org/6s57stxpj/oolite_WIP-7.jpg
by ddeo
Sun Aug 20, 2017 2:25 pm
Forum: Expansion Pack
Topic: GalCop Galactic Registry (Release)
Replies: 43
Views: 47184

Re: GalCop Galactic Registry (Release)

Thanks, I will have to try it out, oxp looks great.