Search found 1396 matches

by Zireael
Wed Nov 10, 2010 11:45 am
Forum: Suggestion Box
Topic: 1.75 loading status bar
Replies: 14
Views: 3183

Re: 1.75 loading status bar

Which is exactly the sort of thing happening already, so I don't understand the suggestion. The status messages displayed during program start are (in exactly this order): Initialising universe... Loading ship data... Populating space... Running scripts... Loading player... Only on the Mac version ...
by Zireael
Wed Nov 10, 2010 11:43 am
Forum: Suggestion Box
Topic: Player not the fastest ship...
Replies: 61
Views: 12605

Back on the topic of the fastest ship, I don't really need a fast ship, but it would be nice to have one that's on par with Viper Interceptors. Otherwise they shoot at you on injectors and are too fast for you to hit them. So they win and piracy does not pay. A Vortex or Falcon, or anything with 0.4...
by Zireael
Wed Nov 10, 2010 11:23 am
Forum: Suggestion Box
Topic: OXP Equipment suggestion / request - spotlights
Replies: 29
Views: 7084

Or (I just thought) you could add a gamma setting in the game options menu. A slider similar to the one concerning sound.

Kaks idea sounds good, now if only somebody actually did it...
by Zireael
Wed Nov 10, 2010 11:18 am
Forum: Discussion
Topic: Favourite ship.
Replies: 93
Views: 19472

Right now, due to a bug I described elsewhere, I'm flying Python Class Cruiser. Main game bug or OXP bug? I can't seem to find what you're mentioning here. :( OXP bug, described in the Werewolf and keys thread by me, last post by me. (I can't give you the link 'cause the forum won't let me). EDIT: ...
by Zireael
Tue Nov 09, 2010 6:16 pm
Forum: Testing and Bug reports
Topic: collision detection
Replies: 21
Views: 4200

another_commander wrote:
Zireael wrote:
2) I'm not going to use trunk. Too much effort.
What do you mean? It's your choice at the end, but for what it's worth, it is exactly the same effort as installing a standard version of the game.
Right, and fighting bugs that could appear. No way. I prefer my version.
by Zireael
Tue Nov 09, 2010 6:16 pm
Forum: Fiction
Topic: commander jameson - did the story continue?
Replies: 17
Views: 12171

If you assume Frontier Elite 2 is 'canon', then Commander Jameson bit the dust in 3199 over a 'misunderstanding' in the Riedquat system, according to the Elite 2 Manual. You take on the role of one of his grandchildren in the year 3200. We've 'kinda' worked out that Elite was set in the year 3125 a...
by Zireael
Tue Nov 09, 2010 6:14 pm
Forum: Discussion
Topic: Oolite's default ship prices...nuts?
Replies: 16
Views: 5990

Back on topic: Realistic Shipyards had a good formula, but were a little bit too taxing on my system. Some ships were overpriced in the original (Anaconda, Boa!), some were ridiculously underpriced (Morrigan - from 800k to 4,8 m credits!).... If only there was a way to make ship prices consistent wi...
by Zireael
Tue Nov 09, 2010 6:09 pm
Forum: Discussion
Topic: Powerful Ships
Replies: 17
Views: 4341

Will it get fixed, then?
by Zireael
Tue Nov 09, 2010 6:09 pm
Forum: Expansion Pack
Topic: Switeck's Shipping v0.5 OXP - Ai, Economy, and Ship changes
Replies: 203
Views: 66561

I love the idea behind the mod, especially the injectors added. /I hope they won't go kamikaze/

Price rebalancing I like less. Is there much change?

Re: Ships arriving at the witchpoint.
I did a couple of those at 16x (fuel collecting :D) and no ships arrived either.
by Zireael
Tue Nov 09, 2010 3:43 pm
Forum: Testing and Bug reports
Topic: collision detection
Replies: 21
Views: 4200

Thanks to all for replies.

1) I'm not using injectors in fight, never (I prefer to kill my engines and aim better)

2) I'm not going to use trunk. Too much effort.

I hope the kamikazes get removed before the next (non-nightly or trunk) version, though.
by Zireael
Tue Nov 09, 2010 3:40 pm
Forum: Testing and Bug reports
Topic: CTD & Some keys not working in 1.74.2 w/ Werewolf oxp
Replies: 10
Views: 3443

I don't know a first thing about editing plists and don't want to mess something up, somebody should update the Werewolf HUD then. Windows XP, SP2. Intel Dual Core 2.20 Ghz (can go up to 2.87 Ghz). 1 GB of RAM, GF 6800. No probs with earlier versions of Oolite, certainly not like this one. Had rando...
by Zireael
Tue Nov 09, 2010 2:22 pm
Forum: Testing and Bug reports
Topic: collision detection
Replies: 21
Views: 4200

Good question. Is there a way to get rid of kamikaze pilots (Fer-de-Lances, mostly) in future releases? Make them pull up earlier? We did this already. It's been ages since I last got rammed by a pirate on injectors (or without injectors, for that matter). Not true in 1.74.2. I'm flying a Python Cl...
by Zireael
Tue Nov 09, 2010 2:16 pm
Forum: Testing and Bug reports
Topic: collision detection
Replies: 21
Views: 4200

Good question.

Is there a way to get rid of kamikaze pilots (Fer-de-Lances, mostly) in future releases? Make them pull up earlier?
by Zireael
Tue Nov 09, 2010 2:14 pm
Forum: Suggestion Box
Topic: OXP Equipment suggestion / request - spotlights
Replies: 29
Views: 7084

Why can't we make a missile that would affect the lightness (gamma) of the entire screen?
by Zireael
Tue Nov 09, 2010 2:01 pm
Forum: Discussion
Topic: Favourite ship.
Replies: 93
Views: 19472

My personal favourite is Military Stingray. Right now, due to a bug I described elsewhere, I'm flying Python Class Cruiser. Saving up for a Morrigan, later the Vector. BTW Say, if I loaded four of Vortex's bays with illegal stuff and changed to the fifth before launching from a GalCop station, would...