Search found 4 matches

by TheUAoB
Wed Jul 26, 2017 11:16 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1373
Views: 755239

Re: Introduce Yourself.

Hi TheUAoB, and welcome … I think the question we're all asking is, "What's taken you so long?" :) Fair question. Just too many other projects on the go I guess. I'd been meaning to try out Oolite for years ! I actually finally did only after fixing up various BBC emulators to work on my ...
by TheUAoB
Tue Jul 25, 2017 8:39 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 805
Views: 408346

Re: Split: Re-scaling experiment

I've been experimenting with this along with my full complement of OXPs. Here's what I've found: Perception of scale The standard game was bugging me with with how tiny the planets are and even worse the stars and claustrophobic feel to the star systems. The lack of range in ship sizes didn't help a...
by TheUAoB
Fri Jul 14, 2017 12:21 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1373
Views: 755239

Re: Introduce Yourself.

Hello Ooliters! I thought I'd better sign up here and say hi! I've been working on porting Oolite to SDL2 on GitHub and just spent the last couple of days learning Javascript and writing my first OXP! :-) I'm a *very* long time Linux/Gentoo developer, and before that I hacked on Acorns. I've been pl...
by TheUAoB
Fri Jul 14, 2017 12:01 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 465562

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Here it is. I set to 100 charges and 2-10s delay between repair attempts. Note high tech items need more attempts. Thanks. It's working! I've put it to 100 ms repair time and 999 charges. A little bit OP, don't you think? :wink: By the way, I have an idea for an OXP. Where do I submit it? Can you h...