Search found 4 matches
- Sat Sep 11, 2010 7:23 am
- Forum: Suggestion Box
- Topic: OXP idea: Escape capsule locator
- Replies: 57
- Views: 17114
Thanks a lot, I've seen your OXP and it's exactly what I was looking for. if I understand correctly, if I want to apply my script only to my ship I should create a script and refer to it in shipdata.plist while if the script should apply to all ships it should be referred in word-scripts.plist But n...
- Fri Sep 10, 2010 8:51 pm
- Forum: Suggestion Box
- Topic: OXP idea: Escape capsule locator
- Replies: 57
- Views: 17114
OXP idea: Escape capsule locator
Hi, I found really simple to change the color the escape capsule is drawn in scanner, by changing the shipdata.plist. But I'd like to create an additional equipment providing the same option, using Javascript. I know how to create the equipment and that I can use the scannerdisplaycolor1(2) properti...
- Mon Sep 06, 2010 9:42 am
- Forum: Discussion
- Topic: Remove weapon from slot
- Replies: 21
- Views: 4104
Re: Remove weapon from slot
I'm just interested, why would you want to remove one? When a decent Jameson has given his hard earned money to the workshop to mount a shiny new laser as front weapon and than discovers that they messed up and mounted it as side weapon. Very frustrating and money gone. Mounting a pulse laser on th...
- Mon Sep 06, 2010 6:53 am
- Forum: Discussion
- Topic: Remove weapon from slot
- Replies: 21
- Views: 4104
Remove weapon from slot
Hi,
I'm just playing this great game since a week but I've a question I was unable to find answer to:
Is it possible to remove a weapon from a slot (like aft slot) without buying another one to replace it?
The same way you can remove all missiles?
Thanks!
I'm just playing this great game since a week but I've a question I was unable to find answer to:
Is it possible to remove a weapon from a slot (like aft slot) without buying another one to replace it?
The same way you can remove all missiles?
Thanks!