Search found 13 matches

by Theta Seven
Sat Mar 18, 2017 11:35 am
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 148804

Re: [RELEASE] Hyperspace Hangar OXP

Thank you! Now it works properly... Up until I switch ships. :? At which point I get back the price of the ship I switched out of...

(Newest version, charging percentage of ship for transferring, lowered down to 0%.)
by Theta Seven
Fri Mar 17, 2017 5:14 pm
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 148804

Re: [RELEASE] Hyperspace Hangar OXP

I am running the latest version, according to the in-game manager.

I would take over it, however my lack of skills make me a pretty unsuitable maintainer, so I have to say no to that. :|
by Theta Seven
Wed Mar 15, 2017 5:12 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

So then be it. :D

v1.1.1 released, now for the price of 260,000@.

Thank you Norby and another_commander for your help and suggestions, I added a thanks-to section on the wiki page of the oxp
by Theta Seven
Wed Mar 15, 2017 11:40 am
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 148804

Re: [RELEASE] Hyperspace Hangar OXP

Running Oolite v1.84, I found some bugs with the oxp: First, when I buy ships, my credits get wiped out - I fixed it following the small bug phkb mentioned - the missing underscores in this._shipPercent caused the problem, so now it works perfectly. Second, and I haven't yet found what causes it, wa...
by Theta Seven
Wed Mar 15, 2017 7:41 am
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

Hmm... I still think that a backward-facing triple laser doesn't fit the ship, so then it is indeed expensive - I thought so at the beginning, but there was no reply regarding the 340,000@ price, so I just left it at that - Should I decrease it to something like 260,000?
by Theta Seven
Tue Mar 14, 2017 5:47 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

Working in 1.80 also. I think the aft weapon could be triple. Well, I think it would be a bit too good then, and I don't know... It just doesn't fit the feeling to put backward-facing mounts to the sides too. Note your ship is capable to hold Separated Lasers due to the distance between mount point...
by Theta Seven
Tue Mar 14, 2017 3:10 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

Good news, I was able to install v1.82 too (I have dual boot, so I just installed the old version in windows...), and it worked perfect for the player ship. And since it was like_shipped to the theoretically faulty taurockhopper, it means that it wasn't faulty after all. So v1.1.0 is out, having a t...
by Theta Seven
Mon Mar 13, 2017 5:49 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

Well, I created a test, which works perfectly on the player ship in 1.84: "taurockhoppertemplate" = {is_template = yes; //everything}; "taurockhopper" = {like_ship = "taurockhopper_template"; //multiply weapon port}; "taurockhopperplayer" = {like_ship = "...
by Theta Seven
Mon Mar 13, 2017 5:18 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

When I tested with 1.82, I was expecting a failure because of the above code. Well, the plist loaded successfully. The trick which I had missed earlier is that when it tries to set weapon_position_forward, it sees an array and fails silently. But because the Krait is like_shippped to the template K...
by Theta Seven
Mon Mar 13, 2017 3:35 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

You can examine the "oolite" JS object, which contains version information, amongst others. Hmm... However this is javascript, not openstep which I use in my shipdata.plist, right?... Is there no way to do this condition inside my plist? Do I have to call a script and set the weapon port ...
by Theta Seven
Mon Mar 13, 2017 5:51 am
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

For example I can imagine two more forward laser mounts on the wings using weapon_mount_mode="multiply" . I like the idea, I'll do it as soon as I have the time... One question to it though: Since I set v1.79 as the minimum version, can I set a condition for the lasers? (If version < 1.83...
by Theta Seven
Fri Mar 10, 2017 7:23 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

Re: [Release] TAU Rockhopper

Thank you all! Alternatively you can offer cheaper variants with weaker stats, for example MkI even for 100.000cr, a MkII for 200.000 and MkIII with the above stats for 300.000cr. Well, the idea behind this ship was that a new player probably buys a Python first, and while it's great for hauling, fi...
by Theta Seven
Fri Mar 10, 2017 4:23 pm
Forum: Expansion Pack
Topic: [Release] TAU Rockhopper
Replies: 25
Views: 15964

[Release] TAU Rockhopper

A short introduction first as this is my first post: Hi, I'm Theta Seven, you can call me Theta, and I started playing Oolite a few months ago, and having primitive coding and modelling skills, I obviously wanted to try my hands at an OXZ. :D So, here it is, the TAU Rockhopper. http://i.imgur.com/SV...