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by webbasan
Sun Dec 14, 2014 6:27 pm
Forum: Discussion
Topic: Will Oolite survive with the release of Elite Dangerous?
Replies: 94
Views: 55989

Re: Will Oolite survive with the release of Elite Dangerous?

I think also that Oolite will still have its place. If that doesn't mean anything: it shares the space on my harddrive with other "space games", like for example FreeSpaceSCP or KSP... ;-) (...and many other games which can be run decently on a Win XP VM on my Mac...) Elite: Dangerous has ...
by webbasan
Sun Jul 06, 2014 7:33 pm
Forum: Testing and Bug reports
Topic: Issues with textures with Oolite 1.80 (HEAD) on OS X
Replies: 8
Views: 8771

Re: Issues with textures with Oolite 1.80 (HEAD) on OS X

Ok: no, it seems that this file doesn't get produced in the OS X build. It's neither in build folder nor in the Package. A "Mac genius" ? Oh, that's what I missed (not) in the Ooniverse: a "Genius Bar"... :lol: Although, with some consideration - not any more crazy than the "...
by webbasan
Sun Jul 06, 2014 3:33 pm
Forum: Testing and Bug reports
Topic: Issues with textures with Oolite 1.80 (HEAD) on OS X
Replies: 8
Views: 8771

Re: Issues with textures with Oolite 1.80 (HEAD) on OS X

Ooookay... Hmm, I didn't find out anything about the full version, but I'm definitely at Git version ed44de8. My current log output looks like this: Opening log for Oolite version 1.81 (x86-64 debug) under Mac OS X Version 10.9.4 (Build 13E28) at 2014-07-06 15:12:28 +0000. Machine type: MacPro3,1, 1...
by webbasan
Sun Jul 06, 2014 12:07 pm
Forum: Testing and Bug reports
Topic: Issues with textures with Oolite 1.80 (HEAD) on OS X
Replies: 8
Views: 8771

Issues with textures with Oolite 1.80 (HEAD) on OS X

Hello, I'm currently following the current state of Oolite development, checking out the stuff from github and building it for myself. I do this on very irregular intervals, so hadn't the time to investigate any issues further -- I just wanted to have an up-to-date "rich universe" and had ...
by webbasan
Fri May 09, 2014 7:30 pm
Forum: Oolite-Mac
Topic: How to build Oolite source on Mac
Replies: 9
Views: 17958

Re: How to build Oolite source on Mac

Hmm, I tried that and discovered that it currently does not work out of the box: The linker complains about missing symbols related to OOStandaloneAtmosphereGenerator. It was obvious for me that it was missing as part of the build and I found that it was included in the Makefile -- but not in the XC...
by webbasan
Tue Aug 10, 2010 1:19 pm
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 16986

Hi maik, if I don't do it just for myself, I'm hesitating to break the support for older versions. 10.4 is an important milestone (if I remember right, the last version with support for PowerPC?), so I would prefer to see such a feature on every system that is supported by the main application... Bu...
by webbasan
Sun Aug 08, 2010 7:28 pm
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 16986

Thanks for the nice greeting! :-) I'm also quite capable to not depend on frilly gadgets like joysticks and docking computers. Nevertheless, I'm also coming into that age, where one appreciates the comfort of a plushy armchair in his Cobra... ;-) So, some frilly gadgets are a "nice-to-have"...
by webbasan
Sat Aug 07, 2010 9:49 pm
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 16986

Hello, I'm just wondering: I was also searching for the current state of joystick support in Oolite on the Mac and how it might be done. I found an old posting of Aegidian, which suggests that he did came to some resolution (www_idevgames_com/forum/showthread.php?s=&threadid=5373) -- what happen...