Search found 32 matches

by oO
Mon Apr 24, 2006 11:15 pm
Forum: Suggestion Box
Topic: Development:Dynamic Oolite
Replies: 5
Views: 5012

More thoughts: * A metaserver listing all servers. * Ability to change servers while docked. * More powerful .oos'cripting (like mission screens allowing dynamic data, for server news maybe or hi-scores). But maybe the focus should be put first in a simple in-game "download/remove/update/disabl...
by oO
Sun Apr 23, 2006 11:46 pm
Forum: Expansion Pack
Topic: Playing with the HUD design
Replies: 50
Views: 35248

There's a bug in the Cobra Courier OXP It has an "images" subdirectory, it should be "Images", with capital I. If i don't rename it i don't see the bg image (linux here). see: > unzip cobra_courier.oxp_b.zip Archive: cobra_courier.oxp_b.zip inflating: cobra_courier.oxp/Config/cob...
by oO
Sat Apr 15, 2006 8:22 pm
Forum: Discussion
Topic: External View
Replies: 14
Views: 9719

IFrom there would would be able to move the camera around by zooming and rotating, so that you could get any angle you liked while you were out there, always with your ship as the focus. The problem with that (for me) is the number of key presses it requires to move the viewpoint and manoeuvre the ...
by oO
Fri Apr 14, 2006 4:40 pm
Forum: Discussion
Topic: Advanced Naval Targeting System
Replies: 43
Views: 23079

DISCLAIMER: I haven't played the original Elite, and i don't know if this has been suggested yet but... i've played some elite version in which the cargo pods were very bright (the were brighter than stars) so... What about blinking lights in the cargo pods? As a way of "Highlighting of cargo p...
by oO
Fri Apr 14, 2006 2:29 pm
Forum: Discussion
Topic: Port/Starboard Lasers
Replies: 20
Views: 15238

I am with Odo987 : Lasers should be top and bottom. In this case, they would really become very usefull. Maybe in the OXP should there be an option to tell where should be the laser mounting (and thus which direction we should look at with the F1 to F4 keys) The view directions can be changed in th...
by oO
Thu Apr 13, 2006 7:40 pm
Forum: Discussion
Topic: Port/Starboard Lasers
Replies: 20
Views: 15238

I've never been able to use them either. I've always wished there were top or bottom laser mounts. The roll-pitch combination would make them uniquely controllable. I've got a military laser front and aft, but a top or bottom mounted mining laser would be very welcome. bottom mounted laser! would b...
by oO
Wed Apr 12, 2006 5:16 pm
Forum: Discussion
Topic: Solar Trips
Replies: 4
Views: 4824

Come to think of it, others ought to be using the same logic for refuelling, so there ought to be a sparesly-populated witchpoint->sun lane. Actually, anybody who is near to a station doesn't needs to go to the sun to refuel (fuel prices in Oolite are very cheap). It makes much more sense to popula...
by oO
Sun Apr 09, 2006 9:43 pm
Forum: Discussion
Topic: Mouse control: more mouse buttons + mousewheel
Replies: 11
Views: 8438

Right button is recentre virtual joystick, which is a lot more important. :-) more important? i just noticed it recentered when i tried the trunk (i was using FancyTargetter branch, which doesn't do that) But it does both, first recentres, and if you keep pressing the injectors work, well, actually...
by oO
Sun Apr 09, 2006 3:31 am
Forum: Discussion
Topic: Mouse control: more mouse buttons + mousewheel
Replies: 11
Views: 8438

Mouse control: more mouse buttons + mousewheel

Hi I tried the mouse control (shift-m while fullscreen) and found that with only one hand in the keyboard it was a bit difficult to get to the keys at the other side, especially fuel injection (i), and less important others like missile firing (m) or radar de-zooming (shift-z) too. So i thought it w...
by oO
Sun Apr 02, 2006 12:27 am
Forum: Testing and Bug reports
Topic: Input (SDL only?) problems with consecutive mission screens
Replies: 2
Views: 3418

Aha, most helpful!

I tried to put that in PlayerEntity\ Additions.m, inside - (void) setMissionChoices but then the first input was lost

any ideas?
by oO
Sat Apr 01, 2006 8:20 pm
Forum: Discussion
Topic: About Escape Pods and Crew Members ...
Replies: 14
Views: 9636

Re: About Escape Pods and Crew Members ...

I mean, i think this should be enhanced: a) you may be paid more than regolar slave price by insurance company) Wasn't there in some version of Elite (don't remember which) a "lawful" rating and a "criminal" one too? If you had enough rating you could do more complex/better_payi...
by oO
Sat Apr 01, 2006 8:02 pm
Forum: Testing and Bug reports
Topic: Input (SDL only?) problems with consecutive mission screens
Replies: 2
Views: 3418

Input (SDL only?) problems with consecutive mission screens

I am noticing input "stuckiness" when selecting an option in consecutive mission screens. That is, i click return selecting an option in mission_screen_1, and then the default option of mission_screen_2 gets selected. I have made a test oxp (available on demand) with 5 consecutive mission ...
by oO
Tue Mar 28, 2006 5:15 am
Forum: Testing and Bug reports
Topic: Cargo is destroyed after jettisoning it two times rev. 366
Replies: 4
Views: 5503

Ahruman wrote:
Failed to reproduce, Mac running the latest SVN build (last night).
I still see it in rev. 378, linux... maybe i'ts a Linux only thing?
by oO
Sun Mar 26, 2006 10:28 pm
Forum: Discussion
Topic: Advanced Naval Targeting System
Replies: 43
Views: 23079

Great! just bought mine :P What about some range indication for the non-selected targets? In example, alpha value of the reticle decreases with distance: Index: src/Core/HeadUpDisplay.m =================================================================== --- src/Core/HeadUpDisplay.m (revision 370) ++...
by oO
Sun Mar 26, 2006 8:24 pm
Forum: Suggestion Box
Topic: Headlights
Replies: 27
Views: 19572

Re: While I'm all in favour of patches...

@oO: Do you think we could please have them posted under new topic titles rather than appending them to this one topic. Then I could work through the issues with each small change at a time. Yea sure, i'll post them to new topics. EDIT: better if i do in the Expansion Pack forum, i guess. Or email ...