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Search found 32 matches

by oO
Sun Mar 26, 2006 5:37 pm
Forum: Suggestion Box
Topic: Headlights
Replies: 27
Views: 19574

Yea, to apply: patch -p0 < stuff.patch to remove: patch -R -p0 < stuff.patch (or just do "svn status" and "svn revert" all files marked as M) Yesterday i had a look to the wormhole code, and have come with... the Wormhole Analyzer! :P This patch displays the name of the system a ...
by oO
Sun Mar 26, 2006 5:31 am
Forum: Testing and Bug reports
Topic: Cargo is destroyed after jettisoning it two times rev. 366
Replies: 4
Views: 5503

Cargo is destroyed after jettisoning it two times rev. 366

Requeriments: cobra mkIII with fuel scoops, 1 cargo item To reproduce (works 100% of the times): - Empty your cargo bay at station and buy 1 item - Exit station, get some distance and STOP - Jettison cargo (d key) - Do a 180º and scoop the cargo back, STOP - Try to jettison this same cargo again - C...
by oO
Sun Mar 26, 2006 5:27 am
Forum: Testing and Bug reports
Topic: Wormholes, sometimes broken - r.364
Replies: 2
Views: 3795

I noticed this bug today again: I went through a wormhole and nothing happened, 2 other AIs (escorts to the wormhole opener) got stuck to the wormhole like flies into sticking paper. And then after a while they got sucked into it, and i could use it too... weird Couldn't find a way to reproduce it :...
by oO
Sun Mar 26, 2006 5:20 am
Forum: Suggestion Box
Topic: Headlights
Replies: 27
Views: 19574

So far what i have done is: - indicators for all entities inside scanner range with distance to them displayed - no extra data, this just makes targetting easier, and something like this could go into an EQ_ - in addition all cargo containers show their contents when they're targetted OR in combinat...
by oO
Sat Mar 25, 2006 9:18 pm
Forum: Suggestion Box
Topic: Headlights
Replies: 27
Views: 19574

On a more practical note: Could you share the code you are using for delaying the detonation of the target container? Do you use 'performScriptOnTarget' to set off the target? Do you introduce customised cannisters with weaponenergy? I don't have enough knowledge of the code to do the explosion par...
by oO
Sat Mar 25, 2006 8:29 pm
Forum: Suggestion Box
Topic: Headlights
Replies: 27
Views: 19574

You'd need a neutron-emitting scanner, I think, to trigger a cascade in radioactives...and then only enrighed ores would detonate. (Radioactives in elite ARE usefull ores rather than radioactive waste, nukes or irradiated trash as in most space trading games) Hmm that made me think that instead of ...
by oO
Fri Mar 24, 2006 9:21 pm
Forum: Testing and Bug reports
Topic: Wormholes, sometimes broken - r.364
Replies: 2
Views: 3795

Wormholes, sometimes broken - r.364

To reproduce - wait outside station - follow the first ship that exits it - in a while that ship will create a wormhole - try to enter the wormhole - if it was the only AI ship around the wormhole will work , if there are another AI ships around the wormhole won't work and the other AI ships will tr...
by oO
Fri Mar 24, 2006 7:18 pm
Forum: Suggestion Box
Topic: Headlights
Replies: 27
Views: 19574

Version 2 of the advanced targetting patch, this time it only displays distance (no ship name nor legal status) of entities in radar range, maybe with all the info it was too easy? Index: src/Core/HeadUpDisplay.m =================================================================== --- src/Core/HeadUp...
by oO
Fri Mar 24, 2006 6:11 pm
Forum: Discussion
Topic: Help! Missiles scrap my ship
Replies: 13
Views: 7950

Could this be a collision speed problem?

I've noticed that if i collide with a missile coming from the front at full speed then i'll die often.

That's not the case for missiles coming from the back, they just take all aft shield (w/shield boosters).
by oO
Fri Mar 24, 2006 1:58 am
Forum: Suggestion Box
Topic: Headlights
Replies: 27
Views: 19574

When my hand heals a bit and it's not quite as uncomfortable to type as it is now, I was thinking of looking at doing an Advanced Naval Targeting System - which can highlight all targets in range (much like the scanner targeting enhancement does for a single target). I did start looking at the HUD ...
by oO
Sun Oct 30, 2005 6:48 pm
Forum: Testing and Bug reports
Topic: Occasional random memory gobbling
Replies: 22
Views: 17480

I saw an almost-OOM in rev 171, but i thought it was normal because i saw you added a few NSAutoreleasePool in 172. The game went totally unresponsive and top reported 639Mb VIRT. Then it became playable again for a while, then again unresponsive for a few times. Until it was frozen for a long time,...
by oO
Wed Oct 26, 2005 4:48 pm
Forum: Discussion
Topic: Carrier Market
Replies: 15
Views: 16119

After doing a few cargo carrier missions i've realized that the system "forgets" too quickly. From looking at the code in erodeReputation, every about 16 jumps you'll lose some reputation, so that means you'll need to carry out a successful mission in less than 16 jumps to grow your reputa...
by oO
Tue Oct 25, 2005 1:29 pm
Forum: Discussion
Topic: Behemoth
Replies: 23
Views: 21403

I found a behemouth after a whichspace misjump, it was a great fight with all the behemouth turrets firing... unluckily it didn't survived but i had enough fuel anyways. If you want to be a bit flash, you can always line up in front of them, and then reverse in, by dropping your speed..... I though ...
by oO
Mon Oct 24, 2005 4:08 pm
Forum: Discussion
Topic: Behemoth
Replies: 23
Views: 21403

Yes.

Hint: "SHIFT+C Docking Computer (Active Target)"

Pretty nice in my opinion
by oO
Sun Oct 16, 2005 3:50 pm
Forum: Discussion
Topic: Carrier Market
Replies: 15
Views: 16119

aegidian wrote:
To set that key to 'L' in AddOns/keyconfig.plist add the following:-

Code: Select all

<key>key_contract_info</key>
<integer>76</integer><!-- 'L' -->
Yay! Thanks!