That's quite impressive, considering this is running in a browser. Unbelievable at which scales, small or ludricously large (100 million LY), this small bit of code works.Commander_X wrote: ↑Mon May 07, 2018 9:50 pmOne thing I encountered that might help in addressing some of these issues could be found here
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Search found 143 matches
- Tue May 08, 2018 8:48 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 804
- Views: 407128
Re: Split: Re-scaling experiment
- Mon May 07, 2018 9:45 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 804
- Views: 407128
Re: Split: Re-scaling experiment
I have to dig this one up from the graves to come in with a rather hefty question... I'm just interested in the reactions or if it can be done at all. Maybe one step at a time. Now I'm pretty hooked on Elite Dangerous and the technology behind it. As a programmer, I'm fascinated by how they pulled i...
- Wed May 02, 2018 1:00 pm
- Forum: Outworld
- Topic: Elite: Dangerous - first impressions
- Replies: 31
- Views: 27858
Elite: Dangerous - first impressions
So... I heard so much about it, also in this forum, I began to look into the matter. Looking at videos, their websites, 3rd party websites and whatnot, and finally, I made the choice to toss out 25 Euros to purchase the thing. It's only the core game, just "Dangerous". There is a second pa...
- Sat Apr 28, 2018 3:06 pm
- Forum: Discussion
- Topic: The official UI overhaul challenge thread
- Replies: 3
- Views: 8357
Re: The official UI overhaul challenge thread
More playing around and doing some testing. I have gotten a base construction to render windows. They support blending with the background, as you can see. Using this technique, it might even be possible to create movable, fully interactive windows that can have... well, anything, really. Have a loo...
- Sun Apr 22, 2018 12:54 pm
- Forum: Expansion Pack
- Topic: [RELEASE] DeeperSpace HUD v1.1
- Replies: 50
- Views: 47393
Re: [RELEASE] DeeperSpace HUD v1.1
Updated links to download and images in opening post.
- Sat Apr 14, 2018 4:23 pm
- Forum: Suggestion Box
- Topic: UI Overhaul?
- Replies: 7
- Views: 9776
Re: UI Overhaul?
So... I made it officially my challenge. Primarily because I want a_c to have Pleiadianis Stations instead of Coriolis Stations in his install :D :D . In all seriousness, I began with experiments. I opened a thread over in Discussion, inside which I will document my progress with screenshots. If I h...
- Sat Apr 14, 2018 4:15 pm
- Forum: Discussion
- Topic: The official UI overhaul challenge thread
- Replies: 3
- Views: 8357
Re: The official UI overhaul challenge thread
Day 2... beginning experiments with UI rendering to find out how it works. Began with something simple, like, render a square over the current scene. Result: http://www.marcus-s.de/oolite/forumimage.php?image=ui_02.png This gives me hope to achieve what I want, or something similar to it. We will se...
- Fri Apr 13, 2018 7:27 pm
- Forum: Discussion
- Topic: The official UI overhaul challenge thread
- Replies: 3
- Views: 8357
The official UI overhaul challenge thread
So... what started as a suggestion in this post (https://bb.oolite.space/viewtopic.php?f=6&t=19572), and what started with a_c's motivating speech on the project, I have come to the conclusion that this should be done. A complete overhaul of the UI, because I think it's dated, and needs some lov...
- Thu Apr 12, 2018 7:16 pm
- Forum: Suggestion Box
- Topic: UI Overhaul?
- Replies: 7
- Views: 9776
Re: UI Overhaul?
Sounds like a challenge to me Let's do this.
- Wed Apr 11, 2018 7:52 pm
- Forum: Suggestion Box
- Topic: UI Overhaul?
- Replies: 7
- Views: 9776
UI Overhaul?
While the UI in itself is simple but working, I'm wondering if it is possible to up the ante a bit on that one. I would volunteer to find out if I can give it a fresh new look... I'm thinking of a more modular UI that can be arranged by the player as he wants. The UI can be switched into and back ou...
- Tue Apr 10, 2018 11:11 am
- Forum: Expansion Pack
- Topic: [Release] VariableMasslock v1.1
- Replies: 30
- Views: 32073
Re: [Release] VariableMasslock v1.1
If such a thing is possible (and it seems to be), new equipment could be seeded into a future version of Oolite, enabling some sort of stealth to the pilot, like a cloaking device. I'd impose the limitation of the cloak having to be disabled in order to engage Torus - or at least there being a delay...
- Tue Apr 10, 2018 9:33 am
- Forum: Discussion
- Topic: Oolite Promo Vid WIP
- Replies: 15
- Views: 12131
Re: Oolite Promo Vid WIP
I especially liked the camera rolls in phkb's vid where after every roll you see a different ship. Maybe it also needs to be shown what one can do... like "There's no limit to what you can become: Trader. Hunter. Miner. Courier. Explorer. Transporter. Warlord. Information broker. Banker. Jack o...
- Fri Dec 15, 2017 8:07 am
- Forum: Suggestion Box
- Topic: star trek ships?
- Replies: 48
- Views: 76346
- Thu Dec 14, 2017 7:30 pm
- Forum: Suggestion Box
- Topic: star trek ships?
- Replies: 48
- Views: 76346
Re: star trek ships?
No. Just no. This is its own universe.
- Thu Dec 14, 2017 8:00 am
- Forum: Discussion
- Topic: Issues with Graphics in Linux
- Replies: 23
- Views: 15032
Re: Issues with Graphics in Linux
While Compiz is/was a nice party trick and all that, it isn't all that great of a thing if you want to use your computer smoothly and efficiently. It eats graphical memory and RAM for no other reason that to render 3D stuff that you normally don't see when you do some stuff on the computer. It is a ...