Search found 143 matches

by pleiadian
Tue May 08, 2018 8:48 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 804
Views: 407128

Re: Split: Re-scaling experiment

Commander_X wrote: Mon May 07, 2018 9:50 pm
One thing I encountered that might help in addressing some of these issues could be found here

[...]
That's quite impressive, considering this is running in a browser. Unbelievable at which scales, small or ludricously large (100 million LY), this small bit of code works.
by pleiadian
Mon May 07, 2018 9:45 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 804
Views: 407128

Re: Split: Re-scaling experiment

I have to dig this one up from the graves to come in with a rather hefty question... I'm just interested in the reactions or if it can be done at all. Maybe one step at a time. Now I'm pretty hooked on Elite Dangerous and the technology behind it. As a programmer, I'm fascinated by how they pulled i...
by pleiadian
Wed May 02, 2018 1:00 pm
Forum: Outworld
Topic: Elite: Dangerous - first impressions
Replies: 31
Views: 27858

Elite: Dangerous - first impressions

So... I heard so much about it, also in this forum, I began to look into the matter. Looking at videos, their websites, 3rd party websites and whatnot, and finally, I made the choice to toss out 25 Euros to purchase the thing. It's only the core game, just "Dangerous". There is a second pa...
by pleiadian
Sat Apr 28, 2018 3:06 pm
Forum: Discussion
Topic: The official UI overhaul challenge thread
Replies: 3
Views: 8357

Re: The official UI overhaul challenge thread

More playing around and doing some testing. I have gotten a base construction to render windows. They support blending with the background, as you can see. Using this technique, it might even be possible to create movable, fully interactive windows that can have... well, anything, really. Have a loo...
by pleiadian
Sun Apr 22, 2018 12:54 pm
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 50
Views: 47393

Re: [RELEASE] DeeperSpace HUD v1.1

Updated links to download and images in opening post.
by pleiadian
Sat Apr 14, 2018 4:23 pm
Forum: Suggestion Box
Topic: UI Overhaul?
Replies: 7
Views: 9776

Re: UI Overhaul?

So... I made it officially my challenge. Primarily because I want a_c to have Pleiadianis Stations instead of Coriolis Stations in his install :D :D . In all seriousness, I began with experiments. I opened a thread over in Discussion, inside which I will document my progress with screenshots. If I h...
by pleiadian
Sat Apr 14, 2018 4:15 pm
Forum: Discussion
Topic: The official UI overhaul challenge thread
Replies: 3
Views: 8357

Re: The official UI overhaul challenge thread

Day 2... beginning experiments with UI rendering to find out how it works. Began with something simple, like, render a square over the current scene. Result: http://www.marcus-s.de/oolite/forumimage.php?image=ui_02.png This gives me hope to achieve what I want, or something similar to it. We will se...
by pleiadian
Fri Apr 13, 2018 7:27 pm
Forum: Discussion
Topic: The official UI overhaul challenge thread
Replies: 3
Views: 8357

The official UI overhaul challenge thread

So... what started as a suggestion in this post (https://bb.oolite.space/viewtopic.php?f=6&t=19572), and what started with a_c's motivating speech on the project, I have come to the conclusion that this should be done. A complete overhaul of the UI, because I think it's dated, and needs some lov...
by pleiadian
Thu Apr 12, 2018 7:16 pm
Forum: Suggestion Box
Topic: UI Overhaul?
Replies: 7
Views: 9776

Re: UI Overhaul?

Sounds like a challenge to me 8) Let's do this.
by pleiadian
Wed Apr 11, 2018 7:52 pm
Forum: Suggestion Box
Topic: UI Overhaul?
Replies: 7
Views: 9776

UI Overhaul?

While the UI in itself is simple but working, I'm wondering if it is possible to up the ante a bit on that one. I would volunteer to find out if I can give it a fresh new look... I'm thinking of a more modular UI that can be arranged by the player as he wants. The UI can be switched into and back ou...
by pleiadian
Tue Apr 10, 2018 11:11 am
Forum: Expansion Pack
Topic: [Release] VariableMasslock v1.1
Replies: 30
Views: 32073

Re: [Release] VariableMasslock v1.1

If such a thing is possible (and it seems to be), new equipment could be seeded into a future version of Oolite, enabling some sort of stealth to the pilot, like a cloaking device. I'd impose the limitation of the cloak having to be disabled in order to engage Torus - or at least there being a delay...
by pleiadian
Tue Apr 10, 2018 9:33 am
Forum: Discussion
Topic: Oolite Promo Vid WIP
Replies: 15
Views: 12131

Re: Oolite Promo Vid WIP

I especially liked the camera rolls in phkb's vid where after every roll you see a different ship. Maybe it also needs to be shown what one can do... like "There's no limit to what you can become: Trader. Hunter. Miner. Courier. Explorer. Transporter. Warlord. Information broker. Banker. Jack o...
by pleiadian
Fri Dec 15, 2017 8:07 am
Forum: Suggestion Box
Topic: star trek ships?
Replies: 48
Views: 76346

Re: star trek ships?

by pleiadian
Thu Dec 14, 2017 7:30 pm
Forum: Suggestion Box
Topic: star trek ships?
Replies: 48
Views: 76346

Re: star trek ships?

No. Just no. This is its own universe.
by pleiadian
Thu Dec 14, 2017 8:00 am
Forum: Discussion
Topic: Issues with Graphics in Linux
Replies: 23
Views: 15032

Re: Issues with Graphics in Linux

While Compiz is/was a nice party trick and all that, it isn't all that great of a thing if you want to use your computer smoothly and efficiently. It eats graphical memory and RAM for no other reason that to render 3D stuff that you normally don't see when you do some stuff on the computer. It is a ...