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by pleiadian
Fri Mar 24, 2017 8:28 am
Forum: Discussion
Topic: Physical screen sizes
Replies: 13
Views: 6268

Physical screen sizes

Sometimes, size does, in fact, matter. Especially when it comes to games that take place entirely in space, and you know, space is huge. I somehow believe that if you're playing a space game like Oolite, immersion is something quite important. And to that end, the screen size helps with immersion. I...
by pleiadian
Thu Mar 23, 2017 8:29 am
Forum: Discussion
Topic: Did I just find a glitch in the game?
Replies: 8
Views: 6467

Re: Did I just find a glitch in the game?

Escape pod? Just to touch base on this one... it turns out that if you buy the Escape Pod equipment item, the text also states "...plus some comprehensive coverage for your ship and equipment". So I installed an OXP which gives me more credits at the beginning, bought this item and let my...
by pleiadian
Thu Mar 23, 2017 8:08 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2051573

Re: Screenshots

Diziet Sma wrote: Thu Mar 23, 2017 2:05 am
Cody wrote: Thu Mar 23, 2017 12:37 am
Why not simply hit Alt+248 - 360°
Because that's never worked for me, perhaps? :wink:
Here's a full list of HTML entities:
http://www.ascii.cl/htmlcodes.htm
by pleiadian
Wed Mar 22, 2017 2:16 pm
Forum: Oolite-PC
Topic: New text editor: Atom
Replies: 10
Views: 21070

Re: New text editor: Atom

Atom is my favorite text and code-editor, as it lets you install some mandatory plugins, such as Minimap, Symbol Outline, and remote FTP editing. So far I found it to be quite the satisfactory alternative to Sublime. Plus, it's free, hackable, and based on Node.js.
by pleiadian
Wed Mar 22, 2017 2:05 pm
Forum: Outworld
Topic: Music Thread!
Replies: 48
Views: 55858

Re: Music Thread!

All I really need, and what I'm listening to when I'm undocking from a station:

MusicHub.fm: Vocal Trance
by pleiadian
Mon Mar 20, 2017 10:20 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

OK so... how playable is the Rescale branch? Can one use it for "normal" gameplay already? If so, is it based on the 1.84 tree, or does it also use the current branch with the planet shaders? I'd really like to try it out.
by pleiadian
Sun Mar 19, 2017 8:13 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2051573

Re: Screenshots

Vincentz wrote: Sun Mar 19, 2017 7:34 pm
Wow. That looks amazing! Since its a generator, does that mean you can go very close and it will still look highres?
If I understand Perlin noise generators correctly, this is precisely what you can do.
by pleiadian
Sat Mar 18, 2017 2:27 pm
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 50
Views: 47122

Re: [WIP] DeeperSpace HUD

News on the HUD... I have begun implementing it into an OXP, and this is the current result. The scanner also changes colors depending on the situation. The screens on the left will be a built-in MFD (the big one), equipped items on the smaller screen on the left, and Station Aegis on the small gree...
by pleiadian
Sat Mar 18, 2017 10:32 am
Forum: Discussion
Topic: Buying ships without extra funkies
Replies: 4
Views: 5941

Re: Buying ships without extra funkies

Thanks all for the hints, will try that :)
by pleiadian
Fri Mar 17, 2017 9:23 pm
Forum: Discussion
Topic: Buying ships without extra funkies
Replies: 4
Views: 5941

Buying ships without extra funkies

So I was just lucky enough for an Adder to show up in the Buy Ship screen in a station, base price about 82,000 CR. I selected it, and with my trade-in value I would have had about 40,000 CR left. Then it told that if I'd buy it, I have 0 CR - because I get all the other funky stuff. Is it possible ...
by pleiadian
Thu Mar 16, 2017 8:18 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2051573

Re: Screenshots

Superhub

Image
by pleiadian
Thu Mar 16, 2017 4:07 pm
Forum: Discussion
Topic: [FUN] Random ships of the Ooniverse in menu screen
Replies: 3
Views: 4151

[FUN] Random ships of the Ooniverse in menu screen

I know that the spinning Cobra appears to be some kind of trademark of the Elite/Oolite project and name. But maybe, for some of you, this is a little bit boring, so I decided to shape things up a little, by adding a list of the default ships to the start routine, and have it pick one, then spin tha...
by pleiadian
Thu Mar 16, 2017 8:03 am
Forum: Expansion Pack
Topic: NEW : Bank of the Black Monks OXP
Replies: 186
Views: 137411

Re: NEW : Bank of the Black Monks OXP

Code: Select all

blackmonk_main.js, line 33, _setMonkSystems:

if (other.government >= 6 && other.techlevel >= 11 && !other.sun_gone_nova)
I then assume the numbers for govs and TLs start at 0, not at 1. Good to know :) Thanks Spara.
by pleiadian
Wed Mar 15, 2017 9:29 pm
Forum: Expansion Pack
Topic: NEW : Bank of the Black Monks OXP
Replies: 186
Views: 137411

Re: NEW : Bank of the Black Monks OXP

Sorry to revive this thread from the dead... I'm just wondering if I'm completely stupid, or if I'm missing anything. So if interpret the Monasteries correctly, they should show up in TL11+ and Confederacy+ systems. I am in one, and do not find a monastery. So... is there a special criteria as to wh...
by pleiadian
Wed Mar 15, 2017 8:07 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2051573

Re: Screenshots

If this house is rockin', don't bother knockin'

Image