Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 143 matches
- Fri Mar 24, 2017 8:28 am
- Forum: Discussion
- Topic: Physical screen sizes
- Replies: 13
- Views: 6268
Physical screen sizes
Sometimes, size does, in fact, matter. Especially when it comes to games that take place entirely in space, and you know, space is huge. I somehow believe that if you're playing a space game like Oolite, immersion is something quite important. And to that end, the screen size helps with immersion. I...
- Thu Mar 23, 2017 8:29 am
- Forum: Discussion
- Topic: Did I just find a glitch in the game?
- Replies: 8
- Views: 6467
Re: Did I just find a glitch in the game?
Escape pod? Just to touch base on this one... it turns out that if you buy the Escape Pod equipment item, the text also states "...plus some comprehensive coverage for your ship and equipment". So I installed an OXP which gives me more credits at the beginning, bought this item and let my...
- Thu Mar 23, 2017 8:08 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2051573
Re: Screenshots
Here's a full list of HTML entities:
http://www.ascii.cl/htmlcodes.htm
- Wed Mar 22, 2017 2:16 pm
- Forum: Oolite-PC
- Topic: New text editor: Atom
- Replies: 10
- Views: 21070
Re: New text editor: Atom
Atom is my favorite text and code-editor, as it lets you install some mandatory plugins, such as Minimap, Symbol Outline, and remote FTP editing. So far I found it to be quite the satisfactory alternative to Sublime. Plus, it's free, hackable, and based on Node.js.
- Wed Mar 22, 2017 2:05 pm
- Forum: Outworld
- Topic: Music Thread!
- Replies: 48
- Views: 55858
Re: Music Thread!
All I really need, and what I'm listening to when I'm undocking from a station:
MusicHub.fm: Vocal Trance
MusicHub.fm: Vocal Trance
- Mon Mar 20, 2017 10:20 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400874
Re: Split: Re-scaling experiment
OK so... how playable is the Rescale branch? Can one use it for "normal" gameplay already? If so, is it based on the 1.84 tree, or does it also use the current branch with the planet shaders? I'd really like to try it out.
- Sun Mar 19, 2017 8:13 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2051573
- Sat Mar 18, 2017 2:27 pm
- Forum: Expansion Pack
- Topic: [RELEASE] DeeperSpace HUD v1.1
- Replies: 50
- Views: 47122
Re: [WIP] DeeperSpace HUD
News on the HUD... I have begun implementing it into an OXP, and this is the current result. The scanner also changes colors depending on the situation. The screens on the left will be a built-in MFD (the big one), equipped items on the smaller screen on the left, and Station Aegis on the small gree...
- Sat Mar 18, 2017 10:32 am
- Forum: Discussion
- Topic: Buying ships without extra funkies
- Replies: 4
- Views: 5941
Re: Buying ships without extra funkies
Thanks all for the hints, will try that
- Fri Mar 17, 2017 9:23 pm
- Forum: Discussion
- Topic: Buying ships without extra funkies
- Replies: 4
- Views: 5941
Buying ships without extra funkies
So I was just lucky enough for an Adder to show up in the Buy Ship screen in a station, base price about 82,000 CR. I selected it, and with my trade-in value I would have had about 40,000 CR left. Then it told that if I'd buy it, I have 0 CR - because I get all the other funky stuff. Is it possible ...
- Thu Mar 16, 2017 8:18 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2051573
- Thu Mar 16, 2017 4:07 pm
- Forum: Discussion
- Topic: [FUN] Random ships of the Ooniverse in menu screen
- Replies: 3
- Views: 4151
[FUN] Random ships of the Ooniverse in menu screen
I know that the spinning Cobra appears to be some kind of trademark of the Elite/Oolite project and name. But maybe, for some of you, this is a little bit boring, so I decided to shape things up a little, by adding a list of the default ships to the start routine, and have it pick one, then spin tha...
- Thu Mar 16, 2017 8:03 am
- Forum: Expansion Pack
- Topic: NEW : Bank of the Black Monks OXP
- Replies: 186
- Views: 137411
Re: NEW : Bank of the Black Monks OXP
Code: Select all
blackmonk_main.js, line 33, _setMonkSystems:
if (other.government >= 6 && other.techlevel >= 11 && !other.sun_gone_nova)
- Wed Mar 15, 2017 9:29 pm
- Forum: Expansion Pack
- Topic: NEW : Bank of the Black Monks OXP
- Replies: 186
- Views: 137411
Re: NEW : Bank of the Black Monks OXP
Sorry to revive this thread from the dead... I'm just wondering if I'm completely stupid, or if I'm missing anything. So if interpret the Monasteries correctly, they should show up in TL11+ and Confederacy+ systems. I am in one, and do not find a monastery. So... is there a special criteria as to wh...
- Wed Mar 15, 2017 8:07 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2051573