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by pleiadian
Mon Apr 03, 2017 1:09 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 33426

Repopulation of the Ooniverse?

I know there is a thread for something like that somewhere, but I was not able to find it. Apart from that I don't have much time to look for it at work, so... Anyways, I am thinking of something along the lines of maybe replacing, or renaming, the existing species in the ooniverse. For example &quo...
by pleiadian
Sun Apr 02, 2017 7:30 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

Just so that I can confirm: the rescaling experiment is working quite well, it's now showing stations in their correct size on the scanner (5:1 level). A little hard to see because it's flashing, but it's definitely there (look closely) :shock: :shock: :shock: http://www.oolite.de/forumimage.php?ima...
by pleiadian
Sat Apr 01, 2017 7:13 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2051569

Re: Screenshots

Straight from my own compiled 1.85 Rescaled Ooniverse branch:

Image
by pleiadian
Fri Mar 31, 2017 8:53 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

I have finally been able to pull the code, built the code, and run it with all my expansions. Griff's retextures also work now.

I'll either place the code in a GitHub, or upload it to the server I got for my Oolite experiments.

One more question: how can I compile with debugging symbols removed?
by pleiadian
Fri Mar 31, 2017 11:05 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

Pulling the code is now working. Always the fine print... I guess.
by pleiadian
Thu Mar 30, 2017 8:05 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

I also would like to mention that I am unable to pull code from this repo in its entirety: https://github.com/Garryck/oolite-rescaling-experiment I can do the initial clone, however when I am attempting to pull the submodules, I am asked for username and password, which always fails. Seems as if I h...
by pleiadian
Thu Mar 30, 2017 6:27 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

I pulled the current 1.85 code from GutHub, and compiled. I replaced the .exe (which had a siye of 25 Megs) with the one provided here (5 Megs), and installed the OXP bundled in the same download. I end up only being able to use vanilla textures. I will pull the code again, but do all the changes my...
by pleiadian
Thu Mar 30, 2017 8:06 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

That's not what I meant... I meant the textures and shaders are not shown and/or respected. That's weird, it shouldn't do anything to them... Can you please confirm if it also happens to entites that have not been rescaled e.g. stations, pythons, transporters, anacondas? This appears to be the case...
by pleiadian
Wed Mar 29, 2017 8:11 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

That's not what I meant... I meant the textures and shaders are not shown and/or respected.
by pleiadian
Wed Mar 29, 2017 7:55 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

Diziet Sma wrote: Tue Mar 28, 2017 8:19 am
V3.02 Win64 build, with Ship Library fix applied, bundled with the Rescale OXP, download link:

https://www.dropbox.com/s/teo9ia9phdesh ... 2.zip?dl=0
For some reason this build is not respecting Griff's shader ships. Everything else is working, as it seems.
by pleiadian
Tue Mar 28, 2017 3:27 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

I'll be having a go at the Rescale build tonight and will let you know about my findings.
by pleiadian
Sun Mar 26, 2017 4:50 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

Seems as if Diziet's instruction regarding the changes for shipdata.plist is not applicable. The model scale factor value is nowhere to be found for any ship type. I should mention that I attempted to apply those to the current 1.85 code.
by pleiadian
Sun Mar 26, 2017 8:46 am
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 50
Views: 47122

Re: [WIP] DeeperSpace HUD

Thanks very much :) I am actively working on it, testing some other re-designs, and will keep you posted on the updates.
by pleiadian
Sun Mar 26, 2017 6:53 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400874

Re: Split: Re-scaling experiment

So in other words, if I pull the current 1.85 code, perform all these changes in the code files and rebuild, I have a Rescale build, yes?

If so, I'd build that for Windows, offer prebuild binaries and place it on my GitHub
by pleiadian
Fri Mar 24, 2017 4:24 pm
Forum: Discussion
Topic: Physical screen sizes
Replies: 13
Views: 6268

Re: Physical screen sizes

Ya that's more like it