Search found 24 matches

by FeelGone
Tue Dec 11, 2012 10:58 am
Forum: Discussion
Topic: Running costs
Replies: 4
Views: 2104

Running costs

A player in Oolite encounters the following running costs during their career: 1. Fuel 2. Maintenance overhaul (which is scheduled in one go as a "bulk" cost every so often) 3. Repairing and upgrading ship and equipment (including replacing used missiles or escape pods, renewing Planetary ...
by FeelGone
Wed Nov 28, 2012 9:07 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 59
Views: 59600

Re: Anarchies 2.8 now available

No, I do realize that...sorry if I gave the impression I didn't. I actually don't like that particular practice, because it feels like a bit of a cheat to me - how would they obtain such new equipment mere seconds after my previous docking? - and it doesn't really fit with the way I generally play i...
by FeelGone
Tue Nov 27, 2012 5:29 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 59
Views: 59600

Re: Anarchies 2.8 now available

Thanks for the answer - I pretty much thought that would be the case, but wanted to check.
by FeelGone
Tue Nov 27, 2012 5:27 pm
Forum: Expansion Pack
Topic: Wildefire Equipment Bay Shields System
Replies: 11
Views: 8435

Re: Wildefire Equipment Bay Shield System

1. How does this interact with the Self-Repair System (part of the [wiki]Repair Bots OXP[/wiki])? I think , although I can't be certain (and I'm afraid I lack the understanding of the coding behind the scenes to determine for myself) I might be wasting system repair charges on (presumably useless) ...
by FeelGone
Sat Nov 24, 2012 9:59 pm
Forum: Expansion Pack
Topic: Pirate Coves
Replies: 48
Views: 28384

Re: Pirate Coves

This isn't really a "bug", but I've realized that using Random Ship Names , Rock Hermits gain names, but Pirate Coves don't. That is a bug in Randomshipnames_OXP. An oxp should not affect other oxps. And this is an oxp that simulates being a rock Hermit, so Randomshipnames_OXP should thre...
by FeelGone
Sat Nov 24, 2012 9:27 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 59
Views: 59600

Re: Anarchies 2.8 now available

Hope this is still the right thread. Anarchies is one of my favourite OXPs, such a great mixture of flavour, missions, and mechanics (that escape pod get-out was always far too tempting...). I doubt this is possible because it would create too many compatibility/dependency issues, but mooting it any...
by FeelGone
Sat Nov 24, 2012 9:14 pm
Forum: Expansion Pack
Topic: [RELEASE] Rescue Stations 1.2.4 (25 Mar 2012)
Replies: 67
Views: 30045

Re: [RELEASE] Rescue Stations 1.2.4 (25 Mar 2012)

I really enjoy this OXP, it adds a great flavour to the game and provides fun little side-missions. One minor problem I've encountered is: on obtaining "Tier 3 Contractor" status, various equipment is offered at reduced prices. I bought the Flight Formation Autopilot and Escort Targeting S...
by FeelGone
Sat Nov 24, 2012 8:59 pm
Forum: Expansion Pack
Topic: Pirate Coves
Replies: 48
Views: 28384

Re: Pirate Coves

This isn't really a "bug", but I've realized that using [EliteWiki] Random Ship Names, Rock Hermits gain names, but Pirate Coves don't. This means a Pirate Cove can be remotely identified. (Another being that the [wiki]Bounty Scanner[/wiki] gives Pirate Coves a bounty value of 100 Cr when targeted.)
by FeelGone
Sat Nov 24, 2012 8:36 pm
Forum: Expansion Pack
Topic: Wildefire Equipment Bay Shields System
Replies: 11
Views: 8435

Re: Wildefire Equipment Bay Shield System

I tried this out recently, and I had a couple of questions; but first, thanks very much for adding a very useful OXP to the Ooniverse! :) 1. How does this interact with the Self-Repair System (part of the [wiki]Repair Bots OXP[/wiki])? I think , although I can't be certain (and I'm afraid I lack the...
by FeelGone
Wed Aug 31, 2011 9:13 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 123880

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.3.1 (7/8/11

Something that is not a bug, but doesn't make much intuitive sense to me, is this: On accepting a contract, you have 3 hours to launch. This means you don't have time to buy equipment upgrades (I made this first mistake the first time; I was taking a relatively underpowered ship into a Multi-Governm...
by FeelGone
Sun Aug 28, 2011 7:31 pm
Forum: Discussion
Topic: Your Oolite Identity
Replies: 34
Views: 19056

Re: Your Oolite Identity

I don't really have a steady approach with my main save file, but based partly on a character I use in a sci-fi RPG, here is an idea for one of my possible personae: Name: Dr. Isambard ("Sam") Vivian Athanasius Waters, BSc (OO), MD (LA(In)) Species: Human Home system: Geison (G5) Rating: E...
by FeelGone
Sun Aug 28, 2011 1:34 pm
Forum: Discussion
Topic: Best approach to starting OXPs
Replies: 7
Views: 4817

Re: Best approach to starting OXPs

Hello, Rather a gravedig, but I hope that's ok. I haven't been trying out OXPs for a whole year, as I had to take a break from any sort of computer stuff to deal with some RL Thargoids (or the metaphorical equivalent thereof, anyway), but it has been a while and I have moved from not wanting to risk...
by FeelGone
Sun Aug 28, 2011 12:35 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 725158

Re: Tales from the spacelanes...

Probably quite a common occurrence, but today I got a good reminder of how Oolite is not a "player-oriented" universe. Leaving SecCom I noticed in the glare of the sun some asteroids, and on arriving discovered two Rock Hermits. Buying Radioactives at RH prices --> Selling Radioactives at ...
by FeelGone
Sun Aug 28, 2011 11:16 am
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2032
Views: 589568

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Hello, Sorry if I have missed this in a FAQ or something. Is it possible to have billboards, featuring the YAH images, without actually having the entire YAH OXP? The reason I'm asking is that (with absolutely no offence to the creators and contributors!!) I don't really like what constores do to th...
by FeelGone
Wed Aug 24, 2011 11:14 am
Forum: Expansion Pack
Topic: Galactic Navy buoy
Replies: 17
Views: 6119

Re: Galactic Navy buoy

I'm familiar with that problem and when I had Windows I would use Notepad++ or gedit for editing code files, but now have Linux anyway. 1. Is it possible to edit the two OXPs such that the SecCom buoy would now take the DH appearance? In GN there is a file shipdata.plist. Somewhere in the file you w...