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by mcarans
Thu Aug 12, 2010 4:09 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

The alphabetical one, as linked by the tagline box at the bottom of the wiki "OXP" page that used to point to it but now also points to your additional lists. How do I find your OXPs in there? And as none of these lists except for the categories list are automagically generated, then each...
by mcarans
Thu Aug 12, 2010 3:33 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

Silence != Assent. Some of us are just waiting the 2-3 month period before the next person comes along and decides to remake the tables. Or add new versions. :lol: :lol: Ergo from now onward I'm just going to update my OXP pages and the main list Where is this "main list"? These nuisance ...
by mcarans
Thu Aug 12, 2010 2:03 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

I would agree with Kaks though, any information in the table should specifically reflect the required.plist file information in the OXP. If no file is present, then no min or max should be in the table, and if only min is in the file (or only max, but I don't recall ever seeing that) then only that...
by mcarans
Thu Aug 12, 2010 12:33 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

I don't think the Max Version field should be left blank, because what happens when some new version comes along and deprecates lots of stuff? How will we tell if the OXP has been upgraded to work or not? I think that we need a field that should be updated with each significant version change of Ool...
by mcarans
Thu Aug 12, 2010 12:19 pm
Forum: Expansion Pack
Topic: Save Any Where OXP Version 3.2 [RELEASE]
Replies: 104
Views: 26886

I have suggested this to be standard in Oolite here:
https://bb.oolite.space/viewtopic.ph ... 419#116419
by mcarans
Thu Aug 12, 2010 12:13 pm
Forum: Discussion
Topic: Small quantities of goods at stations
Replies: 25
Views: 5448

It has indeed been discussed before. Unfortunately the highly protectionist nature of the galactic cooperative of worlds seems to explicitly forbid stations' markets from making more than 128 units of cargo available per commodity, per standard day. This generally leads to the artificial restrictio...
by mcarans
Thu Aug 12, 2010 10:59 am
Forum: Discussion
Topic: Save game@non-main stations(nms) & contracts@nms bug
Replies: 94
Views: 14306

Thanks. On a related note, there is an OXP that seems to have stalled that allows saving the game in any station. (https://bb.oolite.space/viewtopic.php?t=5095) How difficult would it be to make this standard in Oolite? The reason I need it is because my computer keeps crashing and if I have gone be...
by mcarans
Thu Aug 12, 2010 10:55 am
Forum: Testing and Bug reports
Topic: Crash - Oolite 1.74.2
Replies: 17
Views: 2583

I'm playing with standard stereo sound not A52. So my sound setup is close to the default. I noticed crashes happening more often with newer Lucid kernels that came from the Update Manager, so at the moment, my suspect is them. Interestingly, I tried downgrading to an older kernel from the Lucid rep...
by mcarans
Thu Aug 12, 2010 8:25 am
Forum: Discussion
Topic: Save game@non-main stations(nms) & contracts@nms bug
Replies: 94
Views: 14306

Save game@non-main stations(nms) & contracts@nms bug

Not sure if this has been mentioned before, but I found that while you cannot access the contracts page using F8-F8 at a non-main station like the convenience store, it is possible to go to the local or galactic chart, then press the contract info button to get to it.
by mcarans
Thu Aug 12, 2010 8:17 am
Forum: Testing and Bug reports
Topic: Crash - Oolite 1.74.2
Replies: 17
Views: 2583

2 more crashes last night, one particularly annoying as I'd just been offered a 6 jump contract paying 70000 credits and hadn't had a chance to save :-( I'm trying switching from Lucid's 2.6.32-24 Generic to its Lucid's 2.6.32-24 generic PAE kernel even though I only have 4Gb to see if it helps. Per...
by mcarans
Thu Aug 12, 2010 8:12 am
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

Please add this here: http://wiki.alioth.net/index.php/OXP_Expansions Didn't think it was major enough, but it's there now. Additional testimonials on its wiki page welcome 8) I hope you don't mind but I added a Max Version because that's how we will tell in the future if the OXP is being maintaine...
by mcarans
Wed Aug 11, 2010 6:51 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

by mcarans
Wed Aug 11, 2010 4:11 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

Reminds me of the time I had a C64 and a Datel Action Replay cartridge. I froze the system before and after buying a military laser in Elite, then noted the memory location that had changed. I then changed the memory location's value to 255 - result was a one shot super weapon.
by mcarans
Wed Aug 11, 2010 3:45 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

I've been playing with a non-linear sensitivity on the XBox 360 controller axis using xboxdrv (I don't use the Oolite built in button mapping to double sensitivity). However, when targets are far away, I still find that v small stick movement produces 0 movement then on increasing the deflection of ...
by mcarans
Wed Aug 11, 2010 1:41 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15234

Miltary Laser Cooler equipment idea

I'm not sure if something like this has already been done, but I have a suggestion for a new piece of equipment: a Military Laser Cooler. It has obvious advantages but to prevent uber-weapon syndrome, I thought of some set backs. The Military Laser Cooler kicks in when the Military Laser overheats a...