Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 51 matches

by Phasted
Sat Mar 12, 2011 4:28 pm
Forum: Expansion Pack
Topic: I finally figured it out... about three weeks ago
Replies: 4
Views: 1446

I finally figured it out... about three weeks ago

The solution to my posting-ships-relative-to-the-Behemoth-problem: this.postFrigates = function() { if(this.ship.hasHostileTarget) {return;} if((!this.myF1) || (!this.myF1.isValid)) {this.shipIdentifiers();} var vector000, vector120, vector240; var F1_post, F2_post, F3_post; var pi_by_3 = (Math.PI /...
by Phasted
Fri Jan 21, 2011 4:20 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 333268

Re: Scripting requests

It was a long shot...
by Phasted
Fri Jan 21, 2011 4:05 pm
Forum: Expansion Pack
Topic: Vectors and Quaternions and Headaches, Oh, my...
Replies: 14
Views: 2089

Re: Vectors and Quaternions and Headaches, Oh, my...

Many thanks for the prompt replies... Thanks, Ahruman, for your suggestion in the other thread . I neglected to mention that each of the ships accompanying the Behemoth will have Viper Interceptor escorts of its own, so -- due to the memory leak problem -- they can't actually be escorting the Behemo...
by Phasted
Thu Jan 20, 2011 4:52 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 333268

Re: Scripting requests

Okay, as long as you asked: Granted, this is huge (and probably well outside the scope of what you're prepared to do), but... Is there any way to include some sort of stripped-down bare-bones browser that would give OXP writers access to client-side JS and the document object? That could be soooooo ...
by Phasted
Thu Jan 20, 2011 4:06 pm
Forum: Expansion Pack
Topic: Vectors and Quaternions and Headaches, Oh, my...
Replies: 14
Views: 2089

Vectors and Quaternions and Headaches, Oh, my...

Trying to make sense out of vectors and quaternions is like trying to grab a fistful of smoke... it's actually harder (I think) than pointers in C/C++. MY PROBLEM I want to be able to direct the movements of eight ships (specifically, one Behemoth, three Frigates and four Transports) arranged like t...
by Phasted
Wed Jun 09, 2010 4:08 pm
Forum: Suggestion Box
Topic: Laser overheat
Replies: 24
Views: 8010

Re: Laser overheat

When in a battle with 4+ offenders which is the sort of mess I keep getting myself into (must be my charm), my military laser overheats too quick. Can someone who is a better programmer than me (I am just starting to learn) devise an OXP that cools down the laser quicker. I was thinking that same t...