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by Phasted
Fri May 18, 2012 2:25 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 43936

Re: [WIP] Real-life economics OXP

Test version 0.03 available now...

A couple of screenshots...

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by Phasted
Tue May 08, 2012 2:09 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 43936

Re: Real-life economics

...you should remind people to restart the game with shift held down until the spinning Cobra appears if anything internal has been changed (such as replacing a script). I would think restarting Oolite with Shift held down should be enough. Honestly, I had no idea... I've been going through hell ev...
by Phasted
Tue May 08, 2012 1:09 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 43936

Re: Real-life economics

This is getting to be a bad habit... :oops: While I was testing the OXP, I modified this.checkForEconomyChange() , to make sure it really did what it was supposed to do. Then, in a lightning stroke of genius, I forgot to change it back... If you've downloaded test version 0.02, you'll find that the ...
by Phasted
Mon May 07, 2012 2:04 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 43936

Re: Real-life economics

Test version 0.03 is now available for your downloading pleasure... • Case-sensitivity issues are now resolved... • NEW and IMPROVED commodities.plist... Again, I offer heart-felt apologies to those who downloaded test version 1 and found it lacking... I shouldn't have been in such a hurry to turn ...
by Phasted
Thu May 03, 2012 8:45 pm
Forum: Outworld
Topic: One for our Belgian Ooliters...?
Replies: 11
Views: 2844

Re: One for our Belgian Ooliters...?

In the UK, every time you check a book out, a royalty goes to the author. When the library holds a reading session in the library, they check the book out. So, when reading books to children, the author is paid as if the book had been borrowed. Why shouldn't they be? It is a public performance of t...
by Phasted
Thu May 03, 2012 6:48 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 333270

Re: Scripting requests

An event-handler (well, two actually) that triggers when the player buys or sells cargo (passing commoditiy name, quantity, and price). playerBoughtCargo(commodity,units,price) and playerSoldCargo(commodity,units,price) are available as of r4851. Thank you, kindly. While I'm at it... Would it be po...
by Phasted
Thu May 03, 2012 6:20 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 43936

Re: Real-life economics

Just saw this and haven't had a chance to download and look at it yet but wanted to comment that I'd had the same idea of tweaking the economics and I wondered how you'd done it. The central idea is the Economic Balance [this.econBalance]. Every system is at the center of its own cluster of stars. ...
by Phasted
Mon Apr 23, 2012 7:13 pm
Forum: Testing and Bug reports
Topic: Broken SystemInfos in galaxies 4, 5, and 8...
Replies: 6
Views: 2927

Re: Broken SystemInfos in galaxies 4, 5, and 8...

JazHaz wrote:
Oolite is now up to v1.76.....?
Yes, thank you. It stands to reason that this problem isn't specific to v1.74.
by Phasted
Mon Apr 23, 2012 7:04 pm
Forum: Testing and Bug reports
Topic: Broken SystemInfos in galaxies 4, 5, and 8...
Replies: 6
Views: 2927

Broken SystemInfos in galaxies 4, 5, and 8...

Here's a problem... I wrote the following function and ran it [Oolite v1.74] in each of the 8 galaxies... this.readAllEconomies = function() { var iFS = System.infoForSystem, economies = []; log(this.name, "---------------------------"); log(this.name, " Economies in Galaxy " + (...
by Phasted
Mon Apr 02, 2012 4:09 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 333270

Re: Scripting requests

An event-handler (well, two actually) that triggers when the player buys or sells cargo (passing commoditiy name, quantity, and price).
by Phasted
Mon Apr 02, 2012 3:38 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 43936

Re: Real-life economics

Thanks to cim, Ironfist, and Svengali for helpful hints... I didn't know case-sensitivity was an issue (I've never used a Mac or Linux machine :oops:). Currently at work on next test version, which will include: - code to modify a system's economy (migrating toward Mainly AG/IND) if the player visit...
by Phasted
Fri Mar 30, 2012 7:20 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 43936

[WIP] Real-life economics OXP

A quick-and-dirty OXP that takes a stab at adding a touch of reality to trade in the Ooniverse. Link to latest version ... FRIENDLY WARNING : Real-life economics modifies system.info.market , which makes permanent changes to the save file... so you might want to start a new game. That way there won'...
by Phasted
Sat Mar 12, 2011 4:47 pm
Forum: Expansion Pack
Topic: I finally figured it out... about three weeks ago
Replies: 4
Views: 1446

Re: I finally figured it out... about three weeks ago

Question, (possibly a stupid one). What happens if the player starts sniping at the Behemoth from lets say 15000m. Will it know who is hitting it, and also, will any ships launched from the behemoth know where you are, or doesn't it matter. Not a stupid question, at all... I don't think the AI comm...
by Phasted
Sat Mar 12, 2011 4:39 pm
Forum: Expansion Pack
Topic: A few "simple" questions...
Replies: 1
Views: 853

A few "simple" questions...

Copied from the Oolite Wiki JS reference : scriptInfo scriptInfo : Object (read-only) The contents of the script_info key in the ship’s shipdata.plist entry, if any. This may be any property list object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you...