Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 174 matches
- Wed Jun 06, 2012 6:51 pm
- Forum: Testing and Bug reports
- Topic: Vanishing HUD
- Replies: 16
- Views: 4446
Re: Vanishing HUD
As I suspected, that's the docked HUD. How did you get it while in flight? The sequence of events was this. Remove MilHUD oxp folder, drag and drop from the downloaded zip file to "reinstall" it, do a shift-restart. I was in G2 at Ersoonve. Launch. Do a g-jump to G3 (I used the galactic h...
- Wed Jun 06, 2012 7:19 am
- Forum: Testing and Bug reports
- Topic: Vanishing HUD
- Replies: 16
- Views: 4446
Re: Vanishing HUD
Here's that image. Bit crap but it shows the idea.
Rich
Rich
- Tue Jun 05, 2012 10:11 pm
- Forum: Expansion Pack
- Topic: Neo-Docklights OXP
- Replies: 84
- Views: 53761
Re: Docklights OXP
Yes, it's 2.28. I'll keep an eye out for a docklights update, it's a neat idea, just that I use the jump planner fairly often. Rich.Thargoid wrote:Can you check that your installation of the OXP is up to date (it should be v2.28).
- Tue Jun 05, 2012 8:21 pm
- Forum: Expansion Pack
- Topic: To Catch a Thargoid OXP
- Replies: 39
- Views: 28254
Re: To Catch a Thargoid OXP
I just noticed log errors to do with this oxp 20:14:58.322 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (TCAT_missionScript 1.0): TypeError: System.infoForSystem(galaxyNumber, system.ID).routeToSystem(System.infoForSystem(galaxyNumber, 168)) is null 20:14:58.322 [script.j...
- Tue Jun 05, 2012 8:19 pm
- Forum: Testing and Bug reports
- Topic: Vanishing HUD
- Replies: 16
- Views: 4446
Re: Vanishing HUD
Ta, I'll look into the photobucket thing.
The log doesn't have anything to note about this, by the way, just a TCAT error (I'll post there).
Rich
The log doesn't have anything to note about this, by the way, just a TCAT error (I'll post there).
Rich
- Tue Jun 05, 2012 7:36 pm
- Forum: Testing and Bug reports
- Topic: Vanishing HUD
- Replies: 16
- Views: 4446
Re: Vanishing HUD
I have a pic of this now - how do I paste it here? This one is nothing to do with long range scanner, not from directly using it at least. Just appeared after g-jump at the very first system. I had reinstalled the MilHUD so perhaps a corrupted file is not the problem. The HUD stays off while docked....
- Tue Jun 05, 2012 6:25 pm
- Forum: Expansion Pack
- Topic: APRIL OXP (Automated Pylon Re-arm In-flight Loader)
- Replies: 57
- Views: 24895
Re: APRIL OXP (Automated Pylon Re-arm In-flight Loader)
Yes, it's worked. Ta, Rich.Thargoid wrote:to get it going again (at least to be able to re-buy it and restore it) just change the mission_aprilExpanded key from true to false.
- Tue Jun 05, 2012 6:24 pm
- Forum: Expansion Pack
- Topic: Neo-Docklights OXP
- Replies: 84
- Views: 53761
Re: Docklights OXP
Nice one, another bit of ambience - thanks! There seems to be a clash with jump planner/long range scanner. I just put docklights in and when doing a "jump to system" it does one jump to the first system and stops. If you try again it leaves a wormhole behind (didn't stop to look at where ...
- Tue Jun 05, 2012 5:13 pm
- Forum: Expansion Pack
- Topic: APRIL OXP (Automated Pylon Re-arm In-flight Loader)
- Replies: 57
- Views: 24895
Re: APRIL OXP (Automated Pylon Re-arm In-flight Loader)
I think you've hit the nail on the head with the damage idea. I'll look into it more, but to get it going again (at least to be able to re-buy it and restore it) just change the mission_aprilExpanded key from true to false. I'll look into the OXP next week and see if I can see where things are goin...
- Tue Jun 05, 2012 5:10 pm
- Forum: Testing and Bug reports
- Topic: Vanishing HUD
- Replies: 16
- Views: 4446
Re: Vanishing HUD
And when it recurs, pause the game <p> and press lower-case oh <o> and see if that makes it come back. One of the things I suspected at first but no, it's not that. It can disappear when you get very low energy levels during a battle, and reappear when energy replenishes. No, it does it before any ...
- Sun Jun 03, 2012 8:45 pm
- Forum: Testing and Bug reports
- Topic: Vanishing HUD
- Replies: 16
- Views: 4446
Vanishing HUD
Hi. I have the MilHUD installed (Milspec HUD v4.0) so it could be that but as it's intermittent it's hard to say. The entire HUD vanishes periodically, leaving the missiles loaded at the bottom but nearly everything else goes - no lollysticks or anything to say what your missile is locked on, etc. I...
- Sun Jun 03, 2012 8:36 pm
- Forum: Expansion Pack
- Topic: APRIL OXP (Automated Pylon Re-arm In-flight Loader)
- Replies: 57
- Views: 24895
Re: APRIL OXP (Automated Pylon Re-arm In-flight Loader)
Hello. I have this OXP (1.02 with 1.76.1) installed and, while I don't use it much, notice that I don't have the military upgrade any longer on the SuperCobra. I have had it but it's gone for some reason and I now have only the basic version. I think it might have been subjected to some battle damag...
- Fri Jun 01, 2012 10:28 pm
- Forum: Porting to other platforms
- Topic: Oolite on the nintendo DS XL ?
- Replies: 6
- Views: 17240
Re: Oolite on the nintendo DS XL ?
The kids noticed me playing Oolite - if it was available for Wii that should be fantastic as it means they lose the ability to throw the laptop across the room when something goes wrong! Can this be done, really? Rich.
- Fri Jun 01, 2012 10:24 pm
- Forum: Suggestion Box
- Topic: Maintenance Overhaul
- Replies: 60
- Views: 28272
Re: Maintenance Overhaul
Just a thought on economics. I could be wrong, but . . . The basis for the following is a SuperCobra with various bits of equipment added which means when I see this overhaul thing the garage wants 22 or 23 thousand which is not a problem, you can trade with a SC fairly well and might even be able t...
- Wed May 23, 2012 10:31 pm
- Forum: Suggestion Box
- Topic: Scooping gold, platinum and gemstones
- Replies: 39
- Views: 13799
Re: Scooping gold, platinum and gemstones
My wife would start complaining at me here that I am refusing to see alternative points of view but it's not that, I understand the idea of the overflow from the glove compartment but maintain that kind of concept simply doesn't work out; the game-play reason for doing that is flawed and the real-li...