Search found 2411 matches
- Sat Feb 24, 2024 9:10 am
- Forum: Discussion
- Topic: Thoughts on Elite Dangerous with relevance to Oolite
- Replies: 62
- Views: 1615
Re: Thoughts on Elite Dangerous with relevance to Oolite
Firstly, in it's own way, the anaconda is an uber-ship. It's the gravy train to credits becoming highly irrelevant very quickly. In a sense, all of the large capacity ships are like that but the anaconda makes all the others look like small capacity ships... Tells me you haven't played the Anaconda...
- Fri Feb 23, 2024 1:22 am
- Forum: Discussion
- Topic: Thoughts on Elite Dangerous with relevance to Oolite
- Replies: 62
- Views: 1615
Re: Thoughts on Elite Dangerous with relevance to Oolite
Don't worry about the details of the following too much but rather consider this a first pass... https://i.postimg.cc/FHpVzMwJ/Pilots-Licence.png A quick welcome message when you next dock, "Welcome Trainee 2nd Class. Congratulations on acheiving an upgrade to your pilot's licence. The Pilot's...
- Thu Feb 22, 2024 2:24 am
- Forum: Discussion
- Topic: Thoughts on Elite Dangerous with relevance to Oolite
- Replies: 62
- Views: 1615
Re: Thoughts on Elite Dangerous with relevance to Oolite
Maybe Oolite could be set up so certain ships are simply not available for any price unless you complete a long campaign?
- Thu Feb 22, 2024 1:20 am
- Forum: Discussion
- Topic: Thoughts on Elite Dangerous with relevance to Oolite
- Replies: 62
- Views: 1615
Re: Thoughts on Elite Dangerous with relevance to Oolite
2) more prominently displayed/more easily accessible/less scattershot mission interface That's an interesting second choice. I suppose that as an elite vet I'm coming from a place of expecting to dig around for stuff anywhere along the function/number row. One of the things that's cool about these ...
- Tue Feb 20, 2024 10:15 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2047383
- Tue Feb 20, 2024 3:08 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 4976
Re: Secondary Market Definitions Defined
I believe almost all of the issues with that have been dealt with within the expansions themselves at this point so it doesn't seem to be a big deal really. If it's not a big deal then please help get markets working on all the broken-market stations spawned by every possible OXP/OXZ. And by "...
- Tue Feb 20, 2024 2:40 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 443
- Views: 276033
Re: [WIP] GalCop Missions
Having fun testing. Just did a "Collect Thargoid scrap" mission. Found some oddnesses. ... So I blasted another warship for good measure, and gathered more scrap, wondering how it would appear when back at station. The first "extra" shard blinked up a mission status change alert...
- Thu Feb 15, 2024 5:47 am
- Forum: Discussion
- Topic: Still don't perceive purpose of market info screen
- Replies: 6
- Views: 312
Re: Still don't perceive purpose of market info screen
I sometimes use it as a reminder of how much of a particular commodity I have tied up in cargo contracts...so I don't accidentally sell them!
- Wed Feb 14, 2024 9:07 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4976
Re: OoliteStarter
I'm getting the following error when loading a save: Could not run game java.lang.UnsupportedOperationException: Not supported yet. You better check the logfiles in $HOME/.Oolite/Logs now Does OoliteStarter use Java instead of C++ and/or .js javascript files handled by a web browser or Oolite itself?
- Tue Feb 13, 2024 1:41 am
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 23891
Re: Galactic Hyperdrive / GalDrive Programmers OXP
Showing the next Galactic Chart at the same scale as the previous one is something I'm also interested in doing for Quantum Drive OXP. I ran across this and saved it some time ago in my text files in the hopes I'd get it working for Galactic Chart pictures: To use an image on a mission screen do the...
- Mon Feb 12, 2024 3:02 pm
- Forum: Expansion Pack
- Topic: Rise of the Hunter OXZ
- Replies: 6
- Views: 278
Re: Rise of the Hunter OXZ
I used Math.log(player.score+1) <- is the NATURAL LOG, not base-10 log! 1 kill = 0 points 2.718 kills = 1 point 7.4 = 2 20 = 3 55 = 4 149 = 5 404 = 6 1097 = 7 2981 = 8 8103 = 9 22026 = 10 So the simple logic to get that is this: var pkillz = Math.log(player.score+1); Capping it out at some arbitrary...
- Mon Feb 12, 2024 1:22 am
- Forum: Expansion Pack
- Topic: Rise of the Hunter OXZ
- Replies: 6
- Views: 278
Re: Rise of the Hunter OXZ
Could also make things "get worse" as the player gets immense amounts of kills, just to represent the downhill slide as the years pass.
- Fri Feb 09, 2024 8:43 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4976
Re: OoliteStarter
It would probably be better to have a longer Savegame list and a shorter Preset List (for groups of OXZs).
Doesn't take long to make 10+ savegames, but grouping OXZs may be something done occasionally/rarely.
Doesn't take long to make 10+ savegames, but grouping OXZs may be something done occasionally/rarely.
- Fri Feb 09, 2024 8:26 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4976
Re: OoliteStarter
OXP/OXZ names can be pretty long, so please try to make the width of the Current OXP Set, OXP Repository List, and Local OXP List a bit wider each. I sometimes have to deal with swapping out earlier versions of the same OXP, so would that appear as a separate column or are we to assume the OXP inst...
- Fri Feb 09, 2024 7:06 am
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4976
Re: OoliteStarter
OXP/OXZ names can be pretty long, so please try to make the width of the Current OXP Set, OXP Repository List, and Local OXP List a bit wider each. I sometimes have to deal with swapping out earlier versions of the same OXP, so would that appear as a separate column or are we to assume the OXP insta...