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- Wed Jan 10, 2024 1:10 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
- Replies: 49
- Views: 32072
[UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.5 2024 BETA
But when trying to jump to the prodigal suns in G3 (Atlaar or Ditere - unreachable from the rest of the galaxy) the game just says: " No valid route to target system. " :-( The method Thargoid Witchspace Drive uses cannot reach those, nor do I know of any same-chart way of visiting the di...
- Mon Jan 08, 2024 1:21 pm
- Forum: Expansion Pack
- Topic: Docking Tunnel Length
- Replies: 21
- Views: 2380
Re: Docking Tunnel Length
Is there a change a ship might be halfway along the Hathor tunnel and decide it wants to turn left through a wall? That's not a change I recommend making, but I'm wanting to say I've seen a ship exit a Hathor station. Revisiting this, in the 'inner sanctum' of a Hathor station's docking tunnel, jus...
- Tue Jan 02, 2024 9:57 pm
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 24321
Re: [UPDATED] Galactic Hyperdrive OXP
...as long as the galactic jump is successful.
A normal reason why such a jump may fail is due to being mass-locked.
There's an OXP (or 2?) that also interferes with its success.
- Wed Dec 27, 2023 3:12 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5167
Hoopy Casino market change proposal:
Hoopy Casino changes: // market = "casinoship"; market_broadcast = 0; "market_capacity" = 10; // maximum capacity for any good market_definition = ( { "type" = "good"; "name" = "gold"; "quantity_multiplier" = 0.0; "quantity_r...
- Sun Dec 24, 2023 1:55 am
- Forum: Expansion Pack
- Topic: Can I bring the palyers ship to a full stop, in a script?
- Replies: 8
- Views: 779
Re: Can I bring the palyers ship to a full stop, in a script?
In the OXZ called: oolite.oxp.Thargoid.RetroRockets.oxz Inside it, in its retroRockets.js file, on line 38. There seems to be a line you're interested in: player.ship.velocity = player.ship.velocity.subtract(player.ship.vectorForward.multiply(player.ship.maxSpeed*3)); Stands to reason if that value ...
- Tue Dec 19, 2023 2:27 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5167
Re: Secondary Market Definitions Defined
As you can see, bargain basement prices on food, with lots available, some tempting prices on textiles, as well as on Liquor/Wines. And nothing else for sale at the moment, with all the other prices matching the main station. We can look at those items next time. Some other items that could be for ...
- Tue Dec 19, 2023 7:27 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5167
Re: Secondary Market Definitions Defined
https://i.postimg.cc/GhDNQdzd/Screenshot-2023-12-19-155018.png As you can see, bargain basement prices on food, with lots available, some tempting prices on textiles, as well as on Liquor/Wines. And nothing else for sale at the moment, with all the other prices matching the main station. We can loo...
- Tue Dec 19, 2023 7:12 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5167
Re: Station Exclusions, yet again!
Sounds like an excellent oxp to publish, if it were doable without too much work. But I presume that each individual dockable oxp has been individually tweaked, so that collecting everything into a shipdataoverrides.plist would prove a significant pain in the unmentionables. I find it profoundly im...
- Tue Dec 19, 2023 1:24 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5167
Station Exclusions, yet again!
The idea is that both the Dredgers and Rock Hermits should have lots of mined stuff for sale at very cheap prices. This includes Radioactives, Alloys, Minerals, Gold, Platinum, and Gem-Stones. Rock Hermits should almost be trying to throw Minerals away, (maybe half price?) because those are low-val...
- Mon Dec 18, 2023 3:48 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
- Replies: 47
- Views: 38421
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
The power sources a station has to have to gently catch a ship docking at relativistic speeds are needed regardless of the size of the station. (Decreasing relative speeds from >10% the speed of light to 0 in milliseconds or less?) This may set a minimal safe distance to hyperspace from, due to spac...
- Mon Dec 18, 2023 1:35 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
- Replies: 47
- Views: 38421
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
As regards the poorer systems/anarchies which do not/cannot properly contribute to the cost of the station: One presumes that GalCop would have paid for the Coriolis's back at the time of the Golden Age of the Ooniverse, before the Thargoids/Pirates took over. So they are still there. The richer sy...
- Mon Dec 18, 2023 7:53 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5167
Re: Secondary Market Definitions Defined
There is no point in offering for sale something almost nobody can buy. Other than for immersion's sake. Seeing 800 units of food on offer does a couple of things (a) it reinforces how big the station is; (b) it reminds us there might be other traders in the universe. Both of those things can add t...
- Mon Dec 18, 2023 2:31 am
- Forum: Expansion Pack
- Topic: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
- Replies: 47
- Views: 38421
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
I've been considering the smaller stations in rarer roles for low-end systems but haven't done it yet.
- Sun Dec 17, 2023 11:00 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
- Replies: 47
- Views: 38421
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
I put "repurposed" and further hollowed-out old Rock Hermit stations near the main planet as replacement main stations in low TL, low gov. type systems. They have no ship market, since at very low TL none are likely for sale anyway. Their commodities market is also smaller than a normal ma...
- Sun Dec 17, 2023 10:55 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5167
Re: Secondary Market Definitions Defined
1) Size of market Hathor's extremities reach out to roughly 7km x 6km x 4km - the Superhub's are roughly 2.5km x 1.5km x 2.5km - but it fills them. Bearing in mind the limitations of Hathor's market - it shouldn't be selling or buying computers, for example - then 256 seems perfectly reasonable as ...