Search found 21 matches

by Runghold
Sat Dec 16, 2017 2:23 am
Forum: Expansion Pack
Topic: [RELEASE] ILS Instrument Landing System v1.13
Replies: 102
Views: 129744

Re: [RELEASE] ILS Instrument Landing System v1.11

The Navy SecCom Stations in Galactic Navy OXP have a 90° twist too:
http://fs5.directupload.net/images/171216/syisnphx.png
Better stop there, hit "u" and align manually, or...
http://fs1.directupload.net/images/171216/y3637znn.png
Ouch!
by Runghold
Sat Dec 16, 2017 1:41 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 450702

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

OXP: Q-Charger Tweak: Disable it by default/after loading a save state Reason: I don't use it very often File(s): oolite.oxp.CommonSenseOTB.Q-Charger.oxz/Scripts/Q-Charger.js line 63: this.qchargerenabled = true;// player can disable/enable by priming and activating Q-Charger Just replace true by f...
by Runghold
Tue Apr 04, 2017 1:53 pm
Forum: Expansion Pack
Topic: [RELEASE] Curse of the Black Sunspot (1.77 only)
Replies: 31
Views: 33312

Re: [RELEASE] Curse of the Black Sunspot (1.77 only)

Weird: Although i completed the mission by delivering the transmitter, i keep receiving the original Piracy Warning News. Well, there seems to be a typo in cotbs-main.js. Lines 415 and 439 both set the mission variable: missionVariables.COTBS_stage = "COMPLETE D "; also in my save state, ...
by Runghold
Tue Apr 04, 2017 1:43 pm
Forum: Expansion Pack
Topic: [RELEASE] SecComFinder4GalacticNavy
Replies: 7
Views: 7808

Re: [RELEASE] SecComFinder4GalacticNavy

I am pleased to read that someone besides me is using my OXP. At the moment that annoying real life is keeping me from scripting so i will - if at all - just try to optimize the code if i find the time. But i like the idea of including the ability to set markers for other OXPs too. Maybe in the futu...
by Runghold
Wed Mar 08, 2017 8:00 am
Forum: Expansion Pack
Topic: [RELEASE] SecComFinder4GalacticNavy
Replies: 7
Views: 7808

Re: [RELEASE] SecComFinder4GalacticNavy

You could have a look at how I accomplished something similar with the Galactic Registry OXP Quote from that wiki page: ... This will highlight each system that is home to a GalNavy sector command ... Well... i guess if i knew about Galactic Registry OXP before i wouldn't have created SecComFinder ...
by Runghold
Tue Mar 07, 2017 10:07 pm
Forum: Expansion Pack
Topic: [RELEASE] SecComFinder4GalacticNavy
Replies: 7
Views: 7808

Some things to discuss for possible future versions

Some things to discuss for possible future versions: In the script, this marker is used: markerColor: "cyanColor", markerScale: 1.5, markerShape: "MARKER_DIAMOND" what marker could be better and why? In manifest.plist, these categories are specified: "category" = "...
by Runghold
Tue Mar 07, 2017 10:06 pm
Forum: Expansion Pack
Topic: [RELEASE] SecComFinder4GalacticNavy
Replies: 7
Views: 7808

[RELEASE] SecComFinder4GalacticNavy

Hi there, I would like to present you my first OXP: The SecComFinder ( <- click to download from the wiki ) for the Galactic Navy OXP . If both, the Galactic Navy OXP and the SecComFinder are installed, systems with Navy SecCom Stations are marked in the ingame galaxy chart. After uninstalling Galac...
by Runghold
Fri Jan 27, 2017 9:19 am
Forum: Expansion Pack
Topic: [Release] Surjectors OXP
Replies: 4
Views: 12611

Re: [Release] Surjectors OXP

Interesting concept. I tested it last days with my new commander on my Cobra Mk 3 without shielding or energy unit upgrade. Using it (injecting with offline weapons), shields and energy drained (as expected). But the really funny thing is: I have the Military Injector Upgrade fitted on my ship. The ...
by Runghold
Sat Dec 17, 2016 3:15 pm
Forum: Discussion
Topic: A question about military shield enhancement
Replies: 3
Views: 5349

Re: A question about military shield enhancement

I remember that shield boosters and military shield enhancement both doubled the shield capacity on the amiga elite. (The Shield did not charge to its full capacity after fitting the equipment but i did after the first launch after fitting, so one could easily see: After buying one, the shield power...
by Runghold
Sat Dec 17, 2016 2:23 pm
Forum: Discussion
Topic: After a Cobra MkIII, what ship?
Replies: 12
Views: 14118

Re: After a Cobra MkIII, what ship?

I bought a Dark Rainbow , an improved version of the Caduceus Omega. It has 16 pylons, eight energy banks and - if a NEU is fitted - its energy recharge rate is higher than the energy used by the cloaking device. So you basically can stay cloaked as long as you want. It has an included self repair s...
by Runghold
Fri Nov 18, 2016 3:57 pm
Forum: Expansion Pack
Topic: To Catch a Thargoid OXP
Replies: 39
Views: 28218

Re: To Catch a Thargoid OXP

Great Mission! i enjoyed plaing it and it still works with v1.84. Jump through the gate and sabotage the station on the other side (if you can get to it ;) ). Hint: Disable the Docking Clearance Protocol for this sabotage since the Thargoid Station of course will not allow you to dock. I got fined 5...
by Runghold
Mon Nov 14, 2016 10:09 pm
Forum: Expansion Pack
Topic: How to change/keep Order of Primable Equipment?
Replies: 1
Views: 4420

Re: How to change/keep Order of Primable Equipment?

Interesting: After having bought any primable EQ i wanted to have, i continued buying non-primable EQ. Almost each time after buying one of these, the order was mixed again. Now that my new ship is fully equipped (with almost the same equipment as in my old ship) guess what... Right - the order is e...
by Runghold
Sun Nov 13, 2016 3:53 pm
Forum: Expansion Pack
Topic: How to change/keep Order of Primable Equipment?
Replies: 1
Views: 4420

How to change/keep Order of Primable Equipment?

How to change/keep Order of Primable Equipment? I read here and there in the forums that the order of primable equipment often gets messed up but i never found a useful answer to postings concerning this. Some weeks ago i used a special save state to try out, installing and purchasing one primable e...
by Runghold
Sat Nov 12, 2016 12:54 pm
Forum: Expansion Pack
Topic: [RELEASE] Curse of the Black Sunspot (1.77 only)
Replies: 31
Views: 33312

Re: [RELEASE] Curse of the Black Sunspot (1.77 only)

Great mission - i enjoyed playing it.

Had to find out the hard way that killed asps respawn after a safe state load.

Weird: Although i completed the mission by delivering the transmitter, i keep receiving the original Piracy Warning News.
by Runghold
Fri Nov 11, 2016 9:34 am
Forum: Expansion Pack
Topic: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
Replies: 49
Views: 32011

Re: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12

I found an interesting bug: Right after having fitted the third (there are four) version of the Thargoid Witchspace Drive, the option to fit the drive still was in the F3 Screen (also after saving/reloading). Using it installed the fourth (and final, best) version of the drive. But even using the be...