The Navy SecCom Stations in Galactic Navy OXP have a 90° twist too:
http://fs5.directupload.net/images/171216/syisnphx.png
Better stop there, hit "u" and align manually, or...
http://fs1.directupload.net/images/171216/y3637znn.png
Ouch!
Search found 21 matches
- Sat Dec 16, 2017 2:23 am
- Forum: Expansion Pack
- Topic: [RELEASE] ILS Instrument Landing System v1.13
- Replies: 102
- Views: 133255
- Sat Dec 16, 2017 1:41 am
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 464852
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
OXP: Q-Charger Tweak: Disable it by default/after loading a save state Reason: I don't use it very often File(s): oolite.oxp.CommonSenseOTB.Q-Charger.oxz/Scripts/Q-Charger.js line 63: this.qchargerenabled = true;// player can disable/enable by priming and activating Q-Charger Just replace true by f...
- Tue Apr 04, 2017 1:53 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Curse of the Black Sunspot (1.77 only)
- Replies: 31
- Views: 33574
Re: [RELEASE] Curse of the Black Sunspot (1.77 only)
Weird: Although i completed the mission by delivering the transmitter, i keep receiving the original Piracy Warning News. Well, there seems to be a typo in cotbs-main.js. Lines 415 and 439 both set the mission variable: missionVariables.COTBS_stage = "COMPLETE D "; also in my save state, ...
- Tue Apr 04, 2017 1:43 pm
- Forum: Expansion Pack
- Topic: [RELEASE] SecComFinder4GalacticNavy
- Replies: 9
- Views: 9653
Re: [RELEASE] SecComFinder4GalacticNavy
I am pleased to read that someone besides me is using my OXP. At the moment that annoying real life is keeping me from scripting so i will - if at all - just try to optimize the code if i find the time. But i like the idea of including the ability to set markers for other OXPs too. Maybe in the futu...
- Wed Mar 08, 2017 8:00 am
- Forum: Expansion Pack
- Topic: [RELEASE] SecComFinder4GalacticNavy
- Replies: 9
- Views: 9653
Re: [RELEASE] SecComFinder4GalacticNavy
You could have a look at how I accomplished something similar with the Galactic Registry OXP Quote from that wiki page: ... This will highlight each system that is home to a GalNavy sector command ... Well... i guess if i knew about Galactic Registry OXP before i wouldn't have created SecComFinder ...
- Tue Mar 07, 2017 10:07 pm
- Forum: Expansion Pack
- Topic: [RELEASE] SecComFinder4GalacticNavy
- Replies: 9
- Views: 9653
Some things to discuss for possible future versions
Some things to discuss for possible future versions: In the script, this marker is used: markerColor: "cyanColor", markerScale: 1.5, markerShape: "MARKER_DIAMOND" what marker could be better and why? In manifest.plist, these categories are specified: "category" = "...
- Tue Mar 07, 2017 10:06 pm
- Forum: Expansion Pack
- Topic: [RELEASE] SecComFinder4GalacticNavy
- Replies: 9
- Views: 9653
[RELEASE] SecComFinder4GalacticNavy
Hi there, I would like to present you my first OXP: The SecComFinder ( <- click to download from the wiki ) for the Galactic Navy OXP . If both, the Galactic Navy OXP and the SecComFinder are installed, systems with Navy SecCom Stations are marked in the ingame galaxy chart. After uninstalling Galac...
- Fri Jan 27, 2017 9:19 am
- Forum: Expansion Pack
- Topic: [Release] Surjectors OXP
- Replies: 4
- Views: 12705
Re: [Release] Surjectors OXP
Interesting concept. I tested it last days with my new commander on my Cobra Mk 3 without shielding or energy unit upgrade. Using it (injecting with offline weapons), shields and energy drained (as expected). But the really funny thing is: I have the Military Injector Upgrade fitted on my ship. The ...
- Sat Dec 17, 2016 3:15 pm
- Forum: Discussion
- Topic: A question about military shield enhancement
- Replies: 3
- Views: 5384
Re: A question about military shield enhancement
I remember that shield boosters and military shield enhancement both doubled the shield capacity on the amiga elite. (The Shield did not charge to its full capacity after fitting the equipment but i did after the first launch after fitting, so one could easily see: After buying one, the shield power...
- Sat Dec 17, 2016 2:23 pm
- Forum: Discussion
- Topic: After a Cobra MkIII, what ship?
- Replies: 12
- Views: 14474
Re: After a Cobra MkIII, what ship?
I bought a Dark Rainbow , an improved version of the Caduceus Omega. It has 16 pylons, eight energy banks and - if a NEU is fitted - its energy recharge rate is higher than the energy used by the cloaking device. So you basically can stay cloaked as long as you want. It has an included self repair s...
- Fri Nov 18, 2016 3:57 pm
- Forum: Expansion Pack
- Topic: To Catch a Thargoid OXP
- Replies: 39
- Views: 28434
Re: To Catch a Thargoid OXP
Great Mission! i enjoyed plaing it and it still works with v1.84. Jump through the gate and sabotage the station on the other side (if you can get to it ;) ). Hint: Disable the Docking Clearance Protocol for this sabotage since the Thargoid Station of course will not allow you to dock. I got fined 5...
- Mon Nov 14, 2016 10:09 pm
- Forum: Expansion Pack
- Topic: How to change/keep Order of Primable Equipment?
- Replies: 1
- Views: 4485
Re: How to change/keep Order of Primable Equipment?
Interesting: After having bought any primable EQ i wanted to have, i continued buying non-primable EQ. Almost each time after buying one of these, the order was mixed again. Now that my new ship is fully equipped (with almost the same equipment as in my old ship) guess what... Right - the order is e...
- Sun Nov 13, 2016 3:53 pm
- Forum: Expansion Pack
- Topic: How to change/keep Order of Primable Equipment?
- Replies: 1
- Views: 4485
How to change/keep Order of Primable Equipment?
How to change/keep Order of Primable Equipment? I read here and there in the forums that the order of primable equipment often gets messed up but i never found a useful answer to postings concerning this. Some weeks ago i used a special save state to try out, installing and purchasing one primable e...
- Sat Nov 12, 2016 12:54 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Curse of the Black Sunspot (1.77 only)
- Replies: 31
- Views: 33574
Re: [RELEASE] Curse of the Black Sunspot (1.77 only)
Great mission - i enjoyed playing it.
Had to find out the hard way that killed asps respawn after a safe state load.
Weird: Although i completed the mission by delivering the transmitter, i keep receiving the original Piracy Warning News.
Had to find out the hard way that killed asps respawn after a safe state load.
Weird: Although i completed the mission by delivering the transmitter, i keep receiving the original Piracy Warning News.
- Fri Nov 11, 2016 9:34 am
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
- Replies: 49
- Views: 32512
Re: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
I found an interesting bug: Right after having fitted the third (there are four) version of the Thargoid Witchspace Drive, the option to fit the drive still was in the F3 Screen (also after saving/reloading). Using it installed the fourth (and final, best) version of the drive. But even using the be...