Search found 15 matches
- Wed Nov 16, 2016 7:16 am
- Forum: Suggestion Box
- Topic: Javascript: Versioning worldscripts
- Replies: 1
- Views: 5750
Javascript: Versioning worldscripts
Hi dev team, From the information on the Wiki: if multiple world scripts of the same name are loaded one is arbitrary chosen and the rest are discarded. Also, this.version is copied from manifest.plist in 1.79+ This seems a bit silly to me. I have many "common" functions in my OXPs which I...
- Sun Nov 13, 2016 6:09 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser
Another weekend gone, and time for another update :) Link to latest version (correctly packed OXZ this time - thanks, phkb!) http://wiki.alioth.net/index.php/File:Torus-field-monitor-wip-3.oxz Major changes in this verison: Waypoints are now gone. The waypoint idea is dropped from the first release,...
- Fri Nov 11, 2016 7:57 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser
A few additional thoughts after some more play time. ...snip discussion about waypoints ... You raise some interesting points. My character is a courier/bounty hunter, so he has only ever used his KV-32 to find ships to intersect! In fact, the only reason I originally added waypoints at all is beca...
- Thu Nov 10, 2016 8:15 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser
I haven't done equipment before, so I don't know if it's possible to restrict available in this way, but I figure there must be some script magic which can do it. Hi Alaric, this is actually one of the few things I know how to do :P If you reference a condition_script in [wiki]Equipment.plist[/wiki...
- Tue Nov 08, 2016 9:12 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser - UPDATED 11/08/16
As promised earlier today (or yesterday or tomorrow, depending on your time zone), WIP 2 of the Torus Field Monitor is now available: http://wiki.alioth.net/index.php/File:Torus-field-monitor.oxp-wip-2.oxz There are still quite a few issues, many cosmetic and some mentioned above which have not yet ...
- Mon Nov 07, 2016 7:35 pm
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser
I've enjoyed using this quite a lot. Apart from the exploit mentioned already I'd add the following comments: 2. The console messages that appear when within 65 seconds of shutdown are very "spam" like, in that my console feed feels like it's being spammed by shutdown messages. It probabl...
- Sun Nov 06, 2016 5:50 am
- Forum: Expansion Pack
- Topic: [Release] VariableMasslock v1.1
- Replies: 30
- Views: 32102
Re: [Release] VariableMasslock v1.1
Whilst testing Torus Field Monitor comparability, I've noticed a small problem with this OXP. If I head directly toward a ship, it will lock instantly once in scanner range. I can then re-engage the torus drive until it hits the reduced mass-lock. This only seems to happen if I head more-or-less str...
- Wed Nov 02, 2016 5:55 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser
Thank you maik, much obliged! I will update the link with the next WIP once I have finished making some alterations: * add a "warm-up" period so the player can't cheat by hitting 'J' quickly to scan for ships (I currently do this, so I'm screwing myself here). The warm up period will proba...
- Mon Oct 31, 2016 7:34 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser
Nice work! What to do with variableMassLock: check if scanClass is CLASS_BUOY (all ships within scanner range get this until should not produce masslock) then look into the worldScripts["variablemasslock"].$VMShips 2 dimensional array for the original scanClass of that ship ([0] contain t...
- Mon Oct 31, 2016 3:58 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
Re: [WIP] Torus Field Monitor/Analyser
This sounds intriguing! I'll try it out later today. A quick point, though -- in your manifest.plist file, the title reads: title = "Missing and Wanted Persons OXP"; - possibly a cut-and-paste issue, maybe? And your version number seems odd for a first release: 0.13.9? If that's correct t...
- Mon Oct 31, 2016 3:18 am
- Forum: Expansion Pack
- Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
- Replies: 20
- Views: 11887
[WIP] Torus Field Monitor/Analyser - UPDATED 13/11
NOTE: 13/11/16 Current WIP is linked to from this post --- original post --- For the impatient, here is the download link until I get set up on the wiki . Zipped .oxp folder. This is an OXP which will warn of impending mass-lock and can also act as a pseudo long-range scanner of sorts (see details b...
- Fri Oct 28, 2016 10:48 am
- Forum: Expansion Pack
- Topic: Tabular text output for MFDs/mission screens
- Replies: 6
- Views: 4615
Re: Tabular text output for MFDs/mission screens
Here's an example with more than 2 columns: http://i.imgur.com/POB8Iuq.png The code to create this was: var text = this._buildTabularText( [ [ /* header */ { width: 14, alignment: "CENTER", text: "KV-32 Torus Field Analyser" } ], [ /* line spacer */ ], [ /* row 1 */ { width: 1.5,...
- Fri Oct 28, 2016 10:18 am
- Forum: Expansion Pack
- Topic: Tabular text output for MFDs/mission screens
- Replies: 6
- Views: 4615
Re: Tabular text output for MFDs/mission screens
Hi alaric, welcome in Oolite forum! Your solution is very elegant, I like it, regardless of I use a variant in [wiki]CombatMFD[/wiki] which is based on an MFD of spara. Maybe the usage would be easier without the width parameter, assuming the default width from the given text and truncating the sid...
- Fri Oct 28, 2016 9:41 am
- Forum: Expansion Pack
- Topic: Tabular text output for MFDs/mission screens
- Replies: 6
- Views: 4615
Re: Tabular text output for MFDs/mission screens
Well, that explains that problem! I guess we get a bit spoiled these days with forum softwareCody wrote:You can't attach files on this forum - all such stuff has to be hosted elsewhere and linked (as above).
And thank you for the welcome!
- Fri Oct 28, 2016 9:25 am
- Forum: Expansion Pack
- Topic: Tabular text output for MFDs/mission screens
- Replies: 6
- Views: 4615
Tabular text output for MFDs/mission screens
Hi all!, This is my first post so be gentle :) I have been working on several different OXP ideas and realized that quite often I want to build text with a tabular layout. I have also noticed in other OXPs there is a lot of re-inventing of this wheel, so I decided to share my work on this to make li...