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by Palmski
Tue May 11, 2010 11:51 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048884

Thanks, I hoped it might be something as simple as that. Now to think of something suitably interesting for me...

edit: it seems that phpbb doesn't like braces in url strings, odd!
by Palmski
Tue May 11, 2010 10:00 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048884

With that amount of cash you can afford it and give them a healthy tip into the bargain :shock:

Quick question, how did you get to name your ship? 'Rolling Thunder'? I had a search of the forum but couldn't see anything which might help.
by Palmski
Thu May 06, 2010 8:50 am
Forum: Discussion
Topic: Need help with dogfights
Replies: 25
Views: 5698

It also depends on what ships you are trying to hit. I'm relatively new to this version of the game but I find that big ships like Pythons are easy to take down (or at least out of the fight) at 20km+ range as they are big and easy to hit*. Trying to hit a Krait at that range just isn't going to hap...
by Palmski
Tue May 04, 2010 8:16 pm
Forum: Discussion
Topic: Passenger Ferrying Reputation?
Replies: 13
Views: 2677

Re: Passenger Ferrying Reputation?

Its normal. Or actually it is not dropping but a part of your reputation is changing randomly. The reputation is based on proven failures/successes and an unknown part. That "unknown part" is different on every station. However, the more passengers you transport, the smaller the unknown p...
by Palmski
Tue May 04, 2010 12:07 pm
Forum: Discussion
Topic: Passenger Ferrying Reputation?
Replies: 13
Views: 2677

Could be, kinda tough when you're starting out with a 35t cargo bay though to easily chop and change your configuration. I'm running with two passengers and finding that restrictive enough.
by Palmski
Tue May 04, 2010 11:44 am
Forum: Discussion
Topic: Question about Griff ships
Replies: 17
Views: 5026

So to make this post not so completely pointless, can anyone tell me if downloading two different ship graphic packs would cause something to clash? It could I believe if two different OXPs overrode the same basic ship. For example the Neolite ships replace all the basic ones and Griff's override t...
by Palmski
Tue May 04, 2010 11:27 am
Forum: Suggestion Box
Topic: Short Range Chart - show Advanced Navigational Array info
Replies: 7
Views: 2632

Is this possible with an OXP? I would happily have a stab at it if someone could point me in the right direction. I looked on the wiki at the JavaScript object model and function list but couldn't see anything which related to the short range chart.
by Palmski
Tue May 04, 2010 9:11 am
Forum: Discussion
Topic: Question about Griff ships
Replies: 17
Views: 5026

That problem was just with the scuffed one, I switched to the standard one and everything is available to buy that should be.
by Palmski
Tue May 04, 2010 8:55 am
Forum: Discussion
Topic: Passenger Ferrying Reputation?
Replies: 13
Views: 2677

I think it's also a matter of time. If a lot of time passes between actually dropping someone off, your reputation will go down. Well that's the strange thing. There was no gap between dropping off the last fare and picking up the next one (or in fact two, got lucky with a 20k and a 10k contract go...
by Palmski
Mon May 03, 2010 8:04 pm
Forum: Discussion
Topic: Passenger Ferrying Reputation?
Replies: 13
Views: 2677

Passenger Ferrying Reputation?

Is it normal that my reputation is dropping while I'm actually on a contract? I've gone from something that sounded quite impressive (impeccable or something) to "just starting to make a name for myself" in the course of ferrying two passengers the width of the galaxy. I've not even fired ...
by Palmski
Sat May 01, 2010 11:27 am
Forum: Discussion
Topic: Shader problems with ATI Radeon drivers [Solved]
Replies: 165
Views: 33453

Although i haven't tested this, it might be as simple as changing any references to gl_TexCoord[0].st to gl_MultiTexCoord0.st in all the fragment shaders in these oxp's. eg, change the line vec2 texCoord = gl_TexCoord[0].st; to vec2 texCoord = gl_MultiTexCoord0.st; this might work for the moment, a...
by Palmski
Fri Apr 30, 2010 11:34 am
Forum: Discussion
Topic: Shader problems with ATI Radeon drivers [Solved]
Replies: 165
Views: 33453

Cool thanks, I'll have a stab at that this weekend. I'll let you know...
by Palmski
Fri Apr 30, 2010 10:30 am
Forum: Discussion
Topic: Shader problems with ATI Radeon drivers [Solved]
Replies: 165
Views: 33453

:oops: I should have seen that myself. I can confirm that the latest PAGroove Stations since updating look fine now. I have had no problems with the Neolite ships though, they all look as they should AFAIK. Of the rest I've only got Your Ad Here and Feudal States, the former definitely still is brok...
by Palmski
Fri Apr 30, 2010 6:52 am
Forum: Discussion
Topic: Shader problems with ATI Radeon drivers [Solved]
Replies: 165
Views: 33453

I had a couple of hours of intensive testing last night too and could see no differences between 10.3 and 10.4. I haven't experienced the stuttering/scrambling though for any of the Catalyst versions. Did I see somewhere that the shader code has been amended for 1.74 to take account of the ATI drive...
by Palmski
Thu Apr 29, 2010 1:14 pm
Forum: Discussion
Topic: Shader problems with ATI Radeon drivers [Solved]
Replies: 165
Views: 33453

Catalyst version 10.4, driver version 8.723 now installed... and so far, so good. We'll see how it behaves over the next few days, which will involve some heavy game play. More deep immersion... the things one has to suffer! Does it fix the problems with shaders do you know? With CC 10.3 the Con St...