Search found 9 matches

by Britnoth
Tue Aug 16, 2016 5:17 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

*starts another new run* "Right. Time to take this seriously." *sells missiles and pulse laser at Lave. Fills hold with L/W* *jumps to Zaonce - corporate state* ... *gets jumped by a THARGOID WARSHIP while 2/3 the way to the planet* O-okay. I am starting to think my install is witchspace-h...
by Britnoth
Mon Aug 15, 2016 9:46 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

I really like the idea of Disembodied to ditch the market in favour of a transportation market. That removes the critical genre defining feature from the game: the open sandbox nature of trading that allows the player to discover the system themselves. What some of us would like to see is the tradi...
by Britnoth
Mon Aug 15, 2016 4:24 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

Thanks. Having 'Furs' as a rich high tech export was the one commodity that at first didn't seem to fit in. But if you interpret it more as high priced fashion, exotic furs, luxury house furnishings and furniture, it might make a bit more sense that way... This still leaves the systems that don't qu...
by Britnoth
Mon Aug 15, 2016 2:05 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

I'm all for a more complex and satisfying trading system, but with just 16 commodities to buy and sell, the very best that can be hoped for is to turn two obvious trading choices into maybe four or five obvious choices, at best. Disagree. I did not mean to attempt to include a dozen different facto...
by Britnoth
Sun Aug 14, 2016 9:45 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

The real reasons for ditching the current economic model are 1) it's broken, and 2) it's not fixable. Basically, it's a miracle of programming for a 32K game, but that's as far as it goes: with all the ship and equipment prices based around it, and around the assumption that you're in a Cobra III, ...
by Britnoth
Sun Aug 14, 2016 4:33 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

I would say regarding Oolite's balance and general playability that there are three general strands of thought for what sort of game Oolite should be: - as faithful a reimplementation as possible of the original Elites (inc Elite+) on modern hardware - a modern reimplementation of Elite with its ow...
by Britnoth
Sat Aug 13, 2016 10:08 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

Thanks for all the replies. Close range dogfighting works, just not head on. My issue here is that I downloaded Oolite because I wanted to dogfight other ships. If they never get to face me at a range they can actually hit, it is not much of a dogfight. The upgraded NPC AI makes the game more surviv...
by Britnoth
Sat Aug 13, 2016 12:17 am
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

Re: First impressions after a long break.

the older tactics of going full speed ahead with cannons blazing may not be enough anymore, as you have experienced. Except, that is not what I did. We only traded fire for a few seconds. ECM-proof missile against you, then there is only a small chance that the ECM will manage to destroy it. Also, ...
by Britnoth
Fri Aug 12, 2016 11:43 pm
Forum: Discussion
Topic: First impressions after a long break.
Replies: 96
Views: 80300

First impressions after a long break.

*starts a purely vanilla run* *buys food from Lave* *sells food at Leesti, buys 1 ton of computers and jumps to Diso* .... *is greeted by 10 pirates waiting at the hyperspace egress point* *GAME OVER* O-okay. *after several restarts, manages to trade up enough to get a ship with ECM system and beam ...