Thanks for the quick solution.
Search found 10 matches
- Wed Mar 08, 2017 7:07 pm
- Forum: Expansion Pack
- Topic: GalCop Galactic Registry (Release)
- Replies: 45
- Views: 50260
- Wed Mar 08, 2017 2:27 am
- Forum: Expansion Pack
- Topic: GalCop Galactic Registry (Release)
- Replies: 45
- Views: 50260
Re: GalCop Galactic Registry (Release)
I'm having an issue with this, where after viewing the galactic registry from the "F4" tab in Oolite 1.84, my HUD disappears until I restart the game.
- Tue Mar 07, 2017 7:26 pm
- Forum: Discussion
- Topic: Is it possible to add in Gravity/Inertia?
- Replies: 8
- Views: 7132
Re: Is it possible to add in Gravity/Inertia?
Thanks for the replies. Inertia could probably be simulated by manipulating the ship's velocity vector. I just did a simple test in the Debug Console by setting the velocity of the ship to a random vector and trying to "correct" its course afterwards. Effectively the same thing as collidin...
- Tue Mar 07, 2017 6:08 am
- Forum: Discussion
- Topic: Is it possible to add in Gravity/Inertia?
- Replies: 8
- Views: 7132
Is it possible to add in Gravity/Inertia?
I'm just wondering if there are any OXPs that allow gravity and inertia to affect ships in Oolite, or if it's even possible for an OXP to do such a thing? Oolite is a fun game, but the general lack of realism does sometimes get to me... While I'm asking, what about planet/station orbits, rotation, a...
- Sat Jun 25, 2016 5:42 am
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151689
Re: [Release] EscortDeck v1.8 and EscortPack v1.2
I just updated the driver, but the "newer" version is only a few months newer than the current one. Did not fix the problem. I've seen references online to newer versions than this, but couldn't find any downloads for them. This doesn't bother me much...my computer still works, and so do a...
- Fri Jun 24, 2016 7:27 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151689
Re: [Release] EscortDeck v1.8 and EscortPack v1.2
It could be the top of the window blocking it. It's fine in full-screen mode, yes? Oh... and welcome aboard. Yes, it works just fine in full-screen. @Strato1: What happens if you use the nightly build? I have never seen the window title blocking the usable game area before, which tells me something...
- Fri Jun 24, 2016 4:32 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151689
Re: [Release] EscortDeck v1.8 and EscortPack v1.2
Thanks for the quick reply. When taking a screenshot for the MFD issue, I can see deck 1 clearly on the screenshot...It could be the top of the window blocking it. Here's a screenshot from using Oolite's * key: http://i64.tinypic.com/23mv5vr.png And what I actually see: http://i64.tinypic.com/21akdq...
- Fri Jun 24, 2016 3:12 am
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151689
Re: [Release] EscortDeck v1.8 and EscortPack v1.2
This is a really great expansion, thank you for making it. :) There are four small annoyances/bugs I've noticed. (Using Oolite 1.82, Windows Vista 64 bit). When my ship gets destroyed (Cobra MkIII), the deck is still there, floating through space. When a derelict I am close to is of too great a mass...
- Thu Jun 23, 2016 2:11 am
- Forum: Expansion Pack
- Topic: [Release] More Escape Pods 0.1.2
- Replies: 2
- Views: 2942
Re: [WIP] More Escape Pods
Alright, I've made some changes ... (changed minimum version to 1.79, changed category to Mechanics, removed requires.plist ). Also, I've made a direct link this time: http://dl.dropboxusercontent.com/s/wasllt1qv4ocg00/MoreEscapePods.0.1.1.oxz I've begun working through the steps outlined in "T...
- Wed Jun 22, 2016 6:18 pm
- Forum: Expansion Pack
- Topic: [Release] More Escape Pods 0.1.2
- Replies: 2
- Views: 2942
[Release] More Escape Pods 0.1.2
I've been playing Oolite for a couple years, and there's one thing that I've always wanted to change. So, I'm working on an OXP for it. I want to add a chance that the following ships will carry an escape pod: Adder, Sidewinder, Gecko, Mamba, Moray, Cobra Mk1, Krait, and Asp. This chance varies depe...