Search found 10 matches

by Strato1
Wed Mar 08, 2017 7:07 pm
Forum: Expansion Pack
Topic: GalCop Galactic Registry (Release)
Replies: 45
Views: 50260

Re: GalCop Galactic Registry (Release)

phkb wrote: Wed Mar 08, 2017 3:04 am
Thanks for the bug report. In the meantime, while I'm away squashing bugs, you can work around the problem by pausing the game, then pressing "o". That should restore your HUD.
Thanks for the quick solution. :)
by Strato1
Wed Mar 08, 2017 2:27 am
Forum: Expansion Pack
Topic: GalCop Galactic Registry (Release)
Replies: 45
Views: 50260

Re: GalCop Galactic Registry (Release)

I'm having an issue with this, where after viewing the galactic registry from the "F4" tab in Oolite 1.84, my HUD disappears until I restart the game.
by Strato1
Tue Mar 07, 2017 7:26 pm
Forum: Discussion
Topic: Is it possible to add in Gravity/Inertia?
Replies: 8
Views: 7132

Re: Is it possible to add in Gravity/Inertia?

Thanks for the replies. Inertia could probably be simulated by manipulating the ship's velocity vector. I just did a simple test in the Debug Console by setting the velocity of the ship to a random vector and trying to "correct" its course afterwards. Effectively the same thing as collidin...
by Strato1
Tue Mar 07, 2017 6:08 am
Forum: Discussion
Topic: Is it possible to add in Gravity/Inertia?
Replies: 8
Views: 7132

Is it possible to add in Gravity/Inertia?

I'm just wondering if there are any OXPs that allow gravity and inertia to affect ships in Oolite, or if it's even possible for an OXP to do such a thing? Oolite is a fun game, but the general lack of realism does sometimes get to me... While I'm asking, what about planet/station orbits, rotation, a...
by Strato1
Sat Jun 25, 2016 5:42 am
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 151689

Re: [Release] EscortDeck v1.8 and EscortPack v1.2

I just updated the driver, but the "newer" version is only a few months newer than the current one. Did not fix the problem. I've seen references online to newer versions than this, but couldn't find any downloads for them. This doesn't bother me much...my computer still works, and so do a...
by Strato1
Fri Jun 24, 2016 7:27 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 151689

Re: [Release] EscortDeck v1.8 and EscortPack v1.2

It could be the top of the window blocking it. It's fine in full-screen mode, yes? Oh... and welcome aboard. Yes, it works just fine in full-screen. @Strato1: What happens if you use the nightly build? I have never seen the window title blocking the usable game area before, which tells me something...
by Strato1
Fri Jun 24, 2016 4:32 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 151689

Re: [Release] EscortDeck v1.8 and EscortPack v1.2

Thanks for the quick reply. When taking a screenshot for the MFD issue, I can see deck 1 clearly on the screenshot...It could be the top of the window blocking it. Here's a screenshot from using Oolite's * key: http://i64.tinypic.com/23mv5vr.png And what I actually see: http://i64.tinypic.com/21akdq...
by Strato1
Fri Jun 24, 2016 3:12 am
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 151689

Re: [Release] EscortDeck v1.8 and EscortPack v1.2

This is a really great expansion, thank you for making it. :) There are four small annoyances/bugs I've noticed. (Using Oolite 1.82, Windows Vista 64 bit). When my ship gets destroyed (Cobra MkIII), the deck is still there, floating through space. When a derelict I am close to is of too great a mass...
by Strato1
Thu Jun 23, 2016 2:11 am
Forum: Expansion Pack
Topic: [Release] More Escape Pods 0.1.2
Replies: 2
Views: 2942

Re: [WIP] More Escape Pods

Alright, I've made some changes ... (changed minimum version to 1.79, changed category to Mechanics, removed requires.plist ). Also, I've made a direct link this time: http://dl.dropboxusercontent.com/s/wasllt1qv4ocg00/MoreEscapePods.0.1.1.oxz I've begun working through the steps outlined in "T...
by Strato1
Wed Jun 22, 2016 6:18 pm
Forum: Expansion Pack
Topic: [Release] More Escape Pods 0.1.2
Replies: 2
Views: 2942

[Release] More Escape Pods 0.1.2

I've been playing Oolite for a couple years, and there's one thing that I've always wanted to change. So, I'm working on an OXP for it. I want to add a chance that the following ships will carry an escape pod: Adder, Sidewinder, Gecko, Mamba, Moray, Cobra Mk1, Krait, and Asp. This chance varies depe...