Search found 8 matches
- Sun Jun 05, 2016 7:34 pm
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
Re: [WIP] KOB R4
This looks awesome! I dont know if it is intentional but maybe you could change the red and green lights because at least on earth its common to have red lights left and green lights right. However one more time this looks impressiv. Thanks! The lights were just painted over the rendering, they're ...
- Sun Jun 05, 2016 6:16 pm
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
Re: [WIP] KOB R4
Thanks. That will take some time.
- Sun Jun 05, 2016 1:01 am
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
Re: [WIP] KOB R4
Alrighty, I simplified the geometry and components and modified the texture a bit. It works in the ship viewer. https://www.dropbox.com/s/lyer37w322b9is4/KobR4.rar?dl=0 What's the next step? I want this ship to be comparable to the Cobra MkIII, but slightly better in some areas and slightly worse in...
- Sat Jun 04, 2016 2:31 pm
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
Re: [WIP]KOB R4
If you replace the texture in 183899. line in your .dat to kobr4_diffuse.png (without path) and put this file into Textures subfolder within an .oxp folder in AddOns (and hold down shift until the spinning cobra appear) then should work. If not then maybe the materials part in your shipdata.plist s...
- Sat Jun 04, 2016 2:15 pm
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
Re: [WIP]KOB R4
Lol, ok. Thanks for the advice. I've installed notepad++
Now lets see if I can get the pesky textures working.
Now lets see if I can get the pesky textures working.
- Sat Jun 04, 2016 1:10 pm
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
Re: [WIP]KOB R4
So the model appears to have exported well and it doesn't seem to have any missing geometry, but I can't seem to get the texture to work even though I renamed it and edited the location in the files in notepad.
https://www.dropbox.com/s/pcqkmrdesx498 ... 4.png?dl=0
https://www.dropbox.com/s/pcqkmrdesx498 ... 4.png?dl=0
- Sat Jun 04, 2016 9:35 am
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
Re: [WIP]KOB R4
Thank you guys.
Ok, here are the files I have now. https://www.dropbox.com/s/lyer37w322b9i ... 4.rar?dl=0
The mesh needs to be simplified and the texture is a 2048 px square.
I'll try the file swap and see what I get.
Ok, here are the files I have now. https://www.dropbox.com/s/lyer37w322b9i ... 4.rar?dl=0
The mesh needs to be simplified and the texture is a 2048 px square.
I'll try the file swap and see what I get.
- Sat Jun 04, 2016 12:00 am
- Forum: Expansion Pack
- Topic: [WIP] KOB R4
- Replies: 16
- Views: 6910
[WIP] KOB R4
Hi, I have made a version of the old Cobra MK3. Would like some opinions if it's worth trying to make it suitable for Oolite. The original model was made in Sketchup, but it converts fine in OBJ and dat, but can't really verify how the dat file. http://pre13.deviantart.net/1fe7/th/pre/f/2016/153/2/b...