Search found 199 matches

by tsoj
Sat Apr 29, 2023 6:11 pm
Forum: Discussion
Topic: Fade to black and white on game over screen
Replies: 2
Views: 1020

Re: Fade to black and white on game over screen

This is cool!
by tsoj
Sat Apr 15, 2023 6:38 pm
Forum: Oolite-Linux
Topic: Building Oolite 4 Linux
Replies: 32
Views: 7750

Re: Building Oolite 4 Linux

How did you detect the required libraries? How did you test the result? So my original idea (simplified) was to run ldd ./oolite.app/oolite to get all the required libraries that should go into the installer archive. However, even when I did this, on another machine (with Fedora) it complained that...
by tsoj
Sat Apr 15, 2023 1:35 pm
Forum: Oolite-Linux
Topic: Building Oolite 4 Linux
Replies: 32
Views: 7750

Re: Building Oolite 4 Linux

Unfortunately, I failed with adding all required libraries to the Linux nightly releases, but the only package a user had to install is probably just "gnustep-base", so I think that's reasonable.
by tsoj
Fri Apr 14, 2023 5:28 pm
Forum: Oolite-Linux
Topic: Building Oolite 4 Linux
Replies: 32
Views: 7750

Re: Building Oolite 4 Linux

Fixed. It was just a permission issue. So now I could see the release to get created, and I downloaded it and was able to run it on my Ubuntu 22. Nice! Do not worry. This is exactly the issue why I could not move on last time. I think the issue is that the binary is compiled against different versi...
by tsoj
Thu Apr 13, 2023 11:32 pm
Forum: Oolite-Linux
Topic: Building Oolite 4 Linux
Replies: 32
Views: 7750

Re: Building Oolite 4 Linux

Now where in the filesystem would I find the files that need to be zipped up into a release? I played around a bit and managed to make it work (maybe?) with the following updated script: #!/bin/bash # install all the necessary packages sudo apt update sudo apt -y install git gobjc gnustep-devel mak...
by tsoj
Thu Apr 13, 2023 10:30 pm
Forum: Discussion
Topic: Oolite.org down?
Replies: 220
Views: 43928

Re: Oolite.org down?

folk, please rate and give your opinion about current version (especially interested in criticism of the difference between the original and the dev version of the sections "whatsnew" and "screenshots"): http://dev2.oolite.site Very nice! I like that your new version takes advan...
by tsoj
Wed Apr 12, 2023 5:01 pm
Forum: Oolite-Linux
Topic: Building Oolite 4 Linux
Replies: 32
Views: 7750

Re: Building Oolite 4 Linux

Can someone elaborate how Oolite got built? If the instructions can be run on Ubuntu as well, I could assist creating a CI/CD pipeline that ensures we always get the latest build automatically. Right now this only applies to the Windows version. This script should build Oolite on a clean Ubuntu ins...
by tsoj
Sat Sep 24, 2022 11:56 am
Forum: Expansion Pack
Topic: RELEASE: Adder MkIII
Replies: 13
Views: 4802

Re: RELEASE: Adder MkIII

montana05 wrote: Sat Sep 24, 2022 1:40 am
Wait, do you mean this one:
"buydesc" = "Isis Interstellar's enhanced Adder Mark III, better maneuverability and 1 additional pylon and mount in exchange for only 2 t of cargo space.";
Yes, that's what confused me (it's also in the shiplibrary.plist).
by tsoj
Fri Sep 23, 2022 4:07 pm
Forum: Expansion Pack
Topic: RELEASE: Adder MkIII
Replies: 13
Views: 4802

Re: RELEASE: Adder MkIII

After receiving KW's approval this morning, an expanded version of the Adder Mark III is now available on the expansion manager: Very nice! One thing that I noticed was that in the description onf the III-E it says that it only has 2t of cargo space, but in the shipdata.plist it says 5t for the pla...
by tsoj
Sat Aug 27, 2022 3:53 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 29244

Re: Render to Framebuffer

Works fine for me. I have to say, I find the current gamma correction also a bit too bright, I prefer a value of 1.0/1.3. I think this should be added later as an option in the option menu for easy customization (probably in a future pull request). I already looked into it, but I am not sure what ex...
by tsoj
Wed Aug 24, 2022 9:18 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 29244

Re: Render to Framebuffer

In this commit , the second render pass (i.e. all these nice effects) is only applied to all the 3D graphics stuff, but not the HUD or GUI. Especially for all the color correcting stuff, it is probably best not doing it on the HUD or GUI, as these are designed to look best as they are rendered prev...
by tsoj
Sun Aug 14, 2022 12:11 pm
Forum: Suggestion Box
Topic: Cannisters
Replies: 1
Views: 2317

Re: Cannisters

The GalCop Missions OXP has an equipment called "Ejection Damper" which stops cargo from moving. You could look at the code and it should probably be possible to adjust it, such that you don't need to buy/activate equipment for this to work, and to maybe just give an upper bound to the vel...
by tsoj
Tue Aug 09, 2022 8:35 pm
Forum: Discussion
Topic: Bounty
Replies: 25
Views: 7125

Re: Bounty

If you have phkb's Bounty System installed, then you can look up your bounties on the F4 screen in the GalCop security office.
by tsoj
Sun Aug 07, 2022 3:32 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 29244

Re: Render to Framebuffer

Your patch works so far. What I am now thinking is if the render pass should be applied to everything or just to the 3D graphics. For some things it would be nice to use also the GUI/HUD (e.g. night CRT effect) but I think color correcting and stuff like that makes the GUI look a bit too bright. I a...
by tsoj
Sun Aug 07, 2022 2:25 am
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 29244

Re: Render to Framebuffer

@another_commander Thanks! The fix seems to work on my machine also. I updated the download for the customized BGS version. I believe I fixed the screenshot and resolution issues . I also cleaned up some code. There are a few small things I already know that still have to be done: - write the correc...