Search found 199 matches
- Sat Apr 29, 2023 6:11 pm
- Forum: Discussion
- Topic: Fade to black and white on game over screen
- Replies: 2
- Views: 1020
Re: Fade to black and white on game over screen
This is cool!
- Sat Apr 15, 2023 6:38 pm
- Forum: Oolite-Linux
- Topic: Building Oolite 4 Linux
- Replies: 32
- Views: 7750
Re: Building Oolite 4 Linux
How did you detect the required libraries? How did you test the result? So my original idea (simplified) was to run ldd ./oolite.app/oolite to get all the required libraries that should go into the installer archive. However, even when I did this, on another machine (with Fedora) it complained that...
- Sat Apr 15, 2023 1:35 pm
- Forum: Oolite-Linux
- Topic: Building Oolite 4 Linux
- Replies: 32
- Views: 7750
Re: Building Oolite 4 Linux
Unfortunately, I failed with adding all required libraries to the Linux nightly releases, but the only package a user had to install is probably just "gnustep-base", so I think that's reasonable.
- Fri Apr 14, 2023 5:28 pm
- Forum: Oolite-Linux
- Topic: Building Oolite 4 Linux
- Replies: 32
- Views: 7750
Re: Building Oolite 4 Linux
Fixed. It was just a permission issue. So now I could see the release to get created, and I downloaded it and was able to run it on my Ubuntu 22. Nice! Do not worry. This is exactly the issue why I could not move on last time. I think the issue is that the binary is compiled against different versi...
- Thu Apr 13, 2023 11:32 pm
- Forum: Oolite-Linux
- Topic: Building Oolite 4 Linux
- Replies: 32
- Views: 7750
Re: Building Oolite 4 Linux
Now where in the filesystem would I find the files that need to be zipped up into a release? I played around a bit and managed to make it work (maybe?) with the following updated script: #!/bin/bash # install all the necessary packages sudo apt update sudo apt -y install git gobjc gnustep-devel mak...
- Thu Apr 13, 2023 10:30 pm
- Forum: Discussion
- Topic: Oolite.org down?
- Replies: 220
- Views: 43928
Re: Oolite.org down?
folk, please rate and give your opinion about current version (especially interested in criticism of the difference between the original and the dev version of the sections "whatsnew" and "screenshots"): http://dev2.oolite.site Very nice! I like that your new version takes advan...
- Wed Apr 12, 2023 5:01 pm
- Forum: Oolite-Linux
- Topic: Building Oolite 4 Linux
- Replies: 32
- Views: 7750
Re: Building Oolite 4 Linux
Can someone elaborate how Oolite got built? If the instructions can be run on Ubuntu as well, I could assist creating a CI/CD pipeline that ensures we always get the latest build automatically. Right now this only applies to the Windows version. This script should build Oolite on a clean Ubuntu ins...
- Sat Sep 24, 2022 11:56 am
- Forum: Expansion Pack
- Topic: RELEASE: Adder MkIII
- Replies: 13
- Views: 4802
- Fri Sep 23, 2022 4:07 pm
- Forum: Expansion Pack
- Topic: RELEASE: Adder MkIII
- Replies: 13
- Views: 4802
Re: RELEASE: Adder MkIII
After receiving KW's approval this morning, an expanded version of the Adder Mark III is now available on the expansion manager: Very nice! One thing that I noticed was that in the description onf the III-E it says that it only has 2t of cargo space, but in the shipdata.plist it says 5t for the pla...
- Sat Aug 27, 2022 3:53 pm
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 29244
Re: Render to Framebuffer
Works fine for me. I have to say, I find the current gamma correction also a bit too bright, I prefer a value of 1.0/1.3. I think this should be added later as an option in the option menu for easy customization (probably in a future pull request). I already looked into it, but I am not sure what ex...
- Wed Aug 24, 2022 9:18 pm
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 29244
Re: Render to Framebuffer
In this commit , the second render pass (i.e. all these nice effects) is only applied to all the 3D graphics stuff, but not the HUD or GUI. Especially for all the color correcting stuff, it is probably best not doing it on the HUD or GUI, as these are designed to look best as they are rendered prev...
- Sun Aug 14, 2022 12:11 pm
- Forum: Suggestion Box
- Topic: Cannisters
- Replies: 1
- Views: 2317
Re: Cannisters
The GalCop Missions OXP has an equipment called "Ejection Damper" which stops cargo from moving. You could look at the code and it should probably be possible to adjust it, such that you don't need to buy/activate equipment for this to work, and to maybe just give an upper bound to the vel...
- Tue Aug 09, 2022 8:35 pm
- Forum: Discussion
- Topic: Bounty
- Replies: 25
- Views: 7125
Re: Bounty
If you have phkb's Bounty System installed, then you can look up your bounties on the F4 screen in the GalCop security office.
- Sun Aug 07, 2022 3:32 pm
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 29244
Re: Render to Framebuffer
Your patch works so far. What I am now thinking is if the render pass should be applied to everything or just to the 3D graphics. For some things it would be nice to use also the GUI/HUD (e.g. night CRT effect) but I think color correcting and stuff like that makes the GUI look a bit too bright. I a...
- Sun Aug 07, 2022 2:25 am
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 29244
Re: Render to Framebuffer
@another_commander Thanks! The fix seems to work on my machine also. I updated the download for the customized BGS version. I believe I fixed the screenshot and resolution issues . I also cleaned up some code. There are a few small things I already know that still have to be done: - write the correc...