Search found 175 matches
- Thu May 19, 2016 2:22 pm
- Forum: Expansion Pack
- Topic: Single-Use Witchdrive OXP
- Replies: 14
- Views: 15850
Re: Single-Use Witchdrive OXP
Sorry for the late answer. I'm kinda occupied. Pffftooabbb..."Why" is what you are asking? That's 6 months ago. Frankly, all that is left in my mind of the reasoning behind "Why did I write the code, the way I did?" by now, is a faint blur of a memorysmear. :) I remember, that th...
- Thu Apr 14, 2016 2:24 pm
- Forum: Discussion
- Topic: Sun skimmer - Questions
- Replies: 14
- Views: 14401
Re: Sun skimmer - Questions
@Astrobe: Thank you so much for your feedback. I hunger for every ounce of any form of feedback. I had my reasons, why I made the OXP the way I did. Here we go: First off: I wanted to create an in-system activity for beginning commanders, with empty pockets. I might have already mentioned it (Oh boy...
- Wed Apr 13, 2016 12:48 am
- Forum: Discussion
- Topic: Sun skimmer - Questions
- Replies: 14
- Views: 14401
Re: Sun skimmer - Questions
Ah bugger! So, the oxz creates an error? I'm sorry if it does. It ran well on my computer, but I renamed it from SolarHarvest.oxz to SolarHarvest_alpha_0.1.oxz just before uploading and I never attempted to save a game with it. Also I just always started new ones. I'll put a warning infront of the d...
- Tue Apr 12, 2016 5:45 pm
- Forum: Outworld
- Topic: About Quirium
- Replies: 3
- Views: 6206
Re: About Quirium
I already posted a threat about Witchdrives ( Canon question about the Witchdrive ), which naturally contained a lot theories about Quirium. (Disembodied's post about his theories is especially noteworthy.) I like his idea about Quirium being an allotrope of Hydrogen. Cause you can find it in the co...
- Tue Apr 12, 2016 5:44 pm
- Forum: Outworld
- Topic: About Quirium
- Replies: 3
- Views: 6206
About Quirium
I had a funny idea about how Quirium might work, but when I wanted to post it, I noticed we actually don't have got a pure Quirium related threat. Isn't our precious, little unobtainium too important for the sake of spouting elite related scientific sounding nonsense ( ERSSN )? So I take this chance...
- Tue Apr 12, 2016 2:04 pm
- Forum: Discussion
- Topic: Sun skimmer - Questions
- Replies: 14
- Views: 14401
Re: Sun skimmer - Questions
Here's what I've got so far: Disclaimer: This is a ALPHAVERSION that hasn't been thoroughly tested. Don't use it on old savegames and try to save/overwrite them with this OXP. (Nothing too bad should happen, but it's just to be on the save side.) Just start a new game with it to take a look at its f...
- Tue Apr 12, 2016 1:35 am
- Forum: Discussion
- Topic: Sun skimmer - Questions
- Replies: 14
- Views: 14401
Re: Sun skimmer - Questions
If you set beacon or beacon_label in shipdata.plist then easy to find using advanced compass. I also created a nice little (but very crudly done) symbol for the station, but this isn't good enough for me. The problem is, that witchfuel is dead cheap. The Solar station is a refinery. I've created tw...
- Mon Apr 11, 2016 9:55 pm
- Forum: Discussion
- Topic: Sun skimmer - Questions
- Replies: 14
- Views: 14401
Re: Sun skimmer - Questions
Actually I started an Addon containing a sun orbital station, a sunskimming activity/job for the player and a sunskimming transporter+AI . I got pretty far (I've made a fine stationmodel(80% finished, only polish left), the AI is also finished and the Equipment+new Commodity+Prizes looked also good ...
- Thu Mar 24, 2016 2:08 pm
- Forum: Expansion Pack
- Topic: Help with a Javascript exception
- Replies: 4
- Views: 6122
Re: Help with a Javascript exception
@Astrobe: Great the problem could be resolved this quickly. I don't want to sound nitpicky, it certainly isn't a big issue and I ain't a mod, but the thread title doesn't say much about its content. Also the problem is fixed. Changing the thread's title to something like "Scripting problem with...
- Mon Mar 21, 2016 12:14 pm
- Forum: Expansion Pack
- Topic: [Release] In System Trader OXP 1.40!
- Replies: 65
- Views: 77840
Re: [Release] In System Trader OXP 1.40!
Great, prices and quantities actualy differ more now per each station at a change event. Thank you for the update. They are all randomly placed within the range defined for the commodities in the station markets. The calculations are nearly mathematically identical to the calculations the game-engi...
- Thu Mar 17, 2016 12:26 pm
- Forum: Expansion Pack
- Topic: [Release] In System Trader OXP 1.40!
- Replies: 65
- Views: 77840
Re: [Release] In System Trader OXP 1.40!
Version 1.5.2: with kind help from Xanthin Changelog: 1.5.2 2016/03/17 Bugfix: A.M.W. message displays commodity name Bugfix: Caught another bug, that has risen from the bugfix in v1.5.1 Bugfix+Feature: New values of commodities look now more random. Download: In_System_Trader_1.5.2.oxz
- Tue Mar 15, 2016 7:05 pm
- Forum: Expansion Pack
- Topic: [Release] In System Trader OXP 1.40!
- Replies: 65
- Views: 77840
Re: [Release] In System Trader OXP 1.40!
Jupp, now I know that. I just didn't realize there was such a pothole as those falsy values (0, false and ""). At some point I thought var bool = false; if (bool) log("true"); else log("false") yielded true and I thought: 'Aha, the name-only in the if-clause looks up th...
- Tue Mar 15, 2016 6:44 pm
- Forum: Expansion Pack
- Topic: [Release] In System Trader OXP 1.40!
- Replies: 65
- Views: 77840
Re: [Release] In System Trader OXP 1.40!
JScript is funny. if capacity = 0 is a given property and you ask if capacity exists ( if someStation.market["someCommodity"].capacity) log("Yupp"); else log("Nope"); ) it tells you "Nope". If you ask it instead: if (someStation.market["someCommodity"...
- Sun Mar 13, 2016 10:41 am
- Forum: Expansion Pack
- Topic: [Release] In System Trader OXP 1.40!
- Replies: 65
- Views: 77840
Re: [Release] In System Trader OXP 1.40!
Version 1.5.1:
with kind help from Xanthin
Changelog:
1.5.1 2016/03/12
with kind help from Xanthin
Changelog:
1.5.1 2016/03/12
- Bugfix: Some OXP-Station's markets are missing the capacity property for commodities. In this case 127 is now assumed.
- Sat Mar 12, 2016 10:16 pm
- Forum: Expansion Pack
- Topic: [Release] In System Trader OXP 1.40!
- Replies: 65
- Views: 77840
Re: [Release] In System Trader OXP 1.40!
I'm sorry I didn't answered immediately, but I'm kind of busy these days. I found the reason for the bug. The OXP-station's markets of Stations for Extra Planets don't contain a capacity property within the commodities property. This led to multiplying the new quantity value with an undefined value,...