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by ocz
Sat Nov 14, 2015 3:33 pm
Forum: Testing and Bug reports
Topic: When equipment gets damaged, what happens to it?
Replies: 12
Views: 7163

When equipment gets damaged, what happens to it?

I'm sorry if this question is already answered, but I can find anything on the wiki, the board and so far nothing in the few parts source code I looked into. When equipment gets damaged, what happens to it? I'm writing an OXP, that requires equipment to break. So far I have been very successful in b...
by ocz
Fri Nov 13, 2015 9:46 pm
Forum: Discussion
Topic: Canon question about the Witchdrive
Replies: 20
Views: 14350

Re: Canon question about the Witchdrive

It's because hyperspace_motor" = no; in the shipdata.plist, that für hyperspacecircle is missing. I habe already manager to Zuge ships a witchdrive. Player.ship.hyperspaceSpinTime = -1and it has non and Player.ship.hyperspaceSpinTime = 15 and it has a normal one, even if the shipdata.plist tel...
by ocz
Fri Nov 13, 2015 4:59 pm
Forum: Discussion
Topic: Canon question about the Witchdrive
Replies: 20
Views: 14350

Re: Canon question about the Witchdrive

Checking through the shipdata.plist the Krait does have a 7LY tank as you say, for its injectors, but the Gecko, Mamba, Sidewinder, Shuttle and Transporter do not. The Viper variants don't seem to either, but I thought they did. Odd! You're right. https://github.com/JustinPinner/moolite/blob/master...
by ocz
Fri Nov 13, 2015 4:27 pm
Forum: Discussion
Topic: Canon question about the Witchdrive
Replies: 20
Views: 14350

Re: Canon question about the Witchdrive

@ClymAngus: Man and I thought Hyperspace is freaky: https://www.youtube.com/watch?v=FFlSPtKVwn8&t=38s Use in this order if necessary, else don't: Hyperdrive Witchdrive Finite Improbability Drive Infinite Improbability Drive And as far speed goes: Torus Speed Light Speed Ridiculous Speed Ludicrou...
by ocz
Fri Nov 13, 2015 3:53 pm
Forum: Discussion
Topic: Canon question about the Witchdrive
Replies: 20
Views: 14350

Re: Canon question about the Witchdrive

However I do have a problem with this. The one-shot drive would have to include fuel as the ships in question do not have a fuel tank . For some reason they do. Not even in Illicit Unlock. As you know Witchdrive Fuel Injectors use witchfuel and I have seen my fair share of Kraits escaping my clutch...
by ocz
Fri Nov 13, 2015 12:20 pm
Forum: Discussion
Topic: Canon question about the Witchdrive
Replies: 20
Views: 14350

Canon question about the Witchdrive

I'm sorry if this question has already been asked, but are there any informations about the inner mechanics of the Witchdrive? (If it has been ask or there is, just point me polity towards it.) So, Witchdrives are creating a phenomenon, which is called " Wormhole " in-game. But this "...
by ocz
Thu Nov 12, 2015 5:14 pm
Forum: Expansion Pack
Topic: Additional Cargo Space Adjustments
Replies: 10
Views: 9947

Re: Additional Cargo Space Adjustments

Hello ocz and welcome. Well, hello and thanks! If you're already using Start Choices, the Adder should be able to buy a 3tn cargo expansion. If that's not so, there's a bug somewhere :( . The Large Cargo Bay . Yupp. found it. It's there. No bug. :oops: In this case the only thing, that derives prof...
by ocz
Wed Nov 11, 2015 5:10 pm
Forum: Expansion Pack
Topic: Additional Cargo Space Adjustments
Replies: 10
Views: 9947

Re: Additional Cargo Space Adjustments

I figured it wouldn't be a bad idea to post the inner mechanics of the Addon, so that people might point out (obvious) flaws in its design. Here is the code: "use strict"; this.name = "Additional Cargo Space Adjustments Script"; this.author = "ocz"; this.copyright = &qu...
by ocz
Tue Nov 10, 2015 9:26 pm
Forum: Expansion Pack
Topic: Additional Cargo Space Adjustments
Replies: 10
Views: 9947

Re: Additional Cargo Space Adjustments

Thanks a bunch for the welcome. Welcome aboard, Commander - straight into the darkside, eh? Right into its heart. To fight the evils of scriptcode and overcome them. FOR PROFIT! Hi ocz, Great way to introduce yourself - welcome. Always intoduce yourself with a bang! Or at least with a present. I'm a...
by ocz
Tue Nov 10, 2015 3:51 pm
Forum: Expansion Pack
Topic: Additional Cargo Space Adjustments
Replies: 10
Views: 9947

Additional Cargo Space Adjustments

Additional Cargo Space Adjustments Similar to the Large Cargo Bay modification, this adjustments increase the cargo space of a ship. It can be done with every ship and is limited to a maximum of three times per ship. Each time one ton worth of cargo space is gained. It also gets more expensive each...