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Search found 55 matches
- Sun Nov 01, 2015 2:51 pm
- Forum: Suggestion Box
- Topic: Announcing Schlongs of Elite v1.0
- Replies: 22
- Views: 18725
Re: Announcing Schlongs of Elite v1.0
I'd also say there would be a difference between an OXP (or a piece of fiction) which included text descriptions of material which some people might find offensive, and one which included images which some people might find offensive (and, depending on what part of the world people are from, there ...
- Sat Oct 31, 2015 11:33 pm
- Forum: Suggestion Box
- Topic: Announcing Schlongs of Elite v1.0
- Replies: 22
- Views: 18725
Announcing Schlongs of Elite v1.0
Just kidding, wanted to grab your attention ;-) But serious question, though - what is community opinion/policy on expansions of indecent nature? I have been browsing OXPs, planning what to do after changing my Mining Transporter for something better and noticed that darkest aspect of Ooniverse is e...
- Fri Oct 30, 2015 10:22 am
- Forum: Expansion Pack
- Topic: Xenon HUD
- Replies: 134
- Views: 125636
Re: Xenon HUD
Best HUD out there! Noticed a bug though - after witchjumps or "Press Space" crosshair stops changing when you enable/disable laser with "_".
- Thu Oct 29, 2015 10:04 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
Bugfix release. Fellow scripters, take note - it's probably not a good idea to read
clock
attributes right after calling clock.addSeconds
.- Tue Oct 27, 2015 10:19 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
Superfast update. Cheaper equipment and slimmer contract info screen.
- Tue Oct 27, 2015 8:07 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
What an interesting mechanic. I haven't tested thoroughly, but the cost seems a bit pricey. Currently it's defined to 87.5 credits and from the hermit I'm staying at it costs 393.7 credits (equipment factor 4.5). That's a lot of asteroids to bash for poor worker. Something in the range of 150-200 w...
- Tue Oct 27, 2015 6:11 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
* Some debugging has been left active as entering the contract list throws "rockhermit" to the screen. Fixed in 1.8 * The location of the first hermit was lost when saved and loaded at the second hermit. Irrelevant for a new system with primeable equipment. * The signed contract screen ne...
- Tue Oct 27, 2015 6:01 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
OK, 1.8 is out much faster then I expected. Mining Beacon Descrambler is now available for purchase at Rock Hermits. This is primeable addon to Advanced Space Compass with following idea behind: According to federal regulations, Rock Hermits are not transmitting publicly accessible beacons and thus ...
- Mon Oct 26, 2015 8:49 am
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
Nah, we already have OXP for this - [wiki]Rock Hermit Locator[/wiki]. 15000 Cr is grievous for working class, but making something with same function only cheaper would ruin balance. Like spara proposed, there should be something that functions only for active miners and do not have permanent effect.
- Sun Oct 25, 2015 10:28 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
The pleasure is mine, Amah
Everyone, you may grab version 1.7 - now with basic ASC integration. Only hermit that you launch from with active contracts is added to it. I will think about something to make finding new hermits easier for a next version, maybe.
Everyone, you may grab version 1.7 - now with basic ASC integration. Only hermit that you launch from with active contracts is added to it. I will think about something to make finding new hermits easier for a next version, maybe.
- Sun Oct 25, 2015 5:20 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
spara, thanks for feedback - I'll double resting fee in next version and probably will add hermit waypoint while on active contracts. I like idea about mining reputation helping in locating new hermits after witchjumps too, but this will require some more extensive testing and I don't have much time...
- Mon Oct 19, 2015 1:17 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
well, you eat, drink, rest, use sanitions, energy banks recharged. Your ship takes up precious space in the docking bay... After all a rock hermit is a hub for loading/unloading, not a resting place. Just some ideas to make fees plausible. btw. nice oxp :-) Thank you for compliment and advice - new...
- Mon Oct 19, 2015 10:47 am
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
If you're mining, it's highly unlikely you're doing anything time critical, so you can forward as much as you wish. If you're not happy what they are offering, just throw the dice again. And again. And again. Well, yes - excessive waiting smells like a form of cheating, even if I myself feel discou...
- Sun Oct 18, 2015 10:20 pm
- Forum: Expansion Pack
- Topic: (Beta) Mining Contracts
- Replies: 60
- Views: 37457
Re: (Beta) Mining Contracts
Beware, new version is in the manager. Adjusted balance, new features - enjoy yourself :-) spara, I have tuned amount of contracts back up, only slightly below levels of 1.4 - but I couldn't made myself to get rid of waiting feature. It feels too natural to be able to drink some local godawful synth...
- Sun Oct 18, 2015 9:13 am
- Forum: Expansion Pack
- Topic: [RELEASE] SellAll OXP v1.29
- Replies: 49
- Views: 30332
Re: [RELEASE] SellAll OXP v1.28
v1.28 Fixed for stations with custom markets. In this case Isaac will buy all of your cargo instead of the excess only due to calculating the exact market limits are complicated since Oolite 1.81. You still can sell what you can in the F8 screen then look into the interfaces when you have unsellabl...