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by jtarheel42
Sat Oct 15, 2016 3:21 am
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 134
Views: 125590

Re: Xenon HUD

Thanks for the mass-lock indicator. Very handy.
by jtarheel42
Mon Oct 03, 2016 7:32 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231731

Re: [RELEASE] Towbar OXP v0.98

Is there supposed to be a 'bottom_metal.png' texture? It is used in the file "more-cargo.obj". Just wondering since I get this once in a while: 14:44:18.095 [TugDrone]: Payout for Derelict Granite Boa Mk2: Bounty 1000 ₢ [Ship "Granite Boa Mk2" position: (-11867, 9292.03, 339002) ...
by jtarheel42
Mon Oct 03, 2016 6:55 pm
Forum: Testing and Bug reports
Topic: Neolite mamba missing texture file?
Replies: 10
Views: 8411

Re: Neolite mamba missing texture file?

Same issue: "14:44:18.095 [TugDrone]: Payout for Derelict Granite Boa Mk2: Bounty 1000 ₢ [Ship "Granite Boa Mk2" position: (-11867, 9292.03, 339002) scanClass: CLASS_CARGO status: STATUS_IN_FLIGHT] 14:44:18.181 [files.notFound]: ----- WARNING: Could not find texture file ""....
by jtarheel42
Fri Sep 16, 2016 3:23 am
Forum: Oolite-PC
Topic: Joystick Calibration
Replies: 3
Views: 11453

Re: Joystick Calibration

Thank you.
by jtarheel42
Wed Sep 14, 2016 12:13 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231731

Re: [RELEASE] Towbar OXP v0.98

Hello,

Towbar is great. I love going after pirates and scavenging their ships.

It is tough to do in a Dark Raven when the DR keeps firing after the pirate is disabled. I have to keep my finger on the disable weapons keys.

Any way to turns off the turrets, temporarily, in a DR?
by jtarheel42
Fri Sep 02, 2016 3:26 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 451553

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Set the Cargo Spotter so that it's automatically turned on when the ship launches. Replace the 9. line in AddOns/Cargo Spotter 1.01.oxp/Scripts/cargoSpotter_worldScript.js from this: { missionVariables.cargoSpotter = "INACTIVE"; } to these: { if(player.ship.equipmentStatus("EQ_CARGOS...
by jtarheel42
Sat Feb 13, 2016 10:48 pm
Forum: Expansion Pack
Topic: Galactic Navy Reserve Missions
Replies: 5
Views: 5811

Re: Galactic Navy Reserve Missions

I had the same problem, but found out that reading the news each time allowed me to get to the missions.
by jtarheel42
Mon Dec 07, 2015 10:09 pm
Forum: Oolite-Mac
Topic: Audio fails
Replies: 25
Views: 36779

Re: Audio fails

Normally, it happens in the heat of battle. Only way around it, quit and restart Oolite.
by jtarheel42
Sat Oct 31, 2015 5:16 pm
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 134
Views: 125590

Re: Xenon HUD

Discovered this HUD, works great!
by jtarheel42
Tue Sep 08, 2015 6:01 pm
Forum: Outworld
Topic: Flying Cars! Just in time!
Replies: 43
Views: 23057

Re: Flying Cars! Just in time!

All I can envision with flying cars is what I see now on the roadsides, trash, garbage, dirty diapers which could all be landing your roof, yard, or pool!
by jtarheel42
Mon Aug 31, 2015 7:57 am
Forum: Testing and Bug reports
Topic: Sounds stop playing in combination with BGS on Mac
Replies: 5
Views: 5446

Re: Sounds stop playing in combination with BGS on Mac

I still keep getting that same problem.
by jtarheel42
Wed Aug 26, 2015 4:29 am
Forum: Oolite-Mac
Topic: Audio fails
Replies: 25
Views: 36779

Audio fails

During the game, the audio completely cuts out. Anyone else having this problem? Any way around it? Thanks! 23:57:39.306 [sound.load.error]: Could not create OpenAL buffer 23:57:39.306 [ov.debug]: Error -50 queueing buffers 23:57:42.426 [sound.load.error]: Could not create OpenAL buffer 23:57:42.426...