Search found 10 matches

by Chimrod
Tue Aug 04, 2015 8:45 pm
Forum: Expansion Pack
Topic: javascript version
Replies: 2
Views: 2290

Re: javascript version

Thanks for your answer, I was getting crazy with this ! I was used to call filter, forEach with this syntax : arr.filter(function(item) { return …; }); which seems works fine in a browser, but does not work in oolite. And inded the filter, forEach require actualy a callback function with arity 3 : e...
by Chimrod
Tue Aug 04, 2015 5:55 pm
Forum: Expansion Pack
Topic: javascript version
Replies: 2
Views: 2290

javascript version

Hello,

I'm quite surprised to see comon javascript function not working : Array.filter, Array.forEach, …

What is the java(ecma) script version used in oolite ? The wiki does not specify it.
by Chimrod
Wed Jun 10, 2015 8:07 pm
Forum: Discussion
Topic: Generating it's own font
Replies: 1
Views: 2540

Generating it's own font

Hello, I'm trying to change the oolite default font with a personal one. I've found the Dangerous: Square which provide an alternative, but does not explain how to build it's own theme. Each character seems loaded from the oolite-font.png resource, and it is quite easy to build it's it's own with a ...
by Chimrod
Tue Jun 09, 2015 6:29 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 125032

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

This has just been fixed… Could you please try it again ?
by Chimrod
Sun Jun 07, 2015 3:22 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 125032

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Hello everybody

A new update is available (1.6.2) : it's a minor update which allow to save a game after contracted a mission and load it.

Any feedback is welcome !
by Chimrod
Sat May 30, 2015 8:31 am
Forum: Expansion Pack
Topic: Escort mission : bug report
Replies: 14
Views: 9835

Re: Escort mission : bug report

I've created a source git repo for the correction ; the last commit can be download here : oolite_escort_oxp-Payment.zip This is my first try with oolite scripting, it seems good for me, but any feedback will be apreciated. Next step : allow the other escort ship to use whichdrive when the mother sh...
by Chimrod
Sat May 30, 2015 7:51 am
Forum: Expansion Pack
Topic: Escort mission : bug report
Replies: 14
Views: 9835

Re: Escort mission : bug report

That would be 1.5.6
Are you sure ? Readme declare 1.6.1 and this match the wiki page…
by Chimrod
Fri May 29, 2015 9:04 pm
Forum: Expansion Pack
Topic: Escort mission : bug report
Replies: 14
Views: 9835

Re: Escort mission : bug report

Got it !

The variable missionVariables.ec_payment where not initialialized when loading a game.

I've added

Code: Select all

missionVariables.ec_payment = this.ec_payment;
in shipWillLaunchFromStation function and it seems enougth for correcting the problem.

I ll try to package the correction on sunday.
by Chimrod
Wed May 27, 2015 8:05 pm
Forum: Expansion Pack
Topic: Escort mission : bug report
Replies: 14
Views: 9835

Re: Escort mission : bug report

Hello cim, thanks for your reply. How are organised the OXP ? I've seen some zip to download from box.com, but is there a source repository for all of them ? I took a look in the code, and it seem good documented ; indeed only the reputation seems loaded from the save : else {this.ec_escortrep = mis...
by Chimrod
Wed May 27, 2015 7:50 am
Forum: Expansion Pack
Topic: Escort mission : bug report
Replies: 14
Views: 9835

Escort mission : bug report

Hello everybody, This is my first post in the oolite comunity, and this post is about a bug I've found in the escort mission pack ( http://wiki.alioth.net/index.php/Escort_Contracts_OXP ). (Feel free to move the thread in another forum if the place is not apropropriate…) Yesterday, I was ending a lo...