Updated the Griff's Normalmapped Ships (Optional overrides) OXP v0.1.1:
- Adds a materials for Griff's cargopods and Python (used in the python and python-blackdog).
Link above.
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More details in this thread.
More details in this thread.
Search found 170 matches
- Tue Dec 18, 2018 1:48 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733510
- Fri Dec 14, 2018 9:21 am
- Forum: Expansion Pack
- Topic: Armoury OXP
- Replies: 107
- Views: 92780
Re: Armoury OXP
Thanks! [shipData.load.error]: ***** ERROR: the shipdata.plist entry "drones_kamikazeDrone" has unresolved subentity drone_kamikazeLaser. My final shipdata is consisted subentity drone_kamikazeLaser from another OXP. For quikly fix can replaced the string: subentity_key = "drone_kamik...
- Thu Dec 13, 2018 7:15 pm
- Forum: Expansion Pack
- Topic: Armoury OXP
- Replies: 107
- Views: 92780
Re: Armoury OXP
This error appeared in the JS console when I scooped a Combat Drone that was left floating in space after a battle. My cargo bay was empty at the time, so no machinery was there before scooping, and there was none there after. 13/12/2018 - Version 1.14, --update by rustem for oolite 1.80-- - Requir...
- Tue Dec 11, 2018 6:26 pm
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 102213
Re: Vortex OXP (plus the Maelstrom)
The multiple military laser and some new lasers take an more additional energy also. See a laser documentation.
- Tue Dec 11, 2018 2:57 pm
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 102213
Re: Vortex OXP (plus the Maelstrom)
... , that firing the lasers also reduces my energy banks, at quite an appreciable rate! Definitely not getting shot as I'm Condition Green! Shields are full and only damage is currently Naval Energy Unit. I'll repair that and test again, but for a ship with 8 banks i'm getting battered more in thi...
- Mon Dec 10, 2018 3:14 pm
- Forum: Expansion Pack
- Topic: Sonoran OXP - new ship
- Replies: 19
- Views: 31168
Re: Sonoran OXP - new ship
I uploaded to the expansion manager this ship.
- Mon Dec 10, 2018 12:37 pm
- Forum: Expansion Pack
- Topic: Imperial Courier V2.0
- Replies: 92
- Views: 100455
Re: Imperial Courier V2.0
Hi all,
Updated this OXP(link).
- Tweaks to shipdata.plist file.
- Added textures file for illumination map.
- Adjusted roles to better suite ship type and function.
Updated this OXP(link).
- Tweaks to shipdata.plist file.
- Added textures file for illumination map.
- Adjusted roles to better suite ship type and function.
- Thu Nov 29, 2018 11:00 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733510
Re: Griff's normalmapped ship remakes
Why in the manifest.plist within your just released replacement OXZ have you listed it as conflicting with the original replacement OXZ? As far as can be determined by my limited knowledge of such things they do two totally different things. Please correct me if this is an error on my part. Your re...
- Sun Nov 25, 2018 10:52 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733510
Re: Griff's normalmapped ship remakes
Hi! It may be helpful, if you not installed full pack of the Griff's normalmapped ships. An optional installation of Griff's normalmapped ships as a overrides set (minimal Cobra MkIII). Including ships, stations, missiles, escape capsule, cargo pods, asteroids and alloys and wreckage. Requires a vid...
- Tue Nov 20, 2018 12:49 pm
- Forum: Expansion Pack
- Topic: [WIP] N-Shields
- Replies: 25
- Views: 45457
Re: [WIP] N-Shields
New release: Military Shields Ships OXP Main change: For NPCs has highest energy recharge rate (more 10, simulated NEU), this OXP will replaced usual shield boosters to NPC Shield Boosters and NPC Shield Enhancers in order to simulate correctly and avoid an overfitting of the recharge rate. Changelo...
- Sun Nov 18, 2018 8:36 am
- Forum: Discussion
- Topic: Split: Sound Effects
- Replies: 24
- Views: 20961
Re: Split: Sound Effects
Found an old request: could the contents of the customsounds.plist keys be made visible to JS and read/write so a script could temporarily switch sound files to either a dummy silent sound file Its was ever released or not? For a case: this.viewDirectionChanged = function(viewString) { ... someFunct...
- Sat Nov 17, 2018 3:58 pm
- Forum: Suggestion Box
- Topic: Pirate Path or Occupation within Oolite
- Replies: 19
- Views: 27105
Re: Pirate Path or Occupation within Oolite
Before we get too carried away with design, it might be worth exploring what the game itself already does for us. .. I can't really do a lot of gameplay testing at the moment, so it would be valuable to hear from others as to the impact of this tweak. Tested a meet with: - usual pirate ( AI("o...
- Sat Nov 17, 2018 3:33 pm
- Forum: Discussion
- Topic: Proposed Change to Flee AI
- Replies: 21
- Views: 11447
Re: Proposed Change to Flee AI
Checked on the Anaconda. It has an aft laser.
But when he switches to flee, he does not use the aft laser for protect. Only flee.
Sometimes may setup an use aft laser on the ships in flee state? For example, for accuracy >= 4.5.
But when he switches to flee, he does not use the aft laser for protect. Only flee.
Sometimes may setup an use aft laser on the ships in flee state? For example, for accuracy >= 4.5.
- Tue Nov 13, 2018 8:23 am
- Forum: Expansion Pack
- Topic: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)
- Replies: 49
- Views: 47074
Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)
Great pack, Norby! This looks interesting for alongside extra stations and more in-system travel. I have a question about this aspect: Speed is limited in all travel methods by the distance of the nearest mass. You must go farther from the sun than the main planet and witchpoint to get any more than...
- Sun Nov 11, 2018 9:34 am
- Forum: Expansion Pack
- Topic: [UPDATE] Orbits for 1.74.1
- Replies: 18
- Views: 23095
Re: [UPDATE] Orbits for 1.74.1
Hi!
Someone has an opinions, ideas, help and feedback about the upgrade this pack for the Oolite 1.80 and more.
Started an investigations are underway, it might take a some time.
Someone has an opinions, ideas, help and feedback about the upgrade this pack for the Oolite 1.80 and more.
Started an investigations are underway, it might take a some time.