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by Anonymissimus
Tue Oct 13, 2015 1:12 am
Forum: Discussion
Topic: Caduceus Alpha
Replies: 26
Views: 26538

Re: Caduceus Alpha

I don't have towbar OXP installed. The vortex is meant to not needing maintenance overhauls, it contains player.ship.awardEquipment("EQ_RENOVATION"); It's just that that doesn't seem to work and the effect is instead granted by its turret toggler. If you (Lone_Wolf) think they should need ...
by Anonymissimus
Mon Oct 12, 2015 7:59 pm
Forum: Discussion
Topic: Squeaky clean assassins.
Replies: 57
Views: 26632

Re: Squeaky clean assassins.

Assassins that spawn with a bounty also will attack the player while he's still in the aegis of the previous system. Just happened with a few that came from random hits shipset it seems. The criminal underworld also wishes to see me dead. Well I would have attacked them myself anyway upon realizing ...
by Anonymissimus
Mon Oct 12, 2015 2:25 pm
Forum: Discussion
Topic: Caduceus Alpha
Replies: 26
Views: 26538

Re: Caduceus Alpha

I have seen Caducei Omega or Alpha sold at main stations multiple times. Keep looking in Tech 12+ systems. Space bars (from Random Hits) also sell them. The Omega version also has more cargo and missile slots. What the wiki says is wrong or outdated (that it puts different priorities). It is better ...
by Anonymissimus
Mon Oct 12, 2015 1:31 pm
Forum: Discussion
Topic: Squeaky clean assassins.
Replies: 57
Views: 26632

Re: Squeaky clean assassins.

What are the tactical implications of some of the assassins of a pack having a bounty ? It should mean that hunters attack them unprovoked, right ? And in that case, the clean assassins in the same pack should attack that hunter (pack). Same for police maybe, depending on the bounty. And it makes th...
by Anonymissimus
Sat Oct 10, 2015 4:02 pm
Forum: Expansion Pack
Topic: System Redux
Replies: 38
Views: 22325

Re: System Redux

spara wrote:
Are you using SR from wiki or Additional Planets from the manager?
must be Additional Planets then - installed using the manager
by Anonymissimus
Sat Oct 10, 2015 2:44 pm
Forum: Expansion Pack
Topic: [Release] Asteroid Tweaks
Replies: 13
Views: 16074

Re: [Release] Asteroid Tweaks

It said somewhere that the menu would be always available at rock hermits, even if disabled at main stations. That's not true, the menu is completely gone. I have pirate cove installed, but ordinary hermits are affected as well. I installed this because the miners near to hermits tend to consume eve...
by Anonymissimus
Sat Oct 10, 2015 2:28 pm
Forum: Expansion Pack
Topic: System Redux
Replies: 38
Views: 22325

Re: System Redux

The number of planets/moons set with OXP config is not kept for me over saveloads. (Maybe a program restart is required in order to make it "forget" about the setting as opposed to going to the main screen only.)
by Anonymissimus
Fri Oct 09, 2015 7:35 pm
Forum: Discussion
Topic: Screenshots
Replies: 6856
Views: 2059453

Re: Screenshots

More than 6000 credits for a salvaged Vortex. The first I defeated. Got lucky he ejected and the derelict was still there when I got back.
Dredgers allow for actually making money from bounty hunting instead of losing it to repairs.

Image
by Anonymissimus
Fri Oct 09, 2015 7:23 pm
Forum: Discussion
Topic: Imperial courier
Replies: 19
Views: 10454

Re: Imperial courier

Cody wrote:
Anonymissimus wrote:
Cobra 3 (width) at a rock hermit is also dangerous.
Is it? In that case, I'll have to stop docking on Torus!
I have blown up once IIRC. That's enough. Harmless (0) at Lave!
4 metres free on each side according to the wiki. More than with the heighth and a Boa cruiser at a main dock still.
by Anonymissimus
Fri Oct 09, 2015 7:17 pm
Forum: Discussion
Topic: Imperial courier
Replies: 19
Views: 10454

Re: Imperial courier

Up to Oolite 1.77 this mean knock-knock and some reduction in shields, but since 1.80 mean BOOM and press space 8) Perfectly said. Another good reason to fly a smaller ship or at least a ship with not such a large front/rear profile. Cobra 3 (width) at a rock hermit is also dangerous. I don't suppo...
by Anonymissimus
Thu Oct 08, 2015 8:27 pm
Forum: Expansion Pack
Topic: Death Comms OXP
Replies: 30
Views: 26475

Re: Death Comms OXP

The probability of a death message appearing seems a little too high. Make it dependant on the player's kills perhaps. In the beginning fighting is too dangerous and rare, that is, you flee much more rather than kill. Once you're so far too kill several assassins/pirates every few jumps there are se...
by Anonymissimus
Thu Oct 08, 2015 2:40 pm
Forum: Expansion Pack
Topic: MFD - primable equipment ?
Replies: 2
Views: 2714

Re: MFD - primable equipment ?

Thanks. Almost as good, though "hardcoded"; makes the HUD dependant on the number of primable equipments. Now I have this in hudselector-extralarge.plist to replace MFD #7 by the list of primable equipments, takes about the same space: { // primed equipment, x and y give the location, the ...
by Anonymissimus
Wed Oct 07, 2015 3:15 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 53
Views: 76402

Re: New version of my Fer-de-Lance 3G

Supposed noob question here. I noticed that my turrets don't fire when fighting a Fer-de-Lance 3G+(t) (ex-police) pirate albeit I seem to be locked onto it, but only as a "secondary target lock", and the directory indicator around the crosshairs doesn't show either. The turrets are the mai...
by Anonymissimus
Wed Oct 07, 2015 2:14 pm
Forum: Expansion Pack
Topic: MFD - primable equipment ?
Replies: 2
Views: 2714

MFD - primable equipment ?

After various changes to existing OXPs I was wondering about making an own one. I would like to have an MFD that displays all of that equipment that is primable and which equipment currently is primed and how many times you need to press key_prime_equipment in order to prime that equipment that you ...
by Anonymissimus
Wed Oct 07, 2015 1:50 pm
Forum: Discussion
Topic: Shield Booster doesn't increase shield recharge rates ?
Replies: 10
Views: 6956

Re: Shield Booster doesn't increase shield recharge rates ?

Thanks. So in the core game there is a single way to improve or modify shield recharge for a player ship (mil shields) and it doesn't depend on energy recharge at all, or more generally, the properties of a ship ? As far as OXPs go, the shield equalizer should effectively also increase recharge, as ...